Marta Mondellini

Orcid: 0000-0002-9578-4586

According to our database1, Marta Mondellini authored at least 24 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

On csauthors.net:

Bibliography

2024
Exploring the Dynamics between Cobot's Production Rhythm, Locus of Control and Emotional State in a Collaborative Assembly Scenario.
CoRR, 2024

2023
Assessment of a mixed reality smart home controller: HoloHome pilot study on healthy adults.
Virtual Real., September, 2023

Gaze Detection and Analysis for Initiating Joint Activity in Industrial Human-Robot Collaboration.
CoRR, 2023

Experience in Engineering Complex Systems: Active Preference Learning with Multiple Outcomes and Certainty Levels.
CoRR, 2023

Evaluating the Usability of a Serious Game for Nutritional Education with Children with ADHD.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023

Digital Applications in Pulmonary Rehabilitation: Preliminary Evaluation of a Hybrid Program for the Continuity of Care.
Proceedings of the Collaborative Networks in Digitalization and Society 5.0, 2023

Cycling in Immersive VR: Motivation and Affects in Post-COVID Patients.
Proceedings of the Extended Reality - International Conference, 2023

Virtual Reality-Based Rehabilitation for Patients with Stroke: Preliminary Results on User Experience.
Proceedings of the Extended Reality - International Conference, 2023

2022
User Experience during an Immersive Virtual Reality-Based Cognitive Task: A Comparison between Estonian and Italian Older Adults with MCI.
Sensors, 2022

Evaluating the effects of Virtual Reality on perceived effort during cycling: preliminary results on healthy young adults.
Proceedings of the IEEE International Symposium on Medical Measurements and Applications, 2022

Design of a Car Simulator to Assess Driving Capabilities