Ugo Erra

Orcid: 0000-0003-2942-7131

According to our database1, Ugo Erra authored at least 80 papers between 2003 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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On csauthors.net:

Bibliography

2024
ARTISTA: Redefining Pottery Design with Virtual Reality and Physically Simulated Clay.
Proceedings of the 19th International Joint Conference on Computer Vision, 2024

2023
Egocentric upper limb segmentation in unconstrained real-life scenarios.
Virtual Real., December, 2023

TreeSketchNet: From Sketch to 3D Tree Parameters Generation.
ACM Trans. Intell. Syst. Technol., 2023

VICO-DR: A Collaborative Virtual Dressing Room for Image Consulting.
J. Imaging, 2023

Evaluation of Virtual Reality Interaction Techniques: the case of 3D Graph.
CoRR, 2023

An Educational Approach for Mixed Reality Visualization of Agro-meteorological Parameters.
Proceedings of the IEEE International Conference on Metrology for eXtended Reality, 2023

Terrestrial laser scanning for surveying and 3D modelling of underground built heritage: A case study of hypogea in the Sassi of Matera.
Proceedings of the 11th Linked Data in Architecture and Construction Workshop, 2023

Revolutionizing Media and Gaming with AI: Advancements in Body Measurement Calculation, Motion Tracking, Gesture Recognition, and Upper Limb Segmentation.
Proceedings of the Italia Intelligenza Artificiale, 2023

A Mixed Reality Approach for Innovative Pair Programming Education with a Conversational AI Virtual Avatar.
Proceedings of the 27th International Conference on Evaluation and Assessment in Software Engineering, 2023

Enhancing Art Therapy with Virtual Reality and Hand Gesture Recognition: A Case Study in Pottery Modeling.
Proceedings of the Extended Reality - International Conference, 2023

2022
BoidVR: An Agent Simulation Environment Based on Freehand and Virtual Reality.
IEEE Computer Graphics and Applications, 2022

TryItOn: A Virtual Dressing Room with Motion Tracking and Physically Based Garment Simulation.
Proceedings of the Extended Reality - First International Conference, 2022

2021
Human segmentation in surveillance video with deep learning.
Multim. Tools Appl., 2021

Solid and Effective Upper Limb Segmentation in Egocentric Vision.
Proceedings of the Web3D '21: The 26th International Conference on 3D Web Technology, Pisa, Italy, November 8, 2021

Collaborative Visual Environments for Evidence Taking in Digital Justice: A Design Concept.
Proceedings of the FRAME@HPDC 2021: Proceedings of the 1st Workshop on Flexible Resource and Application Management on the Edge, 2021

Exploring Upper Limb Segmentation with Deep Learning for Augmented Virtuality.
Proceedings of the Italian Chapter Conference 2021, 2021

A Preliminary Investigation on a Multimodal Controller and Freehand Based Interaction in Virtual Reality.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2021

2020
Freehand-Steering Locomotion Techniques for Immersive Virtual Environments: A Comparative Evaluation.
Int. J. Hum. Comput. Interact., 2020

Turning a Smartphone Selfie Into a Studio Portrait.
IEEE Computer Graphics and Applications, 2020

Archaeo Puzzle: An Educational Game Using Natural User Interface for Historical Artifacts.
Proceedings of the 18th Eurographics Workshop on Graphics and Cultural Heritage, 2020

A Preliminary Investigation into a Deep Learning Implementation for Hand Tracking on Mobile Devices.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020

2019
DeepFlash: Turning a flash selfie into a studio portrait.
Signal Process. Image Commun., 2019

The city metaphor in software visualization: feelings, emotions, and thinking.
Multim. Tools Appl., 2019

Engineering an advanced geo-location augmented reality framework for smart mobile devices.
J. Ambient Intell. Humaniz. Comput., 2019

On the use of virtual reality in software visualization: The case of the city metaphor.
Inf. Softw. Technol., 2019

