Greg Turk

According to our database1, Greg Turk authored at least 101 papers between 1984 and 2021.

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Bibliography

2021
Characterizing Multidimensional Capacitive Servoing for Physical Human-Robot Interaction.
CoRR, 2021

BodyPressure - Inferring Body Pose and Contact Pressure from a Depth Image.
CoRR, 2021

2020
Learning to manipulate amorphous materials.
ACM Trans. Graph., 2020

Learning to Collaborate From Simulation for Robot-Assisted Dressing.
IEEE Robotics Autom. Lett., 2020

Protective Policy Transfer.
CoRR, 2020

Bodies at Rest: 3D Human Pose and Shape Estimation From a Pressure Image Using Synthetic Data.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

2019
Modeling Collaboration for Robot-assisted Dressing Tasks.
CoRR, 2019

Personalized collaborative plans for robot-assisted dressing via optimization and simulation.
Auton. Robots, 2019

Sim-to-Real Transfer for Biped Locomotion.
Proceedings of the 2019 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2019

Multidimensional Capacitive Sensing for Robot-Assisted Dressing and Bathing.
Proceedings of the 16th IEEE International Conference on Rehabilitation Robotics, 2019

Learning Novel Policies For Tasks.
Proceedings of the 36th International Conference on Machine Learning, 2019

Policy Transfer with Strategy Optimization.
Proceedings of the 7th International Conference on Learning Representations, 2019

2018
Learning symmetric and low-energy locomotion.
ACM Trans. Graph., 2018

Learning to dress: synthesizing human dressing motion via deep reinforcement learning.
ACM Trans. Graph., 2018

Learning Symmetry and Low-energy Locomotion.
CoRR, 2018

Deep Haptic Model Predictive Control for Robot-Assisted Dressing.
Proceedings of the 2018 IEEE International Conference on Robotics and Automation, 2018

2017
Multi-task Learning with Gradient Guided Policy Specialization.
CoRR, 2017

Learning Human Behaviors for Robot-Assisted Dressing.
CoRR, 2017

Preparing for the Unknown: Learning a Universal Policy with Online System Identification.
CoRR, 2017

Learning to Navigate Cloth using Haptics.
CoRR, 2017

Preparing for the Unknown: Learning a Universal Policy with Online System Identification.
Proceedings of the Robotics: Science and Systems XIII, 2017

Learning to navigate cloth using haptics.
Proceedings of the 2017 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2017

Haptic simulation for robot-assisted dressing.
Proceedings of the 2017 IEEE International Conference on Robotics and Automation, 2017

What does the person feel? Learning to infer applied forces during robot-assisted dressing.
Proceedings of the 2017 IEEE International Conference on Robotics and Automation, 2017

2016
Data-driven haptic perception for robot-assisted dressing.
Proceedings of the 25th IEEE International Symposium on Robot and Human Interactive Communication, 2016

2015
Animating human dressing.
ACM Trans. Graph., 2015

Computer Simulations Imply Forelimb-Dominated Underwater Flight in Plesiosaurs.
PLoS Comput. Biol., 2015

2014
Learning bicycle stunts.
ACM Trans. Graph., 2014

Blending liquids.
ACM Trans. Graph., 2014

2013
Reconstructing surfaces of particle-based fluids using anisotropic kernels.
ACM Trans. Graph., 2013

The Fiber Walk: A Model of Tip-Driven Growth with Lateral Expansion
CoRR, 2013

2012
Soft body locomotion.
ACM Trans. Graph., 2012

Explicit Mesh Surfaces for Particle Based Fluids.
Comput. Graph. Forum, 2012

Controlling Liquids Using Meshes.
Proceedings of the 2012 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2012

A non-photorealistic rendering framework with temporal coherence for augmented reality.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

2011
Articulated swimming creatures.
ACM Trans. Graph., 2011

Stable Proportional-Derivative Controllers.
IEEE Computer Graphics and Applications, 2011

Hybrid Smoothed Particle Hydrodynamics.
Proceedings of the 2011 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2011

2010
Fluid Simulation with Articulated Bodies.
IEEE Trans. Vis. Comput. Graph., 2010

Virtual Rheoscopic Fluids.
IEEE Trans. Vis. Comput. Graph., 2010

Physics-inspired topology changes for thin fluid features.
ACM Trans. Graph., 2010

A multiscale approach to mesh-based surface tension flows.
ACM Trans. Graph., 2010

Painterly rendering with coherence for augmented reality.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010

Sticky Feet - Evolution in a Multi-Creature Physical Simulation.
Proceedings of the Artificial Life XII: Proceedings of the Twelfth International Conference on the Synthesis and Simulation of Living Systems, 2010

2009
Deforming meshes that split and merge.
ACM Trans. Graph., 2009

Physically guided liquid surface modeling from videos.
ACM Trans. Graph., 2009

Material Space Texturing.
Comput. Graph. Forum, 2009

Color matching and illumination estimation for urban scenes.
Proceedings of the 12th IEEE International Conference on Computer Vision Workshops, 2009

State of the Art in Example-based Texture Synthesis.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009

2008
Antialiasing Procedural Shaders with Reduction Maps.
IEEE Trans. Vis. Comput. Graph., 2008

Fast viscoelastic behavior with thin features.
ACM Trans. Graph., 2008

A Shadow-Volume Algorithm for Opaque and Transparent Nonmanifold Casters.
J. Graph. Tools, 2008

