Bruce H. Thomas

Affiliations:
  • University of South Australia, Australia


According to our database1, Bruce H. Thomas authored at least 259 papers between 1995 and 2023.

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Bibliography

2023
Event Related Brain Responses Reveal the Impact of Spatial Augmented Reality Predictive Cues on Mental Effort.
IEEE Trans. Vis. Comput. Graph., December, 2023

Multi-Level Precues for Guiding Tasks Within and Between Workspaces in Spatial Augmented Reality.
IEEE Trans. Vis. Comput. Graph., November, 2023

How Can One Share a User's Activity during VR Synchronous Augmentative Cooperation?
Multimodal Technol. Interact., February, 2023

Aesthetics and comprehension of curved 3D graphs in Virtual Reality.
J. Comput. Lang., 2023

Adaptive Reset Techniques for Haptic Retargeted Interaction.
IEEE Trans. Vis. Comput. Graph., 2023

Examining VR Technologies for Immersive Lighting Performance Simulation and Visualisation in Building Design and Analysis.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

MaskWarp: Visuo-Haptic Illusions in Mixed Reality using Real-time Video Inpainting.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Augmented Reality Annotations in a Collaborative Time-Critical Task.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Envisioning Paramersive Design: An Immersive Approach to Architectural Design and Review.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Point & Portal: A New Action at a Distance Technique For Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Using Smart Glasses to Support Situated Decision Making in Aquaculture.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

ProxSituated Visualization: An Extended Model of Situated Visualization using Proxies for Physical Referents.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Towards Applied Remapped Physical-Virtual Interfaces: Synchronization Methods for Resolving Control State Conflicts.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Towards Immersive Collaborative Sensemaking.
Proc. ACM Hum. Comput. Interact., 2022

A Comparison of Spatial Augmented Reality Predictive Cues and their Effects on Sleep Deprived Users.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Supporting Jury Understanding of Expert Evidence in a Virtual Environment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Shape Aware Haptic Retargeting for Accurate Hand Interactions.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Evaluating Visual Cues for Future Airborne Surveillance Using Simulated Augmented Reality Displays.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Augmented Scale Models: Presenting Multivariate Data Around Physical Scale Models in Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

CADET: A Collaborative Agile Data Exploration Tool for Mixed Reality.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Towards a Quantitative Approach for Monitoring and Evaluating Construction Defect Management Inspection Performance using Eye-tracking Technologies.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Augmented Reality Support for Performance and Decision-Making in Collaborative Time-Critical Tasks.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Portal Rendering and Creation Interactions in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Immersive Analytics 2.0: Spatial and Embodied Sensemaking.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Exploring Hybrid Reality Environments for Overview+detail Tasks in Immersive Data Visualisation.
Proceedings of the 14th Asia-Pacific Workshop on Mixed and Augmented Reality co-located with a joint international conference of the 32nd International Conference on Artificial Reality and Telexistence & the 27th Eurographics Symposium on Virtual Environments (ICAT-EGVE2022), 2022


2021
VRMenuDesigner: A toolkit for automatically generating and modifying VR menus.
CoRR, 2021

Spatial Augmented Reality Visibility and Line-of-Sight Cues for Building Design.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Comparing the Neuro-Physiological Effects of Cinematic Virtual Reality with 2D Monitors.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Turning everyday objects into passive tangible controllers.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

A Case Study of Usability in Virtual Controls.
Proceedings of the Design, User Experience, and Usability: Design for Contemporary Technological Environments, 2021

Towards Embodied Interaction for Geospatial Energy Sector Analytics in Immersive Environments.
Proceedings of the e-Energy '21: The Twelfth ACM International Conference on Future Energy Systems, Virtual Event, Torino, Italy, 28 June, 2021

Bringing the Jury to the Scene of the Crime: Memory and Decision-Making in a Simulated Crime Scene.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Haptic and Visual Comprehension of a 2D Graph Layout Through Physicalisation.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

VRMenuDesigner: A toolkit for automatically generating and modifying VR menus.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2021

2020
Examining virtual reality navigation techniques for 3D network visualisations.
J. Comput. Lang., 2020

Examining the use of narrative constructs in data videos.
Vis. Informatics, 2020

There Is No Spoon: Evaluating Performance, Space Use, and Presence with Expert Domain Users in Immersive Analytics.
IEEE Trans. Vis. Comput. Graph., 2020

