Gabriele Ferri

According to our database1, Gabriele Ferri authored at least 27 papers between 2007 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2020
Take root among the stars: if Octavia Butler wrote design fiction.
Interactions, 2020

In and out domains: Playful principles to in-form urban solutions; a dialogue between architects and game scholars.
Proceedings of the 23rd Academic Mindtrek Conference, 2020

The Curious Case of the Transdiegetic Cow, or a Mission to Foster Other-Oriented Empathy Through Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

The Blockchain and the Commons: Dilemmas in the Design of Local Platforms.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2018
Design Concepts for Empowerment through Urban Play.
Proceedings of the 2018 DiGRA International Conference: The Game is the Message, 2018

You; the Observer, Partaker or Victim. Delineating Three Perspectives to Empathic Engagement in Persuasive Games using Immersive Technologies.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

2017
Rethinking Age in HCI Through Anti-Ageist Playful Interactions.
Interact. Comput., 2017

Making a critical playshop.
Interactions, 2017

Shaping Attitudes Across Realities. Exploring Strategies for the Design of Persuasive Virtual, Augmented and Mixed Reality Games.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

Arguing on the Holodeck.: Designing Immersive Interactive Entertainment with Persuasive Intent.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

Memory Must Not Be Lost: "Progetto Ustica" and Civically-Engaged Games.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

2016
A Breathtaking Journey. On the Design of an Empathy-Arousing Mixed-Reality Game.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

Playful Cognitive Behavioral Therapy Apps: Design Concepts and Tactics for Engaging Young Patients.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
Touchscreen Poetry: Analyzing Gestural Digital Poems.
Proceedings of the Interactive Storytelling, 2015

2014
Analyzing critical designs: categories, distinctions, and canons of exemplars.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2013
First Steps towards a Unified Theory for Interactive Digital Narrative.
Trans. Edutainment, 2013

Rhetorics, Simulations and Games: The Ludic and Satirical Discourse of Molleindustria.
Int. J. Gaming Comput. Mediat. Simulations, 2013

Mapping the Evolving Space of Interactive Digital Narrative - From Artifacts to Categorizations.
Proceedings of the Interactive Storytelling - 6th International Conference, 2013

Satire, Propaganda, Play, Storytelling. Notes on Critical Interactive Digital Narratives.
Proceedings of the Interactive Storytelling - 6th International Conference, 2013

2012
Where's the Story? Forms of Interactive Narrative in Current Digital Games and Other Digital Forms.
Proceedings of the Interactive Storytelling - 5th International Conference, 2012

2011
Towards a Unified Theory for Interactive Digital Storytelling - Classifying Artifacts: A Workshop at ICIDS 2011.
Proceedings of the Interactive Storytelling, 2011

2010
Towards a Shared Vocabulary for Interactive Digital Storytelling - A Workshop at ICIDS 2010.
Proceedings of the Interactive Storytelling, 2010

2009
Do We Need a New Narratology for Interactive Digital Storytelling? A Workshop on Theory at ICIDS 2009.
Proceedings of the Interactive Storytelling, 2009

Understanding Play Practices: Contributions to the State of the Art [Panel Papers].
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

Which Narrations for Persuasive Technologies? Habits and Procedures in Ayiti: The Cost of Life.
Proceedings of the Intelligent Narrative Technologies II, 2009

2007
Narrating machines and interactive matrices: a semiotic common ground for game studies.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007

Making sense of a game: a preliminary sketch for a semantic approach to games.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007


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