Marie-Paule Cani

According to our database1, Marie-Paule Cani authored at least 157 papers between 1991 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

Homepages:

On csauthors.net:

Bibliography

2018
Sculpting Mountains: Interactive Terrain Modeling Based on Subsurface Geology.
IEEE Trans. Vis. Comput. Graph., 2018

Exploratory design of mechanical devices with motion constraints.
Computers & Graphics, 2018

Automatic generation of geological stories from a single sketch.
Proceedings of the Joint Symposium on Computational Aesthetics and Sketch-Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering, 2018

Structuring and layering contour drawings of organic shapes.
Proceedings of the Joint Symposium on Computational Aesthetics and Sketch-Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering, 2018

2017
Learning to group discrete graphical patterns.
ACM Trans. Graph., 2017

Authoring landscapes by combining ecosystem and terrain erosion simulation.
ACM Trans. Graph., 2017

Deformation Grammars: Hierarchical Constraint Preservation Under Deformation.
Comput. Graph. Forum, 2017

Adaptive Physically Based Models in Computer Graphics.
Comput. Graph. Forum, 2017

Bi-Layer textures: a Model for Synthesis and Deformation of Composite Textures.
Comput. Graph. Forum, 2017

EcoBrush: Interactive Control of Visually Consistent Large-Scale Ecosystems.
Comput. Graph. Forum, 2017

Patterns from photograph: Reverse-engineering developable products.
Computers & Graphics, 2017

Figurines, a multimodal framework for tangible storytelling.
Proceedings of the WOCCI 2017: 6th International Workshop on Child Computer Interaction, 2017

Making Movies from Make-Believe Games.
Proceedings of the 6th Workshop on Intelligent Cinematography and Editing, 2017

A system for creating virtual reality content from make-believe games.
Proceedings of the 2017 IEEE Virtual Reality, 2017

SPIROU: constrained exploration for mechanical motion design.
Proceedings of the 1st Annual ACM Symposium on Computational Fabrication, 2017

Towards Developable Products from a Sketch.
Proceedings of the Eurographics 2017 - Posters, Lyon, France, April 24-26, 2017., 2017

2016
Programmable Animation Texturing using Motion Stamps.
Comput. Graph. Forum, 2016

Large Scale Terrain Generation from Tectonic Uplift and Fluvial Erosion.
Comput. Graph. Forum, 2016

From drawing to animation-ready vector graphics.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Sketch-based modeling.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Courses, 2016

Real-time sound synthesis for paper material based on geometric analysis.
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Zurich, 2016

Space-time sculpting of liquid animation.
Proceedings of the 9th International Conference on Motion in Games, 2016

2015
Nonsmooth Developable Geometry for Interactively Animating Paper Crumpling.
ACM Trans. Graph., 2015

Sketching Folds: Developable Surfaces from Non-Planar Silhouettes.
ACM Trans. Graph., 2015

Space-time sketching of character animation.
ACM Trans. Graph., 2015

WorldBrush: interactive example-based synthesis of procedural virtual worlds.
ACM Trans. Graph., 2015

Replaceable Substructures for Efficient Part-Based Modeling.
Comput. Graph. Forum, 2015

Interactive Procedural Modelling of Coherent Waterfall Scenes.
Comput. Graph. Forum, 2015

N-ary implicit blends with topology control.
Computers & Graphics, 2015

Real-time continuous self-replicating details for shape deformation.
Computers & Graphics, 2015

Modeling 3D animals from a side-view sketch.
Computers & Graphics, 2015

Adding dynamics to sketch-based character animations.
Proceedings of the workshop on Sketch-Based Interfaces and Modeling, 2015

Interactive detailed cutting of thin sheets.
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015

Interactive procedural simulation of paper tearing with sound.
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015

Crowd art: density and flow based crowd motion design.
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015

Generation of Folded Terrains from Simple Vector Maps.
Proceedings of the Eurographics 2015 - Short Papers, Zurich, Switzerland, May 4-8, 2015., 2015

2014
Robust iso-surface tracking for interactive character skinning.
ACM Trans. Graph., 2014

Crowd sculpting: A space-time sculpting method for populating virtual environments.
Comput. Graph. Forum, 2014

Feature-based terrain editing from complex sketches.
Computers & Graphics, 2014

Hierarchical motion brushes for animation instancing.
Proceedings of the Workshop on Non-Photorealistic Animation and Rendering, 2014