Aligning Realities: Correlating Content between Projected and Head Worn Displays.
Multimodal Technol. Interact., 2020

Examining Computer-Supported 3D Event Recreation for Enhancing Cognitive Load, Memorability, and Engagement.
Multimodal Technol. Interact., 2020

Mixed Reality Light Fields for Interactive Remote Assistance.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Embodied Axes: Tangible, Actuated Interaction for 3D Augmented Reality Data Spaces.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Augmented Reality Entertainment: Taking Gaming Out of the Box.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Preface.
IEEE Trans. Vis. Comput. Graph., 2019

Conveying spatial awareness cues in xR collaborations.
IEEE Trans. Vis. Comput. Graph., 2019

Virtual Reality for Information Visualization Might Just Work This Time.
Frontiers Robotics AI, 2019

Towards Robot Arm Training in Virtual Reality Using Partial Least Squares Regression.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

GeoGate: Correlating Geo-Temporal Datasets Using an Augmented Reality Space-Time Cube and Tangible Interactions.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Remapped Physical-Virtual Interfaces with Bimanual Haptic Retargeting.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Remapping a Third Arm in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

IATK: An Immersive Analytics Toolkit.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Collaborative Data Analytics Using Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

3DUITK: An Opensource Toolkit for Thirty Years of Three-Dimensional Interaction Research.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

A Preliminary Exploration of Montage Transitions in Cinematic Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Real Time Remapping of a Third Arm in Virtual Reality.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019

Scaptics and Highlight-Planes: Immersive Interaction Techniques for Finding Occluded Features in 3D Scatterplots.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

On the Shoulder of the Giant: A Multi-Scale Mixed Reality Collaboration with 360 Video Sharing and Tangible Interaction.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018

Immersive Analytics: An Introduction.
Proceedings of the Immersive Analytics, 2018

Context-aware design pattern for situated analytics: Blended Model View Controller.
J. Vis. Lang. Comput., 2018

A Comparison of Predictive Spatial Augmented Reality Cues for Procedural Tasks.
IEEE Trans. Vis. Comput. Graph., 2018

Narrative and Spatial Memory for Jury Viewings in a Reconstructed Virtual Environment.
IEEE Trans. Vis. Comput. Graph., 2018

Superman vs Giant: A Study on Spatial Perception for a Multi-Scale Mixed Reality Flying Telepresence Interface.
IEEE Trans. Vis. Comput. Graph., 2018

Preface.
IEEE Trans. Vis. Comput. Graph., 2018

Public/private interactive wearable projection display.
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2018

Floor-Projected Guidance Cues for Collaborative Exploration of Spatial Augmented Reality Setups.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

Mini-Me: An Adaptive Avatar for Mixed Reality Remote Collaboration.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

<i>Levity</i>: A Virtual Reality System that Responds to Cognitive Load.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Tangible Braille Plot: Tangibly Exploring Geo-Temporal Data in Virtual Reality.
Proceedings of the 2018 International Symposium on Big Data Visual and Immersive Analytics, 2018

Evaluating Navigation Techniques for 3D Graph Visualizations in Virtual Reality.
Proceedings of the 2018 International Symposium on Big Data Visual and Immersive Analytics, 2018

Immersive Visualisation of Geo-Temporal Narratives in Law Enforcement.
Proceedings of the 2018 International Symposium on Big Data Visual and Immersive Analytics, 2018

2017
Immersive Collaborative Analysis of Network Connectivity: CAVE-style or Head-Mounted Display?
IEEE Trans. Vis. Comput. Graph., 2017

Cognitive Cost of Using Augmented Reality Displays.
IEEE Trans. Vis. Comput. Graph., 2017

CheekInput: turning your cheek into an input surface by embedded optical sensors on a head-mounted display.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Data fragment: Virtual reality for viewing and querying large image sets.
Proceedings of the 2017 IEEE Virtual Reality, 2017

ImAxes: Immersive Axes as Embodied Affordances for Interactive Multivariate Data Visualisation.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Design of a wearable system for 3D data acquisition and reconstruction for tree climbers.
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017

EarTouch: turning the ear into an input surface.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

HoloBee: Augmented Reality Based Bee Drift Analysis.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

