Ben A. M. Schouten

Orcid: 0000-0002-6176-7171

According to our database1, Ben A. M. Schouten authored at least 67 papers between 1999 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
What Does 'Failure' Mean in Civic Tech? We Need Continued Conversations About Discontinuation.
Interactions, 2024

Wrist movement classification for adaptive mobile phone based rehabilitation of children with motor skill impairments.
CoRR, 2024

2023
Failed yet successful: Learning from discontinued civic tech initiatives.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Designing a Smartphone Exergame for Children with Cerebral Palsy in the Home Environment.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

Designing for self-awareness: supporting students' reflexive interactions based on photos.
Proceedings of the C&C '22: Creativity and Cognition, Venice, Italy, June 20 - 23, 2022, 2022

2021
Students' Attitude Towards Technology Enhanced Photovoice to Support Critical Reflection.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2021

2020
Action Design Research Shaping University-Industry Collaborations for Wicked Problems.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

Designing Community Technology Initiatives: A Literature Review.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

Empowerment Approaches in Digital Civics.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

The Curious Case of the Transdiegetic Cow, or a Mission to Foster Other-Oriented Empathy Through Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Making Civic Initiatives Last: Ecosystems, Technologies, Approaches and Challenges.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
How Participatory Design Works: Mechanisms and Effects.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Thinking Outside the (Tool) Box: Exploring Empowerment Through the Design and Use of Toolkits.
Proceedings of the 9th International Conference on Communities & Technologies, 2019

2018
Smart Toys Design Opportunities for Measuring Children's Fine Motor Skills Development.
Proceedings of the Twelfth International Conference on Tangible, 2018

Thinking outside the (tool) box: empowering people with toolkits.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

From Literary Novel to Radio Drama to VR Project - The thousand autumns of Jacob de Zoet.
Proceedings of the Interactive Storytelling, 2018

Design Concepts for Empowerment through Urban Play.
Proceedings of the 2018 DiGRA International Conference: The Game is the Message, 2018

You; the Observer, Partaker or Victim. Delineating Three Perspectives to Empathic Engagement in Persuasive Games using Immersive Technologies.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

2017
Project Orpheus A Research Study into 360° Cinematic VR.
Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video, 2017

Detecting delays in motor skill development of children through data analysis of a smart play device.
Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2017

Shaping Attitudes Across Realities. Exploring Strategies for the Design of Persuasive Virtual, Augmented and Mixed Reality Games.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

Arguing on the Holodeck.: Designing Immersive Interactive Entertainment with Persuasive Intent.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

Memory Must Not Be Lost: "Progetto Ustica" and Civically-Engaged Games.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

2016
The introduction of IMO, an integrated model for designing for open-ended play.
Entertain. Comput., 2016

A Breathtaking Journey. On the Design of an Empathy-Arousing Mixed-Reality Game.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

Playful Cognitive Behavioral Therapy Apps: Design Concepts and Tactics for Engaging Young Patients.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

The influence of liking and disliking on creative expression in digital photos.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016

2015
The Differences between Problem-Based and Drill and Practice Games on Motivations to Learn.
Int. J. Gaming Comput. Mediat. Simulations, 2015

The Richness of Open-ended Play - Rules, feedback and adaptation mechanisms in intelligent play environments.
EAI Endorsed Trans. Collab. Comput., 2015

Creating Video Content for Oculus Rift - Scriptwriting for 360° Interactive Video Productions.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Interaction in Surround Video: The Effect of Auditory Feedback on Enjoyment.
Proceedings of the Interactive Storytelling, 2015

A Foundation for the Persuasive Gameplay Experience.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Investigating Perspectives on Play: The Lenses of Play Tool.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

A qualitative study to evaluate strategies for changes in the assistive technology service delivery in Flanders.
Proceedings of the Assistive Technology, 2015

A Functional Analysis Of An Assistive Device Information Database in Flanders: A Qualitative Study.
Proceedings of the Assistive Technology, 2015

2014
Playful persuasion: Designing for ambient playful interactions in public spaces.
J. Ambient Intell. Smart Environ., 2014

Playful interactions and serious games.
J. Ambient Intell. Smart Environ., 2014

Interactive Cinema: Engagement and Interaction.
Proceedings of the Interactive Storytelling, 2014

Games [4Therapy] Project: Let's talk!
Proceedings of the Games for Health 2014, 2014

Game jam: [4 research].
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Shake up the schoolyard: iterative design research for public playful installations.
Proceedings of the IDC '14, 2014

2013
About Experience and Emergence - A Framework for Decentralized Interactive Play Environments.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2013

An Active Lifestyle for Youths through Ambient Persuasive Technology. Implementing Activating Concepts in a School Environment.
Proceedings of the Games for Health, 2013

Game jam.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

GlowSteps - A Decentralized Interactive Play Environment for Open-Ended Play.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
2nd International Workshop on Ambient Gaming.
Proceedings of the Ambient Intelligence - Third International Joint Conference, 2012

2011
Biometrics in ambient intelligence.
J. Ambient Intell. Humaniz. Comput., 2011

PlayFit: Designing playful activity interventions for teenagers.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011

Curiosity and interaction: making people curious through interactive systems.
Proceedings of the 2011 British Computer Society Conference on Human-Computer Interaction, 2011

Playful Moments of Activity.
Proceedings of the Constructing Ambient Intelligence, 2011

Ambient Gaming and Play: Opportunities and Challenges.
Proceedings of the Constructing Ambient Intelligence, 2011

First International Workshop on Ambient Gaming (AmGam'11).
Proceedings of the Ambient Intelligence, 2011

i-PE: A Decentralized Approach for Designing Adaptive and Persuasive Intelligent Play Environments.
Proceedings of the Constructing Ambient Intelligence, 2011

Human Behavior Analysis in Ambient Gaming and Playful Interaction.
Proceedings of the Computer Analysis of Human Behavior., 2011

2010
Robo M.D.: a home care robot for monitoring and detection of critical situations.
Proceedings of the ECCE 2010, 2010

2009
Biometrics and their use in e-passports.
Image Vis. Comput., 2009

Biometrics at a Distance: Issues, Challenges, and Prospects.
Proceedings of the Handbook of Remote Biometrics, 2009

2008
Multimodal identification and localization of users in a smart environment.
J. Multimodal User Interfaces, 2008

Empowering the end-user in biometrics.
Proceedings of the 10th International Conference on Control, 2008

Nineteen Urgent Research Topics in Biometrics and Identity Management.
Proceedings of the Biometrics and Identity Management, First European Workshop, 2008

2007
Distance Measures for Gabor Jets-Based Face Authentication: A Comparative Evaluation.
Proceedings of the Advances in Biometrics, International Conference, 2007

Smart Home Technology for the Elderly: Perceptions of Multidisciplinary Stakeholders.
Proceedings of the Constructing Ambient Intelligence, 2007

2006
Learning a Sparse Representation from Multiple Still Images for On-Line Face Recognition in an Unconstrained Environment.
Proceedings of the 18th International Conference on Pattern Recognition (ICPR 2006), 2006

2000
Show Me What You Mean! Pariss: A CBIR-Interface that Learns by Example.
Proceedings of the Advances in Visual Information Systems, 4th International Conference, 2000

Fractal Transforms and Feature Invariance.
Proceedings of the 15th International Conference on Pattern Recognition, 2000

Image Databases, Scale and Fractal Transforms.
Proceedings of the 2000 International Conference on Image Processing, 2000

1999
Feature Extraction Using Fractal Codes.
Proceedings of the Visual Information and Information Systems, 1999


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