Gary Bente

According to our database1, Gary Bente authored at least 55 papers between 2001 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
Media Neuroscience on a Shoestring: Examining Electrocortical Responses to Visual Stimuli Via Mobile EEG.
J. Media Psychol. Theor. Methods Appl., March, 2023

Measuring the effects of co-location on emotion perception in shared virtual environments: An ecological perspective.
Frontiers Virtual Real., March, 2023

Emotionally Toned Online Discussions Evoke Subjectively Experienced Emotional Responses.
J. Media Psychol. Theor. Methods Appl., January, 2023

2022
The effects of self-viewing in video chat during interpersonal work conversations.
J. Comput. Mediat. Commun., November, 2022

2021
Review and Challenges of Technologies for Real-Time Human Behavior Monitoring.
IEEE Trans. Biomed. Circuits Syst., 2021

Interactions with Artificial Entities Reloaded: 20 Years of Research from a Social Psychological Perspective.
i-com, 2021

2019
Distinct functional roles of the mirror neuron system and the mentalizing system.
NeuroImage, 2019

Introducing ACASS: An Annotated Character Animation Stimulus Set for Controlled (e)Motion Perception Studies.
Frontiers Robotics AI, 2019

Technologies for Social Augmentations in User-Embodied Virtual Reality.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Perceived Authenticity, Empathy, and Pro-social Intentions evoked through Avatar-mediated Self-disclosures.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

2018
Virtual Character Facial Expressions Influence Human Brain and Facial EMG Activity in a Decision-Making Game.
IEEE Trans. Affect. Comput., 2018

The effect of behavioral synchrony with black or white virtual agents on outgroup trust.
Comput. Hum. Behav., 2018

Risk assessment in e-commerce: How sellers' photos, reputation scores, and the stake of a transaction influence buyers' purchase behavior and information processing.
Comput. Hum. Behav., 2018

Effects of Hybrid and Synthetic Social Gaze in Avatar-Mediated Interactions.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

2017
"Drive the Lane; Together, Hard!".
J. Media Psychol. Theor. Methods Appl., 2017

The benefits of distance and mediation: How people react to conflicts in video chat vs. FtF.
Comput. Hum. Behav., 2017

Socially immersive avatar-based communication.
Proceedings of the 2017 IEEE Virtual Reality, 2017

2016
The impacts of banner format and animation speed on banner effectiveness: Evidence from eye movements.
Comput. Hum. Behav., 2016

SIAMC: a socially immersive avatar mediated communication platform.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Avatar realism and social interaction quality in virtual reality.
Proceedings of the 2016 IEEE Virtual Reality, 2016

A simplified inverse kinematic approach for embodied VR applications.
Proceedings of the 2016 IEEE Virtual Reality, 2016

FaceBo: Real-time face and body tracking for faithful avatar synthesis.
Proceedings of the 2016 IEEE Virtual Reality, 2016

2015
Reintegrating the Ad.
J. Media Psychol. Theor. Methods Appl., 2015

Hybrid Avatar-Agent Technology - A Conceptual Step Towards Mediated "Social" Virtual Reality and its Respective Challenges.
i-com, 2015

2014
Why we interact: On the functional role of the striatum in the subjective experience of social interaction.
NeuroImage, 2014

The winner takes it all: The effect of in-game success and need satisfaction on mood repair and enjoyment.
Comput. Hum. Behav., 2014

Do You Trust My Avatar? Effects of Photo-Realistic Seller Avatars and Reputation Scores on Trust in Online Transactions.
Proceedings of the HCI in Business - First International Conference, 2014

Emotional Contagion with Artificial Others. Effects of Culture, Physical Appearance, and Nonverbal Behavior on the Perception of Positive/Negative Affect in Avatars.
Proceedings of the Social Computing and Social Media, 2014

Neural Correlates of "Social Gaze" Processing in High Functioning Autism Under Systematic Variation of Gaze Duration.
Proceedings of the 36th Annual Meeting of the Cognitive Science Society, 2014