Continuous Dial User Interaction to Reduce Task Complexity in Designing Physical User Interfaces in Spatial Augmented Reality.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

SONA: Improving Situational Awareness of Geotagged Information using Tangible Interfaces.
Proceedings of the 2017 International Symposium on Big Data Visual Analytics, 2017

Augmented Reality Based Bee Drift Analysis: A User Study.
Proceedings of the 2017 International Symposium on Big Data Visual Analytics, 2017

Combining Virtual Reality and Narrative Visualisation to Persuade.
Proceedings of the 2017 International Symposium on Big Data Visual Analytics, 2017

2016
Situated Analytics: Demonstrating immersive analytical tools with Augmented Reality.
J. Vis. Lang. Comput., 2016

Augmented Reality as a Countermeasure for Sleep Deprivation.
IEEE Trans. Vis. Comput. Graph., 2016

Design Guidelines for Wearable Pointing Devices.
Frontiers ICT, 2016

Immersive Analytics (Dagstuhl Seminar 16231).
Dagstuhl Reports, 2016

MARCut: Marker-based Laser Cutting for Personal Fabrication on Existing Objects.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

OzCHI 2016 workshop proposal: the First International Workshop on Mixed and Augmented Reality Innovations (MARI).
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

Challenges for Asynchronous Collaboration in Augmented Reality.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

HORUS EYE: See the Invisible Bird and Snake Vision for Augmented Reality Information Visualization.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

A Low Cost Optical See-Through HMD - Do-It-Yourself.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

Stereoscopic Space Map - Semi-immersive Configuration of 3D-stereoscopic Tours in Multi-display Environments.
Proceedings of the Stereoscopic Displays and Applications XXVII, 2016

Temporal-Geospatial Cooperative Visual Analysis.
Proceedings of the 2016 Big Data Visual Analytics, 2016

Blended UI Controls for Situated Analytics.
Proceedings of the 2016 Big Data Visual Analytics, 2016

2015
Editor's Note.
IEEE Trans. Vis. Comput. Graph., 2015

Low-Profile Jamming Technology for Medical Rehabilitation.
IT Prof., 2015

3D position measurement of planar photo detector using gradient patterns.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Using augmented reality to support situated analytics.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Controlling stiffness with jamming for wearable haptics.
Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Human Perception and Psychology in Augmented Reality (HPPAR) Summary.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality Workshops, 2015

Rubix: Dynamic Spatial Augmented Reality by Extraction of Plane Regions with a RGB-D Camera.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015

Visual Subliminal Cues for Spatial Augmented Reality.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality Workshops, 2015

Situated Analytics.
Proceedings of the Big Data Visual Analytics, 2015

Interactive Visualisation for Surface Proximity Monitoring.
Proceedings of the 16th Australasian User Interface Conference, 2015

Mapping 2D input to 3D immersive spatial augmented reality.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
Geometrically-Correct Projection-Based Texture Mapping onto a Deformable Object.
IEEE Trans. Vis. Comput. Graph., 2014

Spatial User Interfaces for Large-Scale Projector-Based Augmented Reality.
IEEE Computer Graphics and Applications, 2014

Performance improvement using data tags for handheld spatial augmented reality.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014

Geometrically-correct projection-based texture mapping onto a cloth.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Spatial augmented reality - A tool for 3D data visualization.
Proceedings of the 2014 IEEE VIS International Workshop on 3DVis, 2014

Adding input controls and sensors to RFID tags to support dynamic tangible user interfaces.
Proceedings of the Eighth International Conference on Tangible, 2014

Object-based touch manipulation for remote guidance of physical tasks.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

Enabling physical telework with spatial augmented reality.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Wearable jamming mitten for virtual environment haptics.
Proceedings of the ISWC'14, 2014

GION: Interactively Untangling Large Graphs on Wall-Sized Displays.
Proceedings of the Graph Drawing - 22nd International Symposium, 2014

Ephemeral Interaction Using Everyday Objects.
Proceedings of the Fifteenth Australasian User Interface Conference, 2014

Spatial Augmented Reality User Interface Techniques for Room Size Modelling Tasks.
Proceedings of the Fifteenth Australasian User Interface Conference, 2014

