Gavin S. P. Miller

According to our database1, Gavin S. P. Miller authored at least 26 papers between 1986 and 2017.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2017
The Problem of Persistence with Rotating Displays.
IEEE Trans. Vis. Comput. Graph., 2017

Recognizing and Curating Photo Albums via Event-Specific Image Importance.
Proceedings of the British Machine Vision Conference 2017, 2017

2016
Event-Specific Image Importance.
Proceedings of the 2016 IEEE Conference on Computer Vision and Pattern Recognition, 2016

2014
PackMerger: A 3D Print Volume Optimizer.
Comput. Graph. Forum, 2014

Dual-color mixing for fused deposition modeling printers.
Comput. Graph. Forum, 2014

2011
Guided Procedural Modeling.
Comput. Graph. Forum, 2011

2008
An Example-based Procedural System for Element Arrangement.
Comput. Graph. Forum, 2008

Coherent Layer Peeling for Transparent High-Depth-Complexity Scenes.
Proceedings of the EUROGRAPHICS/ACM SIGGRAPH Conference on Graphics Hardware 2008, 2008

2007
Solving general shallow wave equations on surfaces.
Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2007

2006
Particle-Based Fluid Simulation on the GPU.
Proceedings of the Computational Science, 2006

1999
3Desque: interface elements for a 3D graphical user interface.
Comput. Animat. Virtual Worlds, 1999

A Real-Time Low-Latency Hardware Light-Field Renderer.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

Head-Tracked Light Field Movies: A New Multimedia Data Type.
Proceedings of the Eurographics Multimedia Workshop 1999, 1999

1998
On-the-Fly Texture Computation for Real-Time Surface Shading.
IEEE Computer Graphics and Applications, 1998

Rondeau.
Proceedings of the ACM SIGGRAPH 98 Electronic Art and Animation Catalog, 1998

Lazy Decompression of Surface Light Fields for Precomputed Global Illumination.
Proceedings of the Rendering Techniques '98, Proceedings of the Eurographics Workshop in Vienna, Austria, June 29, 1998

Rendering Hyper-Sprites in Real Time.
Proceedings of the Rendering Techniques '98, Proceedings of the Eurographics Workshop in Vienna, Austria, June 29, 1998

1994
Efficient algorithms for local and global accessibility shading.
Proceedings of the 21th Annual Conference on Computer Graphics and Interactive Techniques, 1994

Efficient techniques for interactive texture placement.
Proceedings of the 21th Annual Conference on Computer Graphics and Interactive Techniques, 1994

1993
Hierarchical Z-buffer visibility.
Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, 1993

1992
The virtual museum: Interactive 3D navigation of a multimedia database.
Comput. Animat. Virtual Worlds, 1992

1991
A progressive multi-pass method for global illumination.
Proceedings of the 18th Annual Conference on Computer Graphics and Interactive Techniques, 1991

1990
Rapid, stable fluid dynamics for computer graphics.
Proceedings of the 17th Annual Conference on Computer Graphics and Interactive Techniques, 1990

1989
Globular dynamics: A connected particle system for animating viscous fluids.
Comput. Graph., 1989

1988
The motion dynamics of snakes and worms.
Proceedings of the 15th Annual Conference on Computer Graphics and Interactive Techniques, 1988

1986
The definition and rendering of terrain maps.
Proceedings of the 13th Annual Conference on Computer Graphics and Interactive Techniques, 1986


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