Kristoffer Waldow

Orcid: 0000-0002-5176-7530

According to our database1, Kristoffer Waldow authored at least 10 papers between 2016 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Links

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Bibliography

2022
Towards Automated Sign Language Production: A Pipeline for Creating Inclusive Virtual Humans.
Proceedings of the PETRA '22: The 15th International Conference on PErvasive Technologies Related to Assistive Environments, Corfu, Greece, 29 June 2022, 2022

2021
Investigating the Influence of Sound Source Visualization on the Ventriloquism Effect in an Auralized Virtual Reality Environment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

AVASAG: A German Sign Language Translation System for Public Services (short paper).
Proceedings of the 1st International Workshop on Automatic Translation for Signed and Spoken Languages, 2021

2020
Addressing Deaf or Hard-of-Hearing People in Avatar-Based Mixed Reality Collaboration Systems.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

2019
Using MQTT for Platform Independent Remote Mixed Reality Collaboration.
Proceedings of the Mensch und Computer 2019, 2019

Investigating the Effect of Embodied Visualization in Remote Collaborative Augmented Reality.
Proceedings of the Virtual Reality and Augmented Reality, 2019

2018
An evaluation of smartphone-based interaction in AR for constrained object manipulation.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Do Textures and Global Illumination Influence the Perception of Redirected Walking Based on Translational Gain?
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

2017
Socially immersive avatar-based communication.
Proceedings of the 2017 IEEE Virtual Reality, 2017

2016
SIAMC: a socially immersive avatar mediated communication platform.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016


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