Depth Perception in View-Dependent Near-Field Spatial AR.
Proceedings of the Fifteenth Australasian User Interface Conference, 2014

2013
RemoteFusion: real time depth camera fusion for remote collaboration on physical tasks.
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013

Visualization of off-surface 3D viewpoint locations in spatial augmented reality.
Proceedings of the 1st Symposium on Spatial User Interaction, 2013

Towards object based manipulation in remote guidance.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Region-based tracking using sequences of relevance measures.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Improving procedural task performance with Augmented Reality annotations.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Tangible interaction techniques to support asynchronous collaboration.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

3D interactions with a passive deformable haptic glove.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Passive Deformable Haptic glove to support 3D interactions in mobile augmented reality environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Adapting ray tracing to Spatial Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

General chair.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Ultrasonic glove input device for distance-based interactions.
Proceedings of the 23rd International Conference on Artificial Reality and Telexistence, 2013

Tangible Agile Mapping: Ad-hoc Tangible User Interaction Definition.
Proceedings of the Fourteenth Australasian User Interface Conference, 2013

Poster: Spatial Augmented Reality user interface techniques for room size modeling tasks.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
In-Situ Support for Automotive Manufacturing Using Spatial Augmented Reality.
Int. J. Virtual Real., 2012

A survey of visual, mixed, and augmented reality gaming.
Comput. Entertain., 2012

Spatial augmented reality based tangible CAD system.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

Have We Achieved the Ultimate Wearable Computer?
Proceedings of the 16th International Symposium on Wearable Computers, 2012

Distance-based modeling and manipulation techniques using ultrasonic gloves.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

Merging Tangible Buttons and Spatial Augmented Reality to Support Ubiquitous Prototype Designs.
Proceedings of the Thirteenth Australasian User Interface Conference, 2012

Data Mining Office Behavioural Information from Simple Sensors.
Proceedings of the Thirteenth Australasian User Interface Conference, 2012

Supporting Freeform Modelling in Spatial Augmented Reality Environments with a New Deformable Material.
Proceedings of the Thirteenth Australasian User Interface Conference, 2012

2011
Applying spatial augmented reality to facilitate in-situ support for automotive spot welding inspection.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

An adaptive color marker for Spatial Augmented Reality environments and visual feedback.
Proceedings of the IEEE Virtual Reality Conference, 2011

Spatial augmented reality support for design of complex physical environments.
Proceedings of the Ninth Annual IEEE International Conference on Pervasive Computing and Communications, 2011

Using spatial augmented reality for appliance design.
Proceedings of the Ninth Annual IEEE International Conference on Pervasive Computing and Communications, 2011

Glove-Based Sensor Support for Dynamic Tangible Buttons in Spatial Augmented Reality Design Environments.
Proceedings of the 15th IEEE International Symposium on Wearable Computers (ISWC 2011), 2011

Adaptive substrate for enhanced spatial augmented reality contrast and resolution.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

Visualising Environmental Corrosion in Outdoor Augmented Reality.
Proceedings of the Twelfth Australasian User Interface Conference, 2011

Adaptive color marker for SAR environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011

Quimo: A deformable material to support freeform modeling in spatial augmented reality environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011

Large Scale Spatial Augmented Reality for Design and Prototyping.
Proceedings of the Handbook of Augmented Reality, 2011

2010
Active Tangible Interactions.
Proceedings of the Tabletops - Horizontal Interactive Displays, 2010

Designing Outdoor Mixed Reality Hardware Systems.
Proceedings of the Engineering of Mixed Reality Systems, 2010

International Symposium on Ubiquitous Virtual Reality 2009.
IEEE Pervasive Comput., 2010

The future of entertainment: how play and engaging experience can contribute to the society.
Comput. Entertain., 2010

Augmented Viewport: An action at a distance technique for outdoor AR using distant and zoom lens cameras.
Proceedings of the 14th IEEE International Symposium on Wearable Computers (ISWC 2010), 2010

Validating Spatial Augmented Reality for interactive rapid prototyping.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010

Seeing more than the graph: evaluation of multivariate graph visualization methods.
Proceedings of the International Conference on Advanced Visual Interfaces, 2010

Design and Impressions of a Multi-User Tabletop Interaction Device.
Proceedings of the User Interfaces 2010, 2010

