Nicola Capece

Orcid: 0000-0002-1544-3977

According to our database1, Nicola Capece authored at least 36 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
ARTISTA: Redefining Pottery Design with Virtual Reality and Physically Simulated Clay.
Proceedings of the 19th International Joint Conference on Computer Vision, 2024

2023
Egocentric upper limb segmentation in unconstrained real-life scenarios.
Virtual Real., December, 2023

TreeSketchNet: From Sketch to 3D Tree Parameters Generation.
ACM Trans. Intell. Syst. Technol., 2023

Evaluation of Virtual Reality Interaction Techniques: the case of 3D Graph.
CoRR, 2023

An Educational Approach for Mixed Reality Visualization of Agro-meteorological Parameters.
Proceedings of the IEEE International Conference on Metrology for eXtended Reality, 2023

Terrestrial laser scanning for surveying and 3D modelling of underground built heritage: A case study of hypogea in the Sassi of Matera.
Proceedings of the 11th Linked Data in Architecture and Construction Workshop, 2023

Revolutionizing Media and Gaming with AI: Advancements in Body Measurement Calculation, Motion Tracking, Gesture Recognition, and Upper Limb Segmentation.
Proceedings of the Italia Intelligenza Artificiale, 2023

Enhancing Art Therapy with Virtual Reality and Hand Gesture Recognition: A Case Study in Pottery Modeling.
Proceedings of the Extended Reality - International Conference, 2023

2022
BoidVR: An Agent Simulation Environment Based on Freehand and Virtual Reality.
IEEE Computer Graphics and Applications, 2022

An easy Hand Gesture Recognition System for XR-based collaborative purposes.
Proceedings of the IEEE International Conference on Metrology for Extended Reality, 2022

TryItOn: A Virtual Dressing Room with Motion Tracking and Physically Based Garment Simulation.
Proceedings of the Extended Reality - First International Conference, 2022

2021
Human segmentation in surveillance video with deep learning.
Multim. Tools Appl., 2021

Solid and Effective Upper Limb Segmentation in Egocentric Vision.
Proceedings of the Web3D '21: The 26th International Conference on 3D Web Technology, Pisa, Italy, November 8, 2021

Collaborative Visual Environments for Evidence Taking in Digital Justice: A Design Concept.
Proceedings of the FRAME@HPDC 2021: Proceedings of the 1st Workshop on Flexible Resource and Application Management on the Edge, 2021

Exploring Upper Limb Segmentation with Deep Learning for Augmented Virtuality.
Proceedings of the Italian Chapter Conference 2021, 2021

A Preliminary Investigation on a Multimodal Controller and Freehand Based Interaction in Virtual Reality.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2021

2020
Freehand-Steering Locomotion Techniques for Immersive Virtual Environments: A Comparative Evaluation.
Int. J. Hum. Comput. Interact., 2020

Turning a Smartphone Selfie Into a Studio Portrait.
IEEE Computer Graphics and Applications, 2020

Archaeo Puzzle: An Educational Game Using Natural User Interface for Historical Artifacts.
Proceedings of the 18th Eurographics Workshop on Graphics and Cultural Heritage, 2020

A Preliminary Investigation into a Deep Learning Implementation for Hand Tracking on Mobile Devices.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020

2019
DeepFlash: Turning a flash selfie into a studio portrait.
Signal Process. Image Commun., 2019

The city metaphor in software visualization: feelings, emotions, and thinking.
Multim. Tools Appl., 2019

Engineering an advanced geo-location augmented reality framework for smart mobile devices.
J. Ambient Intell. Humaniz. Comput., 2019

On the use of virtual reality in software visualization: The case of the city metaphor.
Inf. Softw. Technol., 2019

A Preliminary Investigation of Deep Emotion-based Classification from Natural Language Text.
Proceedings of the 2019 IEEE International Conference on Systems, Man and Cybernetics, 2019

Design and Implementation of a Web-Based Collaborative Authoring Tool for the Virtual Reality.
Proceedings of the 15th International Conference on Signal-Image Technology & Internet-Based Systems, 2019

A Deep Learning approach for the Motion Picture Content Rating.
Proceedings of the 10th IEEE International Conference on Cognitive Infocommunications, 2019

StreamFlowVR: A Tool for Learning Methodologies and Measurement Instruments for River Flow Through Virtual Reality.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2019

2018
GraphVR: A Virtual Reality Tool for the Exploration of Graphs with HTC Vive System.
Proceedings of the 22nd International Conference Information Visualisation, 2018

A Low-Cost Full Body Tracking System in Virtual Reality Based on Microsoft Kinect.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018

2017
Converting Night-Time Images to Day-Time Images through a Deep Learning Approach.
Proceedings of the 21st International Conference Information Visualisation, 2017

Ambient Occlusion Baking via a Feed-Forward Neural Network.
Proceedings of the 38th Annual Conference of the European Association for Computer Graphics, 2017

Visualising a Software System as a City Through Virtual Reality.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017

2016
Implementation of a Coin Recognition System for Mobile Devices with Deep Learning.
Proceedings of the 12th International Conference on Signal-Image Technology & Internet-Based Systems, 2016

A Client-Server Framework for the Design of Geo-Location Based Augmented Reality Applications.
Proceedings of the 20th International Conference Information Visualisation, 2016

2012
Visualizing the Evolution of Software Systems Using the Forest Metaphor.
Proceedings of the 16th International Conference on Information Visualisation, 2012


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