Gerry Chan
Orcid: 0000-0002-1004-1274
According to our database1,
Gerry Chan
authored at least 37 papers
between 2012 and 2025.
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Bibliography
2025
AR Dancee: An Augmented Reality-Based Mobile Persuasive Intervention for Promoting Physical Activity Through Dancing.
Int. J. Hum. Comput. Interact., June, 2025
Food mukbang on social media: towards an AI-driven persuasive interventions for living healthy on social media.
AI Soc., June, 2025
iCare: Insights from the Evaluation of an App for Managing Stress Among Working-Class Indian Women.
Int. J. Hum. Comput. Interact., May, 2025
Social Exergames in Health and Wellness: A Systematic Review of Trends, Effectiveness, Challenges, and Directions for Future Research.
Int. J. Hum. Comput. Interact., May, 2025
Beyond the Birthday Cake Emoji: Unraveling Gender Differences and Behavioral Nuances in Nigerian Birthday Disclosures on Social Media.
Int. J. Hum. Comput. Interact., February, 2025
Int. J. Hum. Comput. Interact., February, 2025
A Panoramic View of Socio-Cultural Sensitivity in Digital Technologies: A Comprehensive Review and Future Directions.
Int. J. Hum. Comput. Interact., February, 2025
The Shape of Mobile Health: A Systematic Review of Health Visualization on Mobile Devices.
Int. J. Hum. Comput. Interact., January, 2025
Revitalizing wellbeing: App design for stress reduction through artificial intelligence and persuasive technology.
Int. J. Hum. Comput. Stud., 2025
PetBuddy: An Examination of Augmented Reality Mobile Health Game for Promoting Physical Activity.
Proceedings of the Persuasive Technology - 20th International Conference, 2025
MyHealthCore: Towards a Community-Engaged HIV Prevention Persuasive mHealth App for Black Communities in Canada.
Proceedings of the Persuasive Technology - 20th International Conference, 2025
LifeLink: The Design and Evaluation of an mHealth App for Caregivers Supporting Individuals with Suicidality.
Proceedings of the Persuasive Technology - 20th International Conference, 2025
Leveraging Generative and Rule-Based Models for Persuasive STI Education: A Multi-Chatbot Mobile Application.
Proceedings of the 7th ACM Conference on Conversational User Interfaces, 2025
"Bring them back to life": LifeLink Application for Caregivers Dealing with Suicidality.
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025
2024
Feeling Moodie: Insights from a Usability Evaluation to Improve the Design of mHealth Apps.
Int. J. Hum. Comput. Interact., October, 2024
Increasing motivation in social exercise games: personalising gamification elements to player type.
Behav. Inf. Technol., August, 2024
Towards understanding the mechanism through which reward and punishment motivate or demotivate behaviours.
Behav. Inf. Technol., April, 2024
SmileApp: The Design and Evaluation of an mHealth App for Stress Reduction Through Artificial Intelligence and Persuasive Technology.
Proceedings of the Persuasive Technology - 19th International Conference, 2024
iCare: Findings from the Design and Initial Evaluation of a Mental Health App Prototype for Working-Class Women in India.
Proceedings of the Human-Computer Interaction, 2024
2023
A panoramic view of personalization based on individual differences in persuasive and behavior change interventions.
Frontiers Artif. Intell., February, 2023
GardenQuest: Using Hexad Player Types to Design a Step-Based Multiplayer Persuasive Game for Motivating Physical Activity.
Proceedings of the Persuasive Technology - 18th International Conference, 2023
Proceedings of the 7th International Conference on Virtual and Augmented Reality Simulations, 2023
Applying the Q-sort Method for Designing Mobile Dating Apps: An Exploration of Matchmaking and Selection Using Personality.
Proceedings of the 10th International Conference on Behavioural and Social Computing, 2023
2022
Toward Understanding Users' Interactions with a Mental Health App: An Association Rule Mining Approach.
Proceedings of the Pervasive Computing Technologies for Healthcare, 2022
Exploring Variance in Users' Moods across Times, Seasons, and Activities: A Longitudinal Analysis.
Proceedings of the MobileHCI '22: Adjunct Publication of the 24th International Conference on Human-Computer Interaction with Mobile Devices and Services, Vancouver, BC, Canada, 28 September 2022, 2022
Proceedings of the HCI International 2022 - Late Breaking Papers. Design, User Experience and Interaction, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021
2020
Physical Activity Recommendation for Exergame Player Modeling using Machine Learning Approach.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020
Proceedings of the HCI International 2020 - Late Breaking Papers: Cognition, Learning and Games, 2020
Player Matching for Social Exergame Retention: A Group Personality Composition Approach.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
2019
Motivational strategies and approaches for single and multi-player exergames: a social perspective.
PeerJ Comput. Sci., 2019
2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Keeping Users Engaged through Feature Updates: A Long-Term Study of Using Wearable-Based Exergames.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2014
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014
2013
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013
2012
Proceedings of the Financial Cryptography and Data Security, 2012