Augmented foam sculpting for capturing 3D models.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010

2009
What Wearable Augmented Reality Can Do for You.
IEEE Pervasive Comput., 2009

Through-Walls Collaboration.
IEEE Pervasive Comput., 2009

Improving Spatial Perception for Augmented Reality X-Ray Vision.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

FrostWall: a dual-sided situated display for informal collaboration in the corridor.
Proceedings of the 21st Australasian Computer-Human Interaction Conference, 2009

TableMouse: a novel multiuser tabletop pointing device.
Proceedings of the 21st Australasian Computer-Human Interaction Conference, 2009

A Comparison of Menu Configurations and Pointing Devices for Use with Wearable Computers while Mobile and Stationary.
Proceedings of the 13th IEEE International Symposium on Wearable Computers (ISWC 2009), 2009

Web 2.0 Meets Wearable Augmented Reality.
Proceedings of the 13th IEEE International Symposium on Wearable Computers (ISWC 2009), 2009

Physical-virtual tools for spatial augmented reality user interfaces.
Proceedings of the Science & Technology Proceedings, 2009

In-situ refinement techniques for outdoor geo-referenced models using mobile AR.
Proceedings of the Science & Technology Proceedings, 2009

Comparison of techniques for mixed-space collaborative navigation.
Proceedings of the User Interfaces 2009, Tenth Australasian User Interface Conference, 2009

Augmenting Image Place AR 3D Interactions for Wearable Computers.
Proceedings of the User Interfaces 2009, Tenth Australasian User Interface Conference, 2009

Rundle Lantern in miniature: simulating large scale non-planar displays.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2008
Digital foam interaction techniques for 3D modeling.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

HOG on a WIM.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

Lightweight hand and arm tracking for mobile augmented reality.
Proceedings of the 12th IEEE International Symposium on Wearable Computers (ISWC 2008), September 28, 2008

Efficiency of techniques for mixed-space collaborative navigation.
Proceedings of the 7th IEEE and ACM International Symposium on Mixed and Augmented Reality, 2008

Augmented reality in-situ 3D model menu for outdoors.
Proceedings of the 7th IEEE and ACM International Symposium on Mixed and Augmented Reality, 2008

ARWeather - An Augmented Reality Weather ystem.
Proceedings of the 7th IEEE and ACM International Symposium on Mixed and Augmented Reality, 2008

User evaluation of see-through vision for mobile outdoor augmented reality.
Proceedings of the 7th IEEE and ACM International Symposium on Mixed and Augmented Reality, 2008

Enabling Co-located Ad-hoc Collaboration on Shared Displays.
Proceedings of the User Interfaces 2008, Ninth Australasian User Interface Conference, 2008

An augmented reality weather system.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

Supporting remote tangible robotic entertainment.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

Tech Note: Digital Foam.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008

2007
Remote active tangible interactions.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007

Visualizing Occluded Physical Objects in Unfamiliar Outdoor Augmented Reality Environments.
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007

Modeling Reach For Use in User Interface Design.
Proceedings of the User Interfaces 2007, Eighth Australasian User Interface Conference, 2007

Groupware Support in the Windowing System.
Proceedings of the User Interfaces 2007, Eighth Australasian User Interface Conference, 2007

GraphScape: integrated multivariate network visualization.
Proceedings of the APVIS 2007, 2007

Emerging technologies of augmented reality - interfaces and design.
Idea Group Publishing, ISBN: 978-1-59904-066-0, 2007

2006
Considering Reach in Tangible and Table Top Design.
Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2006), 2006

Supporting Mixed Presence Groupware in Tabletop Applications.
Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2006), 2006

ViCAT: Visualisation and Interaction on a Collaborative Access Table.
Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2006), 2006

Applying reach in direct manipulation user interfaces.
Proceedings of the 2006 Australasian Computer-Human Interaction Conference, 2006

Constraint-based livespaces configuration management.
Proceedings of the 11th International Conference on Intelligent User Interfaces, 2006

Evaluation of Four Wearable Computer Pointing Devices for Drag and Drop Tasks when Stationary and Walking.
Proceedings of the Tenth IEEE International Symposium on Wearable Computers (ISWC 2006), 2006

Managing Smart Garments.
Proceedings of the Tenth IEEE International Symposium on Wearable Computers (ISWC 2006), 2006

