Margarida Romero

According to our database1, Margarida Romero authored at least 53 papers between 2009 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2021
Why, What and How to Help Each Citizen to Understand Artificial Intelligence?
Künstliche Intell., 2021

Formalizing Problem Solving in Computational Thinking : an Ontology approach.
Proceedings of the IEEE International Conference on Development and Learning, 2021

2020
Computers in Secondary Schools: Educational Games.
Proceedings of the Encyclopedia of Education and Information Technologies, 2020

Constructive Alignment in Game Design for Learning Activities in Higher Education.
Inf., 2020

Constructive alignment of learning mechanics and game mechanics in Serious Game design in Higher Education.
Int. J. Serious Games, 2020

When a Master of Sciences on EdTech becomes an International Community.
ERCIM News, 2020

Computers in Secondary Schools: Educational Games.
CoRR, 2020

Examining the Impact of an Interactive Storytelling Platform on Educational Contexts Through Contemporary Crowdsourcing Methods of Audiovisual Content Publishing.
Proceedings of the 15th International Workshop on Semantic and Social Media Adaptation and Personalization, 2020

Artifactual Affordances in Playful Robotics.
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020

2019
Computational thinking development and assessment through tabletop escape games.
Int. J. Serious Games, 2019

Apprentissage de la pensée informatique : de la formation des enseignant·e·s à la formation de tou·te·s les citoyen·ne·s.
CoRR, 2019

An Analysis for the Identification of Use and Development of Game Design Strategies as Problem Posing Activities for Early Childhood Learners.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019

Analyzing Cognitive Flexibility in Older Adults Through Playing with Robotic Cubes.
Proceedings of the Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments, 2019

2018
CreaCube, a Playful Activity with Modular Robotics.
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018

2017
Intergenerational Techno-Creative Activities in a Library Fablab.
Proceedings of the Human Aspects of IT for the Aged Population. Applications, Services and Contexts, 2017

2016
Conceptions and Instructional Strategies of Pre-Service Teachers towards Digital Game based Learning Integration in the Primary Education Curriculum.
Int. J. Digit. Lit. Digit. Competence, 2016

The Move is On! From the Passive Multimedia Learner to the Engaged Co-creator.
eLearn Mag., 2016

Analysis of Game and Learning Mechanics According to the Learning Theories.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016

Scaffolding Digital Game Design Activities Grouping Older Adults, Younger Adults and Teens.
Proceedings of the Human Aspects of IT for the Aged Population. Design for Aging, 2016

A Scenario-Based Approach for Designing Educational Robotics Activities for Co-creative Problem Solving.
Proceedings of the Educational Robotics in the Makers Era, 2016

Design Requirements for Educational Robotics Activities for Sustaining Collaborative Problem Solving.
Proceedings of the Educational Robotics in the Makers Era, 2016

2015
Teaching Pre-Service Teachers to Integrate Serious Games in the Primary Education Curriculum.
Int. J. Serious Games, 2015

Transposing freemium business model from casual games to serious games.
Entertain. Comput., 2015

A gamified collaborative course in entrepreneurship: Focus on objectives and tools.
Comput. Hum. Behav., 2015

Digital Game Design as a Complex Learning Activity for Developing the 4Cs Skills: Communication, Collaboration, Creativity and Critical Thinking.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

Game and Learning Mechanics Under the Perspective of Self-determination Theory for Supporting Motivation in Digital Game Based Learning.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

2014
Individual and collaborative Performance and Level of Certainty in MetaVals.
Int. J. Serious Games, 2014

Serious games and the development of an entrepreneurial mindset in higher education engineering students.
Entertain. Comput., 2014

Supporting Human Capital development with Serious Games: An analysis of three experiences.
Comput. Hum. Behav., 2014

Measuring the Commercial Outcomes of Serious Games in Companies - A Review.
Proceedings of the Serious Games Development and Applications, 2014

The Relationship between Group Awareness and Participation in a Computer-Supported Collaborative Environment.
Proceedings of the Learning Technology for Education in Cloud. MOOC and Big Data, 2014

Serious Games Opportunities for the Primary Education Curriculum in Quebec.
Proceedings of the Games and Learning Alliance - Third International Conference, 2014

Identifying Pedagogical Uses of Serious Games for Learning English as a Second Language.
Proceedings of the Games and Learning Alliance - Third International Conference, 2014

The Time Factor in MOOCS - Time-on-Task, Interaction Temporal Patterns, and Time Perspectives in a MOOC.
Proceedings of the CSEDU 2014, 2014

2013
The Impact of Students' Temporal Perspectives on Time-On-Task and Learning Performance in Game Based Learning.
Int. J. Game Based Learn., 2013

Serious Games Integration in an Entrepreneurship Massive Online Open Course (MOOC).
Proceedings of the Serious Games Development and Applications, 2013

Entrepreneurship Competence Assessment Through a Game Based Learning MOOC.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

Quantitative Approach in Measuring Knowledge Convergence in Serious Games.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

Activity-led learning approach and group performance analysis using fuzzy rule-based classification model.
Proceedings of the 2013 IEEE 17th International Conference on Computer Supported Cooperative Work in Design (CSCWD), 2013

2012
Measuring the Knowledge Convergence Process in the Collaborative Game MetaVals.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

GEL: Exploring Game Enhanced Learning.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

Hot Issues in Game Enhanced Learning: The GEL Viewpoint.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

Designing a Course for Stimulating Entrepreneurship in Higher Education through Serious Games.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

Interdisciplinary and International Adaption and Personalization of the MetaVals Serious Games.
Proceedings of the Serious Games Development and Applications, 2012

Computer-Based Creative Collaboration in Online Learning.
Proceedings of the New Horizons in Web Based Learning, 2012

Learning through Playing for or against Each Other? Promoting Collaborative Learning in Digital Game Based Learning.
Proceedings of the 20th European Conference on Information Systems, 2012

2011
Personalised information retrieval through the use of a collaboration awareness tool, a chat and a forum tool in a computer supported collaborative learning task.
Int. J. Knowl. Web Intell., 2011

How Sure Are You? Impact of the Degree of Certainty Shared Display in Collaborative Computer-Based Decision Making Task.
Proceedings of the Information Systems, E-learning, and Knowledge Management Research, 2011

Impact of the Feeling of Knowledge Explicitness in the Learners' Participation and Performance in a Collaborative Game Based Learning Activity.
Proceedings of the Serious Games Development and Applications, 2011

Collaborative design of computer network using Activity-Led Learning approach.
Proceedings of the 2011 15th International Conference on Computer Supported Cooperative Work in Design, 2011

2010
HCI Education to Support Collaborative e-Learning Systems Design.
eLearn Mag., 2010

2009
Time Awareness Tool for enhancing group times' coordination in the virtual workspace.
Proceedings of the Workshops Proceedings of the 5th International Conference on Intelligent Environments, 2009

Effects of a context awareness tool on students' cognition of their team-mates learning time in a distance learning project activity.
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009


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