Arnulph Fuhrmann

Orcid: 0000-0001-5118-5461

According to our database1, Arnulph Fuhrmann authored at least 43 papers between 2003 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2023
Investigation and Simulation of Diffraction on Rough Surfaces.
Comput. Graph. Forum, February, 2023

A Subjective Quality Assessment of Temporally Reprojected Specular Reflections in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Cartesian Robot Controlling with Sense Gloves and Virtual Control Buttons: Development of a 3D Mixed Reality Application.
Proceedings of the 18th International Joint Conference on Computer Vision, 2023

The Impact of Reflection Approximations on Visual Quality in Virtual Reality.
Proceedings of the ACM Symposium on Applied Perception 2023, 2023

2022
Towards Automated Sign Language Production: A Pipeline for Creating Inclusive Virtual Humans.
Proceedings of the PETRA '22: The 15th International Conference on PErvasive Technologies Related to Assistive Environments, Corfu, Greece, 29 June 2022, 2022

Generating VR Meeting Rooms with Non-rectangular Floor Plans Using Cost Optimization and Hard Constraints.
Proceedings of the Virtual Reality and Mixed Reality, 2022

2021
Impostor-based Rendering Acceleration for Virtual, Augmented, and Mixed Reality.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

A Tangible Haptic Feedback Box for Mixed Reality Billiard in Tight Spaces.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Investigating the Influence of Sound Source Visualization on the Ventriloquism Effect in an Auralized Virtual Reality Environment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

AVASAG: A German Sign Language Translation System for Public Services (short paper).
Proceedings of the 1st International Workshop on Automatic Translation for Signed and Spoken Languages, 2021

2020
A Low-Cost Approach to Fish Tank Virtual Reality with Semi-Automatic Calibration Support.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Accelerated Stereo Rendering with Hybrid Reprojection-Based Rasterization and Adaptive Ray-Tracing.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Addressing Deaf or Hard-of-Hearing People in Avatar-Based Mixed Reality Collaboration Systems.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

The influence of text rotation, font and distance on legibility in VR.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

2019
The Impact of Stereo Rendering on the Perception of Normal Mapped Geometry in Virtual Reality.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Using MQTT for Platform Independent Remote Mixed Reality Collaboration.
Proceedings of the Mensch und Computer 2019, 2019

What is the Reddening Effect and does it really exist?
Proceedings of the Eurographics Workshop on Material Appearance Modeling, 2019

Investigating the Effect of Embodied Visualization in Remote Collaborative Augmented Reality.
Proceedings of the Virtual Reality and Augmented Reality, 2019

2018
Acquisition and Validation of Spectral Ground Truth Data for Predictive Rendering of Rough Surfaces.
Comput. Graph. Forum, 2018

An evaluation of smartphone-based interaction in AR for constrained object manipulation.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Do Textures and Global Illumination Influence the Perception of Redirected Walking Based on Translational Gain?
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Immersive Exploration of OSGi-Based Software Systems in Virtual Reality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

IslandViz: A Tool for Visualizing Modular Software Systems in Virtual Reality.
Proceedings of the 2018 IEEE Working Conference on Software Visualization, 2018

Localization Service Using Sparse Visual Information Based on Recent Augmented Reality Platforms.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

2017
Socially immersive avatar-based communication.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Directional occlusion via multi-irradiance mapping.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

The effectiveness of changing the field of view in a HMD on the perceived self-motion.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
SIAMC: a socially immersive avatar mediated communication platform.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Avatar realism and social interaction quality in virtual reality.
Proceedings of the 2016 IEEE Virtual Reality, 2016

A simplified inverse kinematic approach for embodied VR applications.
Proceedings of the 2016 IEEE Virtual Reality, 2016

2015
SVEn - Shared Virtual Environment.
Proceedings of the 36th Annual Conference of the European Association for Computer Graphics, 2015

2007
Optimized Continuous Collision Detection for Deformable Triangle Meshes.
J. WSCG, 2007

Interactive Product Visualization for an In-Store Sales Support System for the Clothing Retail.
Proceedings of the Human Interface and the Management of Information. Methods, 2007

2006
Interaktive Animation Textiler Materialien.
Proceedings of the Ausgezeichnete Informatikdissertationen 2006, 2006

Interaktive Animation textiler Materialien.
PhD thesis, 2006

2005
Collision Detection for Deformable Objects.
Comput. Graph. Forum, 2005

Self-Shadowing of Dynamic Scenes with Environment Maps using the GPU.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005

Real-Time Collision Detection for Dynamic Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

Collision Handling in Dynamic Simulation Environments.
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005

2004
Virtual Try-On.
Inform. Spektrum, 2004

2003
Interaction-free dressing of virtual humans.
Comput. Graph., 2003

Interactive Animation of Cloth Including Self Collision Detection.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

Automatic pre-positioning of virtual clothing.
Proceedings of the 19th Spring Conference on Computer Graphics, 2003


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