Evaluation of three input techniques for selection and annotation of physical objects through an augmented reality view.
Proceedings of the Fifth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2006

Implementation of god-like interaction techniques for supporting collaboration between outdoor AR and indoor tabletop users.
Proceedings of the Fifth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2006

Evaluation of a universal interaction and control device for use within multiple heterogeneous display ubiquitous environments.
Proceedings of the User Interfaces 2006, 2006

TIDL: mixed presence groupware support for legacy and custom applications.
Proceedings of the User Interfaces 2006, 2006

Evaluation of user satisfaction and learnability for outdoor augmented reality gaming.
Proceedings of the User Interfaces 2006, 2006

Interaction and visualisation across multiple displays in ubiquitous computing environments.
Proceedings of the 4th International Conference on Virtual Reality, 2006

2005
Supporting cartoon animation techniques in direct manipulation graphical user interfaces.
Inf. Softw. Technol., 2005

Evaluation of Three Wearable Computer Pointing Devices for Selection Tasks.
Proceedings of the Ninth IEEE International Symposium on Wearable Computers (ISWC 2005), 2005

ARVino - Outdoor Augmented Reality Visualisation of Viticulture GIS Data.
Proceedings of the Fourth IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2005), 2005

A Lightweight UI Software Infrastructure for Wrist-Based Displays: If Your Microwave Oven Could Talk to Your Watch, What Would It Say?
Proceedings of the Third International Conference on Information Technology and Applications (ICITA 2005), 2005

Lightweight User Interfaces for Watch Based Displays.
Proceedings of the User Interfaces 2005, 2005

Outdoor Augmented Reality Gaming on Five Dollars a Day.
Proceedings of the User Interfaces 2005, 2005

Target Motion Analysis Visualisation.
Proceedings of the Asia-Pacific Symposium on Information Visualisation, 2005

2004
Colorplate: Integrated Head and Hand Tracking for Indoor and Outdoor Augmented Reality.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Integrated Head and Hand Tracking for Indoor and Outdoor Augmented Reality.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Mobile Hand Tracking Using FPGAs for Low Powered Augmented Reality.
Proceedings of the 8th International Symposium on Wearable Computers (ISWC 2004), 31 October, 2004

Augmented Reality Working Planes: A Foundation for Action and Construction at a Distance.
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004

Designing Backpacks for High Fidelity Mobile Outdoor Augmented Reality.
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004

A Rapidly Adaptive Collaborative Ubiquitous Computing Environment to Allow Passive Detection of Marked Objects.
Proceedings of the Computer Human Interaction, 6th Asia Pacific Conference, 2004

Augmented Reality Chinese Checkers.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004

2003
Social weight: designing to minimise the social consequences arising from technology use by the mobile professional.
Pers. Ubiquitous Comput., 2003

Through-Walls Communication for Medical Emergency Services.
Int. J. Hum. Comput. Interact., 2003

Virtual Reality as a Pediatric Pain Modulation Technique: A Case Study.
Cyberpsychology Behav. Soc. Netw., 2003

Augmented reality user interfaces and techniques for outdoor modelling.
Proceedings of the 2003 Symposium on Interactive 3D Graphics, 2003

A Shoulder Pad Insert Vibrotactile Display.
Proceedings of the 7th International Symposium on Wearable Computers (ISWC 2003), 2003

Tinmith-Mobile Outdoor Augmented Reality Modelling Demonstration.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

An Object-Oriented Software Architecture for 3D Mixed Reality Application.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

Hybrid Indoor and Outdoor Tracking for Mobile 3D Mixed Reality.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

Outdoor virtual reality.
Proceedings of the 1st Intenational Symposium on Information and Communication Technologies, 2003

An interaction model for universal interaction and control in multi display environments.
Proceedings of the 1st Intenational Symposium on Information and Communication Technologies, 2003

Interactive Augmented Reality Techniques for Construction at a Distance of 3D Geometry.
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003

Supporting Knowledge Management in Context-Aware and Pervasive Environments Using Event-Based Co-ordination.
Proceedings of the 14th International Workshop on Database and Expert Systems Applications (DEXA'03), 2003

Keg Master: a Graph-Aware Visual Editor for 3D Graphs.
Proceedings of the User Interfaces 2003, 2003

