Jean-Michel Dischler

Orcid: 0000-0003-4444-2719

According to our database1, Jean-Michel Dischler authored at least 71 papers between 1995 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2023
State-of-the-art in Large-Scale Volume Visualization Beyond Structured Data.
Comput. Graph. Forum, June, 2023

Preserving the autocovariance of texture tilings using importance sampling.
Comput. Graph. Forum, May, 2023

Differentiable point process texture basis functions for inverse procedural modeling of cellular stochastic structures.
Comput. Graph., May, 2023

2022
Color-mapped noise vector fields for generating procedural micro-patterns.
Comput. Graph. Forum, October, 2022

Data augmentation based on spatial deformations for histopathology: An evaluation in the context of glomeruli segmentation.
Comput. Methods Programs Biomed., 2022

Conditional image synthesis for improved segmentation of glomeruli in renal histopathological images.
Proceedings of the IEEE-EMBS International Conference on Biomedical and Health Informatics, 2022

2021
Edge-based procedural textures.
Vis. Comput., 2021

Real-Time Geometric Glint Anti-Aliasing with Normal Map Filtering.
Proc. ACM Comput. Graph. Interact. Tech., 2021

Cyclostationary Gaussian noise: theory and synthesis.
Comput. Graph. Forum, 2021

Importance Sampling of Glittering BSDFs based on Finite Mixture Distributions.
Proceedings of the 32nd Eurographics Symposium on Rendering, 2021

2020
Modeling rocky scenery using implicit blocks.
Vis. Comput., 2020

Semi-Procedural Textures Using Point Process Texture Basis Functions.
Comput. Graph. Forum, 2020

Procedural Physically based BRDF for Real-Time Rendering of Glints.
Comput. Graph. Forum, 2020

Content-aware texture deformation with dynamic control.
Comput. Graph., 2020

2019
Anisotropic Filtering for On-the-fly Patch-based Texturing.
Proceedings of the 40th Annual Conference of the European Association for Computer Graphics, 2019

2018
Distinctive Approaches to Computer Graphics Education.
Comput. Graph. Forum, 2018

2017
Bi-Layer textures: a Model for Synthesis and Deformation of Composite Textures.
Comput. Graph. Forum, 2017

2016
Multi-scale label-map extraction for texture synthesis.
ACM Trans. Graph., 2016

Volumetric Spot Noise for Procedural 3D Shell Texture Synthesis.
Proceedings of the Computer Graphics & Visual Computing, 2016

2015
Simplification of meshes with digitized radiance.
Vis. Comput., 2015

2014
Local random-phase noise for procedural texturing.
ACM Trans. Graph., 2014

2013
On-the-fly multi-scale infinite texturing from example.
ACM Trans. Graph., 2013

Robust Fitting on Poorly Sampled Data for Surface Light Field Rendering and Image Relighting.
Comput. Graph. Forum, 2013

2012
Multiple kernels noise for improved procedural texturing.
Vis. Comput., 2012

Multi-scale Assemblage for Procedural Texturing.
Comput. Graph. Forum, 2012

Load-Balanced Multi-GPU Ambient Occlusion for Direct Volume Rendering.
Proceedings of the 12th Eurographics Symposium on Parallel Graphics and Visualization, 2012

2010
Per-Pixel Opacity Modulation for Feature Enhancement in Volume Rendering.
IEEE Trans. Vis. Comput. Graph., 2010

Pre-Integrated Volume Rendering with Non-Linear Gradient Interpolation.
IEEE Trans. Vis. Comput. Graph., 2010

An Image-Based Approach for Stochastic Volumetric and Procedural Details.
Comput. Graph. Forum, 2010

Feature-Driven Ambient Occlusion for Direct Volume Rendering.
Proceedings of the 8th IEEE VGTC / Eurographics International Symposium on Volume Graphics, 2010

Procedural texture particles.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

Hybrid rendering of dynamic heightfields using ray-casting and mesh rasterization.
Proceedings of the Graphics Interface 2010 Conference, May 31, 2010

Procedural Descriptions of Anisotropic Noisy Textures by Example.
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010

2009
A Framework for Interactive Hypertexture Modelling.
Comput. Graph. Forum, 2009

Marching Triangle Polygonization for Efficient Surface Reconstruction from Its Distance Transform.
Proceedings of the Discrete Geometry for Computer Imagery, 2009

2008
From Volume Splatting to Raycasting - A Smooth Transition.
Proceedings of the GRAPP 2008, 2008

Multi-GPU Sort-Last Volume Visualization.
Proceedings of the 8th Eurographics Symposium on Parallel Graphics and Visualization, 2008

Second Order Pre-Integrated Volume Rendering.
Proceedings of the IEEE VGTC Pacific Visualization Symposium 2008, 2008

2007
A new vector field distance transform and its application to mesh processing from 3D scanned data.
Vis. Comput., 2007

Feature Enhancement using Locally Adaptive Volume Rendering.
Proceedings of the 6th Eurographics / IEEE VGTC International Symposium on Volume Graphics, 2007

A Pipeline for the Digitization and the Realistic Rendering of Paintings.
Proceedings of the 8th International Symposium on Virtual Reality, 2007

A New Volumetric Implicit Surface Data Structure and Its Triangulation Algorithm Applied to Mesh Integration.
Proceedings of the 15th Pacific Conference on Computer Graphics and Applications, 2007

An Accurate Implicit Field Representation for Meshes and Its Adapted Triangulation Algorithms.
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007

2006
Real-time structured texture synthesis and editing using image-mesh analogies.
Vis. Comput., 2006

Automatic Registration and Calibration for Efficient Surface Light Field Acquisition.
Proceedings of the 37th CIPA International Workshop dedicated on e-Documentation and Standardisation in Cultural Heritage, incorporating the 7th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage, the 4th Eurographics Workshop on Graphics and Cultural Heritage, and the 1st EuroMed Conference on IT in Cultural Heritage, CIPA/VAST/GCH/EuroMed 2006, Nicosia, Cyprus, October 30, 2006

Interactive refraction on complex static geometry using spherical harmonics.
Proceedings of the 2006 Symposium on Interactive 3D Graphics, 2006

3D distance transform adaptive filtering for smoothing and denoising triangle meshes.
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006

Dynamic Load Balancing for Parallel Volume Rendering.
Proceedings of the 6th Eurographics Symposium on Parallel Graphics and Visualization, 2006

2005
Real-time high-quality View-Dependent Texture Mapping using per-pixel visibility.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

2004
3D ROAM for Scalable Volume Visualization.
Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics, 2004

Real-Time Per-Pixel Viewpoint Interpolation.
Proceedings of the Theory and Practice of Computer Graphics 2004 (TPCG 2004), 2004

2003
Efficient Light Transport Using Precomputed Visibility.
IEEE Computer Graphics and Applications, 2003

Simulating Fluid-Solid Interaction.
Proceedings of the Graphics Interface 2003 Conference, 2003

2002
Texture Particles.
Comput. Graph. Forum, 2002

Coherent Bump Map Recovery from a Single Texture Image.
Proceedings of the Graphics Interface 2002 Conference, 2002

2001
Surface scratches: measuring, modeling and rendering.
Vis. Comput., 2001

A survey of 3D texturing.
Comput. Graph., 2001

Corrosion: Simulating and Rendering.
Proceedings of the Graphics Interface 2001 Conference, 2001

2000
A BRDF Postprocess to Integrate Porosity on Rendered Surfaces.
IEEE Trans. Vis. Comput. Graph., 2000

Ocean Waves Synthesis using a Spectrum-Based Turbulence Function.
Proceedings of the Computer Graphics International Conference, 2000

1999
Interactive Image-based Modeling of Macrostructured Textures.
IEEE Computer Graphics and Applications, 1999

Radiosity including complex surfaces and geometric textures using solid irradiance and virtual surfaces.
Comput. Graph., 1999

Erndering Inhomogeneous Surfaces with Radiosity.
Proceedings of the Rendering Techniques '99, 1999

A General Model of Animated Shape Perturbation.
Proceedings of the Graphics Interface 1999 Conference, 1999

1998
Anisotropic Solid Texture Synthesis Using Orthogonal 2D Views.
Comput. Graph. Forum, 1998

A beam tracing method with precise antialiasing for polyhedral scenes.
Comput. Graph., 1998

Efficiently Rendering Macro Geometric Surface Structures with Bi-Directional Texture Functions.
Proceedings of the Rendering Techniques '98, Proceedings of the Eurographics Workshop in Vienna, Austria, June 29, 1998

1997
A Procedural Description of Geometric Textures by Spectral and Spatial Analysis of Profiles.
Comput. Graph. Forum, 1997

1996
Generation of 3D Texture Using Multiple 2D Models Analysis.
Comput. Graph. Forum, 1996

1995
A Geometrical Based Method for Highly Complex Structured Textures Generation.
Comput. Graph. Forum, 1995

Spectral analysis for automatic 3-D texture generation.
Comput. Graph., 1995


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