First person sketch-based terrain editing.
Proceedings of the Graphics Interface 2014, 2014

Towards Expressive 3D Modeling: new challenges for geometric computing.
Proceedings of the 30th Annual Symposium on Computational Geometry, 2014

2013
Implicit skinning: real-time skin deformation with contact modeling.
ACM Trans. Graph., 2013

The line of action: an intuitive interface for expressive character posing.
ACM Trans. Graph., 2013

A gradient-based implicit blend.
ACM Trans. Graph., 2013

Anatomy transfer.
ACM Trans. Graph., 2013

SCALe-invariant Integral Surfaces.
Comput. Graph. Forum, 2013

Mutable elastic models for sculpting structured shapes.
Comput. Graph. Forum, 2013

Sculpting multi-dimensional nested structures.
Computers & Graphics, 2013

Exploring the Use of Adaptively Restrained Particles for Graphics Simulations.
Proceedings of the VRIPHYS 13: 10th Workshop on Virtual Reality Interactions and Physical Simulations, 2013

Interactive Techniques for Populating Large Virtual Cities.
Proceedings of the Eurographics Workshop on Urban Data Modelling and Visualisation, 2013

Steering Behaviors for Autonomous Cameras.
Proceedings of the Motion in Games, 2013

Understanding Hand Degrees of Freedom and Natural Gestures for 3D Interaction on Tabletop.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Simulation of past life: Controlling agent behaviors from the interactions between ethnic groups.
Proceedings of the 2013 Digital Heritage International Congress, Marseille, France, October 28, 2013

2012
Procedural generation of villages on arbitrary terrains.
The Visual Computer, 2012

Design preserving garment transfer.
ACM Trans. Graph., 2012

Convolution surfaces based on polygonal curve skeletons.
J. Symb. Comput., 2012

Geometric Details on Skeleton-based Implicit Surfaces.
Proceedings of the Eurographics 2012, 2012

2011
Eurographics Outstanding Technical Contribution Award.
Comput. Graph. Forum, 2011

Warp-based helical implicit primitives.
Computers & Graphics, 2011

Freestyle: Sculpting meshes with self-adaptive topology.
Computers & Graphics, 2011

Real-time terrain modeling using CPU: GPU coupled computation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Real-Time Terrain Modeling Using CPU-GPU Coupled Computation.
Proceedings of the 24th SIBGRAPI Conference on Graphics, 2011

Gesture-based design of 2D contours: an alternative tosketching?.
Proceedings of the Sketch Based Interfaces and Modeling, 2011

Folded Paper Geometry from 2D Pattern and 3D Contour.
Proceedings of the Eurographics 2011 - Short Papers, Llandudno, UK, April 11-15, 2011, 2011

Dressing and Hair-Styling Virtual Characters from a Sketch.
Proceedings of the Sketch-based Interfaces and Modeling, 2011

2010
Animation wrinkling: augmenting coarse cloth simulations with realistic-looking wrinkles.
ACM Trans. Graph., 2010

Implicit Blending Revisited.
Comput. Graph. Forum, 2010

Sketch-Based Modeling of Vascular Systems: a First Step Towards Interactive Teaching of Anatomy.
Proceedings of the Sketch Based Interfaces and Modeling, Annecy, France, 2010. Proceedings, 2010

Active Geometry for Game Characters.
Proceedings of the Motion in Games - Third International Conference, 2010

2009
SCA 2006 Symposium.
Graphical Models, 2009

Structure from silhouettes: a new paradigm for fast sketch-based design of trees.
Comput. Graph. Forum, 2009

Animating Quadrupeds: Methods and Applications.
Comput. Graph. Forum, 2009

Modal Locomotion: Animating Virtual Characters with Natural Vibrations.
Comput. Graph. Forum, 2009

Editorial.
Computers & Graphics, 2009

Exact volume preserving skinning with shape control.
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2009

2008
Interactive Shape Design
Synthesis Lectures on Computer Graphics and Animation, Morgan & Claypool Publishers, 2008

Local Volume Preservation for Skinned Characters.
Comput. Graph. Forum, 2008

HandNavigator: hands-on interaction for desktop virtual reality.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

Hands on virtual clay.
Proceedings of the 2008 International Conference on Shape Modeling and Applications (SMI 2008), 2008

