Matt Adcock

According to our database1, Matt Adcock authored at least 49 papers between 2003 and 2020.

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Bibliography

2020
Exploring interaction techniques for 360 panoramas inside a 3D reconstructed scene for mixed reality remote collaboration.
J. Multimodal User Interfaces, 2020

Feel it: Using Proprioceptive and Haptic Feedback for Interaction with Virtual Embodiment.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

HDGI: A Human Device Gesture Interaction Ontology for the Internet of Things.
Proceedings of the Semantic Web - ISWC 2020, 2020

OmniGlobeVR: A Collaborative 360-Degree Communication System for VR.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
A Technique for Mixed Reality Remote Collaboration using 360 Panoramas in 3D Reconstructed Scenes.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Dealing with Clutter in Augmented Museum Environments.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

An End-to-End Augmented Reality Solution to Support Aquaculture Farmers with Data Collection, Storage, and Analysis.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

Investigating the use of Different Visual Cues to Improve Social Presence within a 360 Mixed Reality Remote Collaboration.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

An evaluation of augmented reality music notation.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

Reducing Latency in a Collaborative Augmented Reality Service.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

Supporting Visual Annotation Cues in a Live 360 Panorama-based Mixed Reality Remote Collaboration.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

360Drops: Mixed Reality Remote Collaboration using 360 Panoramas within the 3D Scene.
Proceedings of the SIGGRAPH Asia 2019 Emerging Technologies, 2019

A Roadmap for Semantically-Enabled Human Device Interactions.
Proceedings of the Joint Proceedings of the International Workshops on Sensors and Actuators on the Web, 2019

Merging Live and Static 360 Panoramas Inside a 3D Scene for Mixed Reality Remote Collaboration.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Mixed Reality Remote Collaboration Combining 360 Video and 3D Reconstruction.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Hand gestures and visual annotation in live 360 panorama-based mixed reality remote collaboration.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

2017
Capturing natural-colour 3D models of insects for species discovery.
CoRR, 2017

A workflow for Web3D interactive outdoor scene visualisation.
Proceedings of the 22nd International Conference on 3D Web Technology, 2017

Data fragment: Virtual reality for viewing and querying large image sets.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Towards High-Throughput 3D Insect Capture for Species Discovery and Diagnostics.
Proceedings of the 13th IEEE International Conference on e-Science, 2017

2015
Using Projected Light for Mobile Remote Guidance.
Comput. Support. Cooperative Work., 2015

Designing a Network-Based System for Delivery of Remote Mine Services.
Aust. J. Intell. Inf. Process. Syst., 2015

Towards web-based semantic enrichment of 3D insects.
Proceedings of the 20th International Conference on 3D Web Technology, 2015


2014
Accelerating entomology with Web3D insects.
Proceedings of the 19th International Conference on Web3D Technology, 2014

Spatial augmented reality - A tool for 3D data visualization.
Proceedings of the 2014 IEEE VIS International Workshop on 3DVis, 2014

Object-based touch manipulation for remote guidance of physical tasks.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

Natural-color 3D insect models for education, entertainment, biosecurity and science.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Enabling physical telework with spatial augmented reality.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

2013
RemoteFusion: real time depth camera fusion for remote collaboration on physical tasks.
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013

User created tangible controls using ForceForm: a dynamically deformable interactive surface.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Visualization of off-surface 3D viewpoint locations in spatial augmented reality.
Proceedings of the 1st Symposium on Spatial User Interaction, 2013

Towards object based manipulation in remote guidance.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Tutorial chairs.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Using ForceForm, a dynamically deformable interactive surface, for palpation simulation in medical scenarios.
Proceedings of the second international workshop on Smart material interfaces: another step to a material future, 2013

Virtual 3D Models of Insects for Accelerated Quarantine Control.
Proceedings of the 2013 IEEE International Conference on Computer Vision Workshops, 2013

Drawing in the lamposcope.
Proceedings of the Creativity and Cognition 2013, 2013

2011
Applications of networked virtual reality for tele-operation and tele-assistance systems in the mining industry.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

Using sticky light technology for projected guidance.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, OzCHI '11, Canberra, Australia, November 28, 2011

2010
Annotating with 'sticky' light for remote guidance.
Proceedings of the ACM SIGGRAPH ASIA 2010 Posters, Seoul, Republic of Korea, December 15, 2010

2009
Are We There Yet? User-Centered Temporal Awareness.
Computer, 2009

The Development of a Telerobotic Rock Breaker.
Proceedings of the Field and Service Robotics, Results of the 7th International Conference, 2009

2008
AreWeThereYet? - A Temporally Aware Media Player.
Proceedings of the User Interfaces 2008, Ninth Australasian User Interface Conference, 2008

2007
Annotating with light for remote guidance.
Proceedings of the 2007 Australasian Computer-Human Interaction Conference, 2007

2006
Improving Rankings in Small-Scale Web Search Using Click Implied Descriptions.
Aust. J. Intell. Inf. Process. Syst., 2006

2005
Using Collaborative Haptics in Remote Surgical Training.
Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005

2004
Haptic collaboration with augmented reality.
Proceedings of the 31. International Conference on Computer Graphics and Interactive Techniques, 2004

Cultivating Design Patterns for Auditory Displays.
Proceedings of the ICAD 2004: The 10th Meeting of the International Conference on Auditory Display, 2004

2003
Trans-world haptic collaboration.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003


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