Ben A. M. Schouten
Orcid: 0000-0002-6176-7171
According to our database1,
Ben A. M. Schouten
authored at least 67 papers
between 1999 and 2024.
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Bibliography
2024
What Does 'Failure' Mean in Civic Tech? We Need Continued Conversations About Discontinuation.
Interactions, 2024
Wrist movement classification for adaptive mobile phone based rehabilitation of children with motor skill impairments.
CoRR, 2024
2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Designing a Smartphone Exergame for Children with Cerebral Palsy in the Home Environment.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022
Designing for self-awareness: supporting students' reflexive interactions based on photos.
Proceedings of the C&C '22: Creativity and Cognition, Venice, Italy, June 20 - 23, 2022, 2022
2021
Students' Attitude Towards Technology Enhanced Photovoice to Support Critical Reflection.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2021
2020
Action Design Research Shaping University-Industry Collaborations for Wicked Problems.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020
The Curious Case of the Transdiegetic Cow, or a Mission to Foster Other-Oriented Empathy Through Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019
Thinking Outside the (Tool) Box: Exploring Empowerment Through the Design and Use of Toolkits.
Proceedings of the 9th International Conference on Communities & Technologies, 2019
2018
Smart Toys Design Opportunities for Measuring Children's Fine Motor Skills Development.
Proceedings of the Twelfth International Conference on Tangible, 2018
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018
From Literary Novel to Radio Drama to VR Project - The thousand autumns of Jacob de Zoet.
Proceedings of the Interactive Storytelling, 2018
Proceedings of the 2018 DiGRA International Conference: The Game is the Message, 2018
You; the Observer, Partaker or Victim. Delineating Three Perspectives to Empathic Engagement in Persuasive Games using Immersive Technologies.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
2017
Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video, 2017
Detecting delays in motor skill development of children through data analysis of a smart play device.
Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2017
Shaping Attitudes Across Realities. Exploring Strategies for the Design of Persuasive Virtual, Augmented and Mixed Reality Games.
Proceedings of the Entertainment Computing - ICEC 2017, 2017
Arguing on the Holodeck.: Designing Immersive Interactive Entertainment with Persuasive Intent.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
2016
Entertain. Comput., 2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Playful Cognitive Behavioral Therapy Apps: Design Concepts and Tactics for Engaging Young Patients.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016
2015
The Differences between Problem-Based and Drill and Practice Games on Motivations to Learn.
Int. J. Gaming Comput. Mediat. Simulations, 2015
The Richness of Open-ended Play - Rules, feedback and adaptation mechanisms in intelligent play environments.
EAI Endorsed Trans. Collab. Comput., 2015
Creating Video Content for Oculus Rift - Scriptwriting for 360° Interactive Video Productions.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015
Proceedings of the Interactive Storytelling, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
A qualitative study to evaluate strategies for changes in the assistive technology service delivery in Flanders.
Proceedings of the Assistive Technology, 2015
A Functional Analysis Of An Assistive Device Information Database in Flanders: A Qualitative Study.
Proceedings of the Assistive Technology, 2015
2014
J. Ambient Intell. Smart Environ., 2014
Proceedings of the Interactive Storytelling, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the IDC '14, 2014
2013
About Experience and Emergence - A Framework for Decentralized Interactive Play Environments.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2013
An Active Lifestyle for Youths through Ambient Persuasive Technology. Implementing Activating Concepts in a School Environment.
Proceedings of the Games for Health, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
2012
Proceedings of the Ambient Intelligence - Third International Joint Conference, 2012
2011
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011
Proceedings of the 2011 British Computer Society Conference on Human-Computer Interaction, 2011
Proceedings of the Constructing Ambient Intelligence, 2011
Proceedings of the Constructing Ambient Intelligence, 2011
Proceedings of the Ambient Intelligence, 2011
i-PE: A Decentralized Approach for Designing Adaptive and Persuasive Intelligent Play Environments.
Proceedings of the Constructing Ambient Intelligence, 2011
Proceedings of the Computer Analysis of Human Behavior., 2011
2010
Proceedings of the ECCE 2010, 2010
2009
Proceedings of the Handbook of Remote Biometrics, 2009
2008
J. Multimodal User Interfaces, 2008
Proceedings of the 10th International Conference on Control, 2008
Proceedings of the Biometrics and Identity Management, First European Workshop, 2008
2007
Distance Measures for Gabor Jets-Based Face Authentication: A Comparative Evaluation.
Proceedings of the Advances in Biometrics, International Conference, 2007
Smart Home Technology for the Elderly: Perceptions of Multidisciplinary Stakeholders.
Proceedings of the Constructing Ambient Intelligence, 2007
2006
Learning a Sparse Representation from Multiple Still Images for On-Line Face Recognition in an Unconstrained Environment.
Proceedings of the 18th International Conference on Pattern Recognition (ICPR 2006), 2006
2000
Proceedings of the Advances in Visual Information Systems, 4th International Conference, 2000
Proceedings of the 15th International Conference on Pattern Recognition, 2000
Proceedings of the 2000 International Conference on Image Processing, 2000
1999
Proceedings of the Visual Information and Information Systems, 1999