Developing a Location Based Tourist Guide Application.
Proceedings of the ACSW Frontiers 2003, 2003 ACSW Workshops, 2003

2002
Glove Based User Interaction Techniques for Augmented Reality in an Outdoor Environment.
Virtual Real., 2002

Where Does the Mouse Go? An Investigation into the Placement of a Body-Attached TouchPad Mouse for Wearable Computers.
Pers. Ubiquitous Comput., 2002

First Person Indoor/Outdoor Augmented Reality Application: ARQuake.
Pers. Ubiquitous Comput., 2002

Guest Editors' Introduction.
Interact. Comput., 2002

Which animation effects improve indirect manipulation?
Interact. Comput., 2002

ARQuake: the outdoor augmented reality gaming system.
Commun. ACM, 2002

The Tinsmith System - Demonstrating New Techniques for Mobile Augmented Reality Modelling.
J. Res. Pract. Inf. Technol., 2002

Tinmith-Hand: Unified User Interface Technology for Mobile Outdoor Augmented Reality and Indoor Virtual Reality.
Proceedings of the IEEE Virtual Reality Conference 2002, 2002

Usability and playability issues for arquake.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002

Minimal Social Weight User Interactions for Wearable Computers in Business Suits.
Proceedings of the 6th International Symposium on Wearable Computers (ISWC 2002), 2002

Bread Crumbs: A Technique for Modelling Large Outdoor Ground Features.
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002

Tangible User Interaction Using Augmented Reality.
Proceedings of the User Interfaces 2002, 2002

The Tinmith System - Demonstrating New Techniques for Mobile Augmented Reality Modelling.
Proceedings of the User Interfaces 2002, 2002

2001
Applying cartoon animation techniques to graphical user interfaces.
ACM Trans. Comput. Hum. Interact., 2001

Tinmith-Metro: New Outdoor Techniques for Creating City Models with an Augmented Reality Wearable Computer.
Proceedings of the 5th International Symposium on Wearable Computers (ISWC 2001), 2001

Tinmith-evo5 -- An Architecture for Supporting Mobile Augmented Reality Environments.
Proceedings of the 4th International Symposium on Augmented Reality (ISAR 2001), 2001

An Animated 3D Manipulator for Distributed Collaborative Window-Based Applications.
Proceedings of the 2nd Australasian User Interface Conference (AUIC 2001), 29 January, 2001

Interaction Modes for Augmented Reality Visualization.
Proceedings of the Australasian Symposium on Information Visualisation, 2001

2000
ARQuake: An Outdoor/Indoor Augmented Reality First Person Application.
Proceedings of the Fourth International Symposium on Wearable Computers (ISWC 2000), 2000

Evaluation of Animation Effects to Improve Indirect Manipulation.
Proceedings of the 1st Australasian User Interface Conference (AUIC 2000), 31 January, 2000

1999
An architecture for outdoor wearable computers to support augmented reality and multimedia applications.
Proceedings of the Third International Conference on Knowledge-Based Intelligent Information Engineering Systems, 1999

Determination of Placement of a Body-Attached Mouse as a Pointing Input Device for Wearable Computers.
Proceedings of the Third International Symposium on Wearable Computers (ISWC 1999), 1999

Integrating virtual and augmented realities in an outdoor application.
Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality, 1999

1998
Evaluation of text input mechanisms for wearable computers.
Virtual Real., 1998

Interactive animation for visualisation of mapping of parallel programs into parallel processors.
Proceedings of the Knowledge-Based Intelligent Electronic Systems, 1998

A Wearable Computer System with Augmented Reality to Support Terrestrial Navigation.
Proceedings of the Second International Symposium on Wearable Computers (ISWC 1998), 1998

Warping to Enhance 3D User Interfaces.
Proceedings of the Third Asian Pacific Computer and Human Interaction, 1998

1997
Evaluation of Three Input Mechanisms for Wearable Computers.
Proceedings of the First International Symposium on Wearable Computers (ISWC 1997), 1997

1995
Animating Direct Manipulation Interfaces.
Proceedings of the 8th Annual ACM Symposium on User Interface Software and Technology, 1995

Animating Widgets in the InterViews Toolkit.
Proceedings of the Human-Computer Interaction, 5th International Conference, 1995


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