Virtual Reality Interfaces for Interacting with Three-Dimensional Graphs.
Int. J. Hum. Comput. Interact., 2019

A Preliminary Investigation of Deep Emotion-based Classification from Natural Language Text.
Proceedings of the 2019 IEEE International Conference on Systems, Man and Cybernetics, 2019

Design and Implementation of a Web-Based Collaborative Authoring Tool for the Virtual Reality.
Proceedings of the 15th International Conference on Signal-Image Technology & Internet-Based Systems, 2019

A Deep Learning approach for the Motion Picture Content Rating.
Proceedings of the 10th IEEE International Conference on Cognitive Infocommunications, 2019

StreamFlowVR: A Tool for Learning Methodologies and Measurement Instruments for River Flow Through Virtual Reality.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2019

2018
A methodological evaluation of natural user interfaces for immersive 3D Graph explorations.
J. Vis. Lang. Comput., 2018

Exploring the effectiveness of an augmented reality dressing room.
Multim. Tools Appl., 2018

GraphVR: A Virtual Reality Tool for the Exploration of Graphs with HTC Vive System.
Proceedings of the 22nd International Conference Information Visualisation, 2018

A Low-Cost Full Body Tracking System in Virtual Reality Based on Microsoft Kinect.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018

2017
Converting Night-Time Images to Day-Time Images through a Deep Learning Approach.
Proceedings of the 21st International Conference Information Visualisation, 2017

Ambient Occlusion Baking via a Feed-Forward Neural Network.
Proceedings of the 38th Annual Conference of the European Association for Computer Graphics, 2017

Solid Angle Based Ambient Obscurance in Image Space.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017

Visualising a Software System as a City Through Virtual Reality.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017

2016
Implementation of a Coin Recognition System for Mobile Devices with Deep Learning.
Proceedings of the 12th International Conference on Signal-Image Technology & Internet-Based Systems, 2016

A Client-Server Framework for the Design of Geo-Location Based Augmented Reality Applications.
Proceedings of the 20th International Conference Information Visualisation, 2016

2015
Approximate TF-IDF based on topic extraction from massive message stream using the GPU.
Inf. Sci., 2015

On the Effect of Exploiting GPUs for a More Eco-Sustainable Lease of Life.
Int. J. Softw. Eng. Knowl. Eng., 2015

Software Systems as Archipelagos of Atolls.
Proceedings of the 19th International Conference on Information Visualisation, 2015

Experiences in the Development of an Augmented Reality Dressing Room.
Proceedings of the Augmented and Virtual Reality - Second International Conference, 2015

2014
Distributed modeling of use case diagrams with a method based on think-pair-square: Results from two controlled experiments.
J. Vis. Lang. Comput., 2014

SLAM Map Application for Tracking Lights on Car Dashboards.
Proceedings of the Augmented and Virtual Reality - First International Conference, 2014

2013
Software entities as bird flocks and fish schools.
Proceedings of the 2013 First IEEE Working Conference on Software Visualization (VISSOFT), 2013

GPU Cost Estimation for Load Balancing in Parallel Ray Tracing.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

Parallel Hierarchical A* for Multi Agent-Based Simulation on the GPU.
Proceedings of the Euro-Par 2013: Parallel Processing Workshops, 2013

Using the GPU to Green an Intensive and Massive Computation System.
Proceedings of the 17th European Conference on Software Maintenance and Reengineering, 2013

2012
Frequent Items Mining Acceleration Exploiting Fast Parallel Sorting on the GPU.
Proceedings of the International Conference on Computational Science, 2012

GPU Accelerated Multi-agent Path Planning Based on Grid Space Decomposition.
Proceedings of the International Conference on Computational Science, 2012

Towards the visualization of software systems as 3D forests: the CodeTrees environment.
Proceedings of the ACM Symposium on Applied Computing, 2012