Rapid Sketch Modeling of Clouds.
Proceedings of the Sketch Based Interfaces and Modeling, Annecy, France, 2008. Proceedings, 2008

Matisse: Painting 2D regions for Modeling Free-Form Shapes.
Proceedings of the Sketch Based Interfaces and Modeling, Annecy, France, 2008. Proceedings, 2008

Quadruped Animation.
Proceedings of the Eurographics 2008, 2008

2007
A Survey on Hair Modeling: Styling, Simulation, and Rendering.
IEEE Trans. Vis. Comput. Graph., 2007

Modélisation de coiffures naturelles à partir des propriétés physiques du cheveu.
Technique et Science Informatiques, 2007

A Sketch-Based Interface for Clothing Virtual Characters.
IEEE Computer Graphics and Applications, 2007

Color Plates.
Proceedings of the 2007 International Conference on Shape Modeling and Applications (SMI 2007), 2007

Realistic Hair from a Sketch.
Proceedings of the 2007 International Conference on Shape Modeling and Applications (SMI 2007), 2007

Sketching garments for virtual characters.
Proceedings of the 34. International Conference on Computer Graphics and Interactive Techniques, 2007

Modal locomotion: controlling passive elastic dynamics.
Proceedings of the 34. International Conference on Computer Graphics and Interactive Techniques, 2007

Strands and hair: modeling, animation, and rendering.
Proceedings of the 34. International Conference on Computer Graphics and Interactive Techniques, 2007

Shape modeling by sketching using convolution surfaces.
Proceedings of the 34. International Conference on Computer Graphics and Interactive Techniques, 2007

Developable surfaces from arbitrary sketched boundaries.
Proceedings of the Fifth Eurographics Symposium on Geometry Processing, Barcelona, 2007

2006
Ajout de détails dynamiques à une animation temps-réel de personnage.
Technique et Science Informatiques, 2006

Super-helices for predicting the dynamics of natural hair.
ACM Trans. Graph., 2006

Animal gaits from video: Comparative studies.
Graphical Models, 2006

Sweepers: Swept deformation defined by gesture.
Graphical Models, 2006

Swirling-sweepers: Constant-volume modeling.
Graphical Models, 2006

A Vortex Method for Bi-phasic Fluids Interacting with Rigid Bodies
CoRR, 2006

Virtual Garments: A Fully Geometric Approach for Clothing Design.
Comput. Graph. Forum, 2006

Sketching garments for virtual characters.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

Towards virtual clay.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

Collision Handling and its Applications.
Proceedings of the Eurographics 2006 - Tutorials, Vienna, Austria, September 4-8, 2006, 2006

2005
A layered model of a virtual human intestine for surgery simulation.
Medical Image Analysis, 2005

Collision Detection for Deformable Objects.
Comput. Graph. Forum, 2005

Dynamic skinning: adding real-time dynamic effects to an existing character animation.
Proceedings of the Spring Conference on Computer Graphics, 2005

Morphable model of quadrupeds skeletons for animating 3D animals.
Proceedings of the 2005 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2005

A practical self-shadowing algorithm for interactive hair animation.
Proceedings of the Graphics Interface 2005 Conference, 2005

Predicting Natural Hair Shapes by Solving the Statics of Flexible Rods.
Proceedings of the Eurographics 2005 - Short Presentations, Dublin, Ireland, August 29, 2005

Interactive Shape Modeling.
Proceedings of the Eurographics 2005 - Tutorials, Dublin, Ireland, August 29, 2005

2004
An Intestinal Surgery Simulator: Real-Time Collision Processing and Visualization.
IEEE Trans. Vis. Comput. Graph., 2004

Interactive global and local deformations for virtual clay.
Graphical Models, 2004

Sweepers: Swept User-Defined Tools for Modeling by Deformation.
Proceedings of the 2004 International Conference on Shape Modeling and Applications (SMI 2004), 2004

Swirling-sweepers: constant volume modeling.
Proceedings of the 31. International Conference on Computer Graphics and Interactive Techniques, 2004

Animal gaits from video.
Proceedings of the 2004 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2004

Sketching Garments for Virtual Characters .
Proceedings of the Sketch Based Interfaces and Modeling 2004, 2004

Relief: A Modeling by Drawing Tool.
Proceedings of the Sketch Based Interfaces and Modeling 2004, 2004