2013
Are you human? The engagement in real-time social interactions recruits the reward system.
Proceedings of the 35th Annual Meeting of the Cognitive Science Society, 2013

Social Cognition, Culture and the Self. An interdisciplinary investigation.
Proceedings of the 35th Annual Meeting of the Cognitive Science Society, 2013

Influence of Ethnic Group-Membership and Gaze Direction on Emotion perception. An fMRI study.
Proceedings of the 35th Annual Meeting of the Cognitive Science Society, 2013

Neural Correlates of Perceiving Dyadic Social Interactions.
Proceedings of the 35th Annual Meeting of the Cognitive Science Society, 2013

Propaganda 2.0 - psychological effects of right-wing and Islamic extremist internet videos.
Polizei + Forschung, Luchterhand, ISBN: 9783472085263, 2013

2012
Imaging first impressions: Distinct neural processing of verbal and nonverbal social information.
NeuroImage, 2012

To buy or not to buy: Influence of seller photos and reputation on buyer trust and purchase behavior.
Int. J. Hum. Comput. Stud., 2012

Defending the Doomed: Implicit Strategies Concerning Protection of First-Person Shooter Games.
Cyberpsychology Behav. Soc. Netw., 2012

Are Digital Games Perceived as Fun or Danger? Supporting and Suppressing Different Game-Related Concepts.
Cyberpsychology Behav. Soc. Netw., 2012

2011
Vicarious Belongingness.
J. Media Psychol. Theor. Methods Appl., 2011

2010
Words of Thanks and Welcome.
J. Media Psychol. Theor. Methods Appl., 2010

"Artificial humans": Psychology and neuroscience perspectives on embodiment and nonverbal communication.
Neural Networks, 2010

Animated brain: A functional neuroimaging study on animacy experience.
NeuroImage, 2010

Minds Made for Sharing: Initiating Joint Attention Recruits Reward-related Neurocircuitry.
J. Cogn. Neurosci., 2010

2009
Duration matters: Dissociating neural correlates of detection and evaluation of social gaze.
NeuroImage, 2009

2007
Virtual Gaze. A Pilot Study on the Effects of Computer Simulated Gaze in Avatar-Based Conversations.
Proceedings of the Virtual Reality, 2007

2006
Of Frames and Cultures - A Cross-Cultural Comparison of TV Newscasts.
Z. für Medienpsychologie, 2006

2003
Echtzeit-Visualisierungs-Editor für deskriptive Verhaltensprotokolle.
Proceedings of the Mensch & Computer 2003: Interaktion in Bewegung, 2003

Brauchen Interface Agenten Emotionen?
Proceedings of the Mensch & Computer 2003: Interaktion in Bewegung, 2003

Virtuelle Verkäufer. Die Wirkung von anthropomorphen Interface Agenten in WWW und e-commerce.
Proceedings of the Mensch & Computer 2003: Interaktion in Bewegung, 2003

Effects of Embodied Interface Agents and Their Gestural Activity.
Proceedings of the Intelligent Agents, 4th International Workshop, 2003

Embodied Conversational Agents Research Questions and Applications.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003

2002
Schnittstelle für alle? Möglichkeiten zur Anpassung anthropomorpher Interface Agenten an verschiedene Nutzergruppen.
Proceedings of the Mensch & Computer 2002: Vom interaktiven Werkzeug zu kooperativen Arbeits- und Lernwelten, 2002

2001
Situative und technologische Determinanten des Erlebens virtueller Realität.
Z. für Medienpsychologie, 2001

More than Usability: (Socio-)psychological Aspects in the Evaluation of Antromorphic Interface Agents.
i-com, 2001

Psychologische Aspekte bei der Implementierung und Evaluation nonverbal agierender Interface- Agenten.
Proceedings of the Mensch & Computer, 1. Fachübergreifende Konferenz, Bad Honnef, Germany, 2001


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