Visualizing the Evolution of Software Systems Using the Forest Metaphor.
Proceedings of the 16th International Conference on Information Visualisation, 2012

Exploiting GPUs for multi-agent path planning on grid maps.
Proceedings of the 2012 International Conference on High Performance Computing & Simulation, 2012

2011
Hand-Draw Sketching for Image Retrieval through Fuzzy Clustering Techniques.
Proceedings of the Sistemi Evoluti per Basi di Dati, 2011

Assessing think-pair-square in distributed modeling of use case diagrams.
Proceedings of the First International Workshop on Empirical Requirements Engineering, 2011

An Interactive Bio-inspired Approach to Clustering and Visualizing Datasets.
Proceedings of the 15th International Conference on Information Visualisation, 2011

Fuzzy shape classification exploiting geometrical and moments descriptors.
Proceedings of the FUZZ-IEEE 2011, 2011

A GPU-based interactive bio-inspired visual clustering.
Proceedings of the IEEE Symposium on Computational Intelligence and Data Mining, 2011

2010
Assessing communication media richness in requirements negotiation.
IET Softw., 2010

BehaveRT: A GPU-Based Library for Autonomous Characters.
Proceedings of the Motion in Games - Third International Conference, 2010

Comparing two communication media in use case modeling: results from a controlled experiment.
Proceedings of the International Symposium on Empirical Software Engineering and Measurement, 2010

Experiences with Shape Classification through Fuzzy c-Means Using Geometrical and Moments Descriptors.
Proceedings of the Adaptive Multimedia Retrieval. Context, Exploration, and Fusion, 2010

2009
Experiences with Mesh-like computations using Prediction Binary Trees.
Scalable Comput. Pract. Exp., 2009

Some considerations on the design of a P2P infrastructure for massive simulations.
Proceedings of the International Conference on Ultra Modern Telecommunications, 2009

Synchronous Communication Media in the Software Requirements Negotiation Process.
Proceedings of the Cooperative Design, 2009

2008
Load Balancing in Mesh-like Computations using Prediction Binary Trees.
Proceedings of the 7th International Symposium on Parallel and Distributed Computing (ISPDC 2008), 2008

Fractal Compression Approach for Efficient Interactive Terrain Rendering on the GPU.
Proceedings of the Eurographics Italian Chapter Conference 2008, Salerno, Italy, 2008, 2008

On Estimating the Effectiveness of Temporal and Spatial Coherence in Parallel Ray Tracing.
Proceedings of the Eurographics Italian Chapter Conference 2008, Salerno, Italy, 2008, 2008

2007
Personalizable edge services for Web accessibility.
Univers. Access Inf. Soc., 2007

An infrastructure for remote virtual exploration on PDAs.
Proceedings of the 11th International Conference on Information Visualisation, 2007

Real Positioning in Virtual Environments Using Game Engines.
Proceedings of the Eurographics Italian Chapter Conference 2007, Trento, Italy, 2007, 2007

2006
Some Real Experiences in Developing Virtual Environments.
Proceedings of the 10th International Conference on Information Visualisation, 2006

An Architecture for Distributed Behavioral Models with GPUs.
Proceedings of the Fourth Eurographics Italian Chapter Conference 2006, 2006

2005
Interactive 3D Environments by Using Videogame Engines.
Proceedings of the 9th International Conference on Information Visualisation, 2005

Toward Real Time Fractal Image Compression Using Graphics Hardware.
Proceedings of the Advances in Visual Computing, First International Symposium, 2005

2004
Massive Simulation using GPU of a distributed behavioral model of a flock with obstacle avoidance.
Proceedings of the 9th International Fall Workshop on Vision, Modeling, and Visualization, 2004

A visual adaptive interface to file systems.
Proceedings of the working conference on Advanced visual interfaces, 2004

2003
VENNFS: A Venn-Diagram File Manager.
Proceedings of the Seventh International Conference on Information Visualization, 2003


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