Swirling-Sweepers: Constant-Volume Modeling.
Proceedings of the 12th Pacific Conference on Computer Graphics and Applications (PG 2004), 2004

Virtual Clay for Direct Hand Manipulation.
Proceedings of the Eurographics 2004, Short Presentations, Grenoble, France, August 30, 2004

Real-Time Dynamic Wrinkles.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2003
Implicit modeling using subdivision curves.
The Visual Computer, 2003

Adaptive Wisp Tree: a multiresolution control structure for simulating dynamic clustering in hair motion.
Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2003

Interactive Global and Local Deformations for Virtual Clay.
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications (PG 2003), 2003

Real-Time Simulation of Self-collisions for Virtual Intestinal Surgery.
Proceedings of the Surgery Simulation and Soft Tissue Modeling, International Symposium, 2003

A Procedural Approach to Animate Interactive Natural Sceneries.
Proceedings of the 16th International Conference on Computer Animation and Social Agents, 2003

2002
Hierarchical pattern mapping.
ACM Trans. Graph., 2002

Capturing the Complexity of Hair Motion.
Graphical Models, 2002

Implicit Modelling with Skeleton Curves: Controlled Blending in Contact Situation.
Proceedings of the 2002 International Conference on Shape Modeling and Applications (SMI 2002), 2002

Interactive sculpting with implicit surfaces.
Proceedings of the Seventh ACM Symposium on Solid Modeling and Applications, 2002

Adaptive implicit modeling using subdivision curves and surfaces as skeletons.
Proceedings of the Seventh ACM Symposium on Solid Modeling and Applications, 2002

Hierarchical pattern mapping.
Proceedings of the 29th Annual Conference on Computer Graphics and Interactive Techniques, 2002

Interactive animation of ocean waves.
Proceedings of the 2002 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2002

2001
Resolution Adaptive Volume Sculpting.
Graphical Models, 2001

Drawing for Illustration and Annotation in 3D.
Comput. Graph. Forum, 2001

Subdivision-Curve Primitives: A New Solution for Interactive Implicit Modeling.
Proceedings of the 2001 International Conference on Shape Modeling and Applications (SMI 2001), 2001

Dynamic real-time deformations using space & time adaptive sampling.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

Animating prairies in real-time.
Proceedings of the 2001 Symposium on Interactive 3D Graphics, 2001

2000
Practical volumetric sculpting.
The Visual Computer, 2000

Adaptive Simulation of Soft Bodies in Real-Time.
Proceedings of the Computer Animation 2000, 2000

1999
Computer animation of human walking: a survey.
Journal of Visualization and Computer Animation, 1999

Pattern-Based Texturing Revisited.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

Animating Lava Flows.
Proceedings of the Graphics Interface 1999 Conference, 1999

Real-Time Collision Detection for Virtual Surgery.
Proceedings of the Computer Animation 1999, 1999

1998
Layered Deformable Models with Implicit Surfaces.
Proceedings of the Graphics Interface 1998 Conference, 1998

Active Implicit Surface for Animation.
Proceedings of the Graphics Interface 1998 Conference, 1998

1997
Animation of Deformable Models Using Implicit Surfaces.
IEEE Trans. Vis. Comput. Graph., 1997

Skeletal Reconstruction of Branching Shapes.
Comput. Graph. Forum, 1997

1996
Scripting Interactive Physically-Based Motions with Relative Paths and Synchronization.
Comput. Graph. Forum, 1996

Adaptive Sampling of Implicit Surfaces for Interactive Modelling and Animation.
Comput. Graph. Forum, 1996

3D Models Of The Lips For Realistic Speech Animation.
Proceedings of the Computer Animation 1996, 1996

1995
Combining physically-based simulation of colliding objects with trajectory control.
Journal of Visualization and Computer Animation, 1995

Automatic Reconstruction of Unstructured 3D Data: Combining Medial Axis and Implicit Surfaces.
Comput. Graph. Forum, 1995

Animating soft substances with implicit surfaces.
Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, 1995

Modèles déformables pour l'animation : modélisation, animation et contrôle.
, 1995

1994
Displacement constraints for interactive modeling and animation of articulated structures.
The Visual Computer, 1994

1993
An implicit formulation for precise contact modeling between flexible solids.
Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, 1993

1991
A modelling system for complex deformable bodies suited to animation and collision processing.
Journal of Visualization and Computer Animation, 1991


  Loading...