Watercolor inspired non-photorealistic rendering for augmented reality.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

2007
Terrain Synthesis from Digital Elevation Models.
IEEE Trans. Vis. Comput. Graph., 2007

Interactive Tensor Field Design and Visualization on Surfaces.
IEEE Trans. Vis. Comput. Graph., 2007

A finite element method for animating large viscoplastic flow.
ACM Trans. Graph., 2007

Part II: texturing surfaces and geometry creation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Solving general shallow wave equations on surfaces.
Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2007

Animating Corrosion and Erosion.
Proceedings of the Eurographics Workshop on Natural Phenomena, 2007

2006
Vector field design on surfaces.
ACM Trans. Graph., 2006

Keyframe control of complex particle systems using the adjoint method.
Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2006

Element-Free Elastic Models for Volume Fitting and Capture.
Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2006), 2006

2005
Guest Editors' Introduction: Special Section on IEEE Visualization.
IEEE Trans. Vis. Comput. Graph., 2005

Feature-based surface parameterization and texture mapping.
ACM Trans. Graph., 2005

Water drops on surfaces.
ACM Trans. Graph., 2005

Texture transfer during shape transformation.
ACM Trans. Graph., 2005

Interactive design and visualization of tensor fields on surfaces.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

2004
Guest Editor's Introduction: Special Section on IEEE Visualization.
IEEE Trans. Vis. Comput. Graph., 2004

Rigid fluid: animating the interplay between rigid bodies and fluid.
ACM Trans. Graph., 2004

Geometric Texture Synthesis by Example.
Proceedings of the Second Eurographics Symposium on Geometry Processing, 2004

Vessel Segmentation Using a Shape Driven Flow.
Proceedings of the Medical Image Computing and Computer-Assisted Intervention -- MICCAI 2004, 2004

2003
Simplification and Repair of Polygonal Models Using Volumetric Techniques.
IEEE Trans. Vis. Comput. Graph., 2003

Multi-level partition of unity implicits.
ACM Trans. Graph., 2003

Graphcut textures: image and video synthesis using graph cuts.
ACM Trans. Graph., 2003

2002
Robust Creation of Implicit Surfaces from Polygonal Meshes.
IEEE Trans. Vis. Comput. Graph., 2002

Modelling with implicit surfaces that interpolate.
ACM Trans. Graph., 2002

Reconstructing Surfaces by Volumetric Regularization Using Radial Basis Functions.
IEEE Trans. Pattern Anal. Mach. Intell., 2002

Visibility-Guided Simplification.
Proceedings of the 13th IEEE Visualization Conference, 2002

Bag-of-Particles as a Deformable Model.
Proceedings of the 4th Joint Eurographics - IEEE TCVG Symposium on Visualization, 2002

Melting and flowing.
Proceedings of the 2002 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2002

2001
Implicit Surfaces that Interpolate.
Proceedings of the 2001 International Conference on Shape Modeling and Applications (SMI 2001), 2001

Texture synthesis on surfaces.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

Reconstructing Surfaces Using Anisotropic Basis Functions.
Proceedings of the Eighth International Conference On Computer Vision (ICCV-01), Vancouver, British Columbia, Canada, July 7-14, 2001, 2001

2000
Image-driven simplification.
ACM Trans. Graph., 2000

Interior/exterior classification of polygonal models.
Proceedings of the 11th IEEE Visualization Conference, 2000

1999
Evaluation of Memoryless Simplification.
IEEE Trans. Vis. Comput. Graph., 1999

Shape Transformation Using Variational Implicit Functions.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

LCIS: A Boundary Hierarchy for Detail-Preserving Contrast Reduction.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

1998
Fast and memory efficient polygonal simplification.
Proceedings of the 9th IEEE Visualization Conference, 1998

1996
Image-Guided Streamline Placement.
Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, 1996

Simplification Envelopes.
Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, 1996

1994
Zippered polygon meshes from range images.
Proceedings of the 21th Annual Conference on Computer Graphics and Interactive Techniques, 1994

1992
Re-tiling polygonal surfaces.
Proceedings of the 19th Annual Conference on Computer Graphics and Interactive Techniques, 1992

Real-Time Procedural Textures.
Proceedings of the 1992 Symposium on Interactive 3D Graphics, SI3D '92, Cambridge, MA, USA, March 29, 1992

Interactive simulation in a multi-person virtual world.
Proceedings of the Conference on Human Factors in Computing Systems, 1992

1991
Animation of fracture by physical modeling.
Vis. Comput., 1991

Modelling physical objects for simulation.
Proceedings of the 23th Winter Simulation Conference, 1991

Generating textures on arbitrary surfaces using reaction-diffusion.
Proceedings of the 18th Annual Conference on Computer Graphics and Interactive Techniques, 1991

1989
Near real-time CSG rendering using tree normalization and geometric pruning.
IEEE Computer Graphics and Applications, 1989

Pixel-planes 5: a heterogeneous multiprocessor graphics system using processor-enhanced memories.
Proceedings of the 16th Annual Conference on Computer Graphics and Interactive Techniques, 1989

1984
Computer Graphics Education.
Comput. Graph. Forum, 1984


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