Giuseppe Caggianese

Orcid: 0000-0001-6607-6591

According to our database1, Giuseppe Caggianese authored at least 37 papers between 2012 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Online presence:

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Bibliography

2023
Envisioning Digital Practices in the Metaverse: A Methodological Perspective.
Future Internet, 2023

Augmenting Collaborative Practices: The Hololiver Case Study.
Proceedings of the 17th International Conference on Signal-Image Technology & Internet-Based Systems, 2023

Digital Practices: Introducing Social Dimension in Digital Twins.
Proceedings of the IEEE International Conference on Metrology for eXtended Reality, 2023

Coordinating Systems of Digital Twins with Digital Practices.
Proceedings of the Multi-Agent Systems - 20th European Conference, 2023

Design Strategies to Enhance Awareness in MR Collaborative Systems.
Proceedings of the Extended Reality - International Conference, 2023

2022
MET-iquette: enabling virtual agents to have a social compliant behavior in the Metaverse.
Proceedings of the 16th International Conference on Signal-Image Technology & Internet-Based Systems, 2022

Safeguarding Face-To-Face Communication in Augmented Reality: An Adaptive Interface.
Proceedings of the IEEE International Conference on Metrology for Extended Reality, 2022

Human Augmentation: An Enactive Perspective.
Proceedings of the Extended Reality - First International Conference, 2022

2021
Field of View Limitation-Driven Design of a Mixed Reality Game for Heritage Sites.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

2020
Discovering Leonardo with artificial intelligence and holograms: A user study.
Pattern Recognit. Lett., 2020

Freehand-Steering Locomotion Techniques for Immersive Virtual Environments: A Comparative Evaluation.
Int. J. Hum. Comput. Interact., 2020

2019
Serious Games and In-Cloud Data Analytics for the Virtualization and Personalization of Rehabilitation Treatments.
IEEE Trans. Ind. Informatics, 2019

Situated Visualization in Augmented Reality: Exploring Information Seeking Strategies.
Proceedings of the 15th International Conference on Signal-Image Technology & Internet-Based Systems, 2019

2018
Evaluation of spatial interaction techniques for virtual heritage applications: A case study of an interactive holographic projection.
Future Gener. Comput. Syst., 2018

Exploring the Feasibility of Diegetic User Interfaces in Immersive Virtual Exhibitions within the Cultural Heritage.
Proceedings of the 14th International Conference on Signal-Image Technology & Internet-Based Systems, 2018

The Vive Controllers vs. Leap Motion for Interactions in Virtual Environments: A Comparative Evaluation.
Proceedings of the Intelligent Interactive Multimedia Systems and Services, 2018

Towards a Virtual Reality Cognitive Training System for Mild Cognitive Impairment and Alzheimer's Disease Patients.
Proceedings of the 32nd International Conference on Advanced Information Networking and Applications Workshops, 2018

2017
Experiencing touchless interaction with augmented content on wearable head-mounted displays in cultural heritage applications.
Pers. Ubiquitous Comput., 2017

Cardiac Surgery Rehabilitation System (CSRS) for a Personalized Support to Patients.
Proceedings of the 13th International Conference on Signal-Image Technology & Internet-Based Systems, 2017

A Rehabilitation System for Post-operative Heart Surgery.
Proceedings of the Intelligent Interactive Multimedia Systems and Services 2017, 2017

2016
An Interactive 3D Holographic Pyramid for Museum Exhibition.
Proceedings of the 12th International Conference on Signal-Image Technology & Internet-Based Systems, 2016

Touchless Disambiguation Techniques for Wearable Augmented Reality Systems.
Proceedings of the Intelligent Interactive Multimedia Systems and Services 2016, 2016

SmartCARE - An ICT Platform in the Domain of Stroke Pathology to Manage Rehabilitation Treatment and Telemonitoring at Home.
Proceedings of the Intelligent Interactive Multimedia Systems and Services 2016, 2016

An Investigation of Leap Motion Based 3D Manipulation Techniques for Use in Egocentric Viewpoint.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016

Smart Underground: Enhancing Cultural Heritage Information Access and Management through Proximity-Based Interaction.
Proceedings of the Advances on P2P, 2016

2015
Approximate TF-IDF based on topic extraction from massive message stream using the GPU.
Inf. Sci., 2015

On the Effect of Exploiting GPUs for a More Eco-Sustainable Lease of Life.
Int. J. Softw. Eng. Knowl. Eng., 2015

Usability Evaluation of a Wearable Augmented Reality System for the Enjoyment of the Cultural Heritage.
Proceedings of the 11th International Conference on Signal-Image Technology & Internet-Based Systems, 2015

Robust fingertip detection in egocentric vision under varying illumination conditions.
Proceedings of the 2015 IEEE International Conference on Multimedia & Expo Workshops, 2015

Design and Preliminary Evaluation of Free-Hand Travel Techniques for Wearable Immersive Virtual Reality Systems with Egocentric Sensing.
Proceedings of the Augmented and Virtual Reality - Second International Conference, 2015

User-Driven View Management for Wearable Augmented Reality Systems in the Cultural Heritage Domain.
Proceedings of the 10th International Conference on P2P, 2015

2014
Design and Preliminary Evaluation of a Touchless Interface for Manipulating Virtual Heritage Artefacts.
Proceedings of the Tenth International Conference on Signal-Image Technology and Internet-Based Systems, 2014

Natural Interaction and Wearable Augmented Reality for the Enjoyment of the Cultural Heritage in Outdoor Conditions.
Proceedings of the Augmented and Virtual Reality - First International Conference, 2014

2013
Parallel Hierarchical A* for Multi Agent-Based Simulation on the GPU.
Proceedings of the Euro-Par 2013: Parallel Processing Workshops, 2013

Using the GPU to Green an Intensive and Massive Computation System.
Proceedings of the 17th European Conference on Software Maintenance and Reengineering, 2013

2012
GPU Accelerated Multi-agent Path Planning Based on Grid Space Decomposition.
Proceedings of the International Conference on Computational Science, 2012

Exploiting GPUs for multi-agent path planning on grid maps.
Proceedings of the 2012 International Conference on High Performance Computing & Simulation, 2012


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