G. Stewart Von Itzstein

Orcid: 0000-0003-1173-4424

According to our database1, G. Stewart Von Itzstein authored at least 25 papers between 2002 and 2023.

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Bibliography

2023
Event Related Brain Responses Reveal the Impact of Spatial Augmented Reality Predictive Cues on Mental Effort.
IEEE Trans. Vis. Comput. Graph., December, 2023

Adaptive Reset Techniques for Haptic Retargeted Interaction.
IEEE Trans. Vis. Comput. Graph., 2023

Towards Applied Remapped Physical-Virtual Interfaces: Synchronization Methods for Resolving Control State Conflicts.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
A Comparison of Spatial Augmented Reality Predictive Cues and their Effects on Sleep Deprived Users.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Shape Aware Haptic Retargeting for Accurate Hand Interactions.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

2021
The Spheres of Player Motivation: Towards a New Typology for Player Motivation in Digital Games.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

2019
Augmented Reality Entertainment: Taking Gaming Out of the Box.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Remapped Physical-Virtual Interfaces with Bimanual Haptic Retargeting.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

2018
A Comparison of Predictive Spatial Augmented Reality Cues for Procedural Tasks.
IEEE Trans. Vis. Comput. Graph., 2018

2016
Challenges for Asynchronous Collaboration in Augmented Reality.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

2014
Performance improvement using data tags for handheld spatial augmented reality.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014

Spatial augmented reality - A tool for 3D data visualization.
Proceedings of the 2014 IEEE VIS International Workshop on 3DVis, 2014

Ephemeral Interaction Using Everyday Objects.
Proceedings of the Fifteenth Australasian User Interface Conference, 2014

2013
Tangible interaction techniques to support asynchronous collaboration.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Tangible Agile Mapping: Ad-hoc Tangible User Interaction Definition.
Proceedings of the Fourteenth Australasian User Interface Conference, 2013

Validating Constraint Driven Design Techniques in Spatial Augmented Reality.
Proceedings of the Fourteenth Australasian User Interface Conference, 2013

2012
Merging Tangible Buttons and Spatial Augmented Reality to Support Ubiquitous Prototype Designs.
Proceedings of the Thirteenth Australasian User Interface Conference, 2012

2011
Spatial augmented reality support for design of complex physical environments.
Proceedings of the Ninth Annual IEEE International Conference on Pervasive Computing and Communications, 2011

Using spatial augmented reality for appliance design.
Proceedings of the Ninth Annual IEEE International Conference on Pervasive Computing and Communications, 2011

Glove-Based Sensor Support for Dynamic Tangible Buttons in Spatial Augmented Reality Design Environments.
Proceedings of the 15th IEEE International Symposium on Wearable Computers (ISWC 2011), 2011

2007
Imago: An integrated prototyping, evaluation and transitioning environment for information visualisation.
Proceedings of the 11th International Conference on Information Visualisation, 2007

A Characterisation Model for Visual Interaction Interfaces.
Proceedings of the 11th International Conference on Information Visualisation, 2007

2004
The Expression of Common Concurrency Patterns in Join Java.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 2004

2003
On Implementing High Level Concurrency in Java.
Proceedings of the Advances in Computer Systems Architecture, 2003

2002
Hardware Join Java: a high level language for reconfigurable hardware development.
Proceedings of the 2002 IEEE International Conference on Field-Programmable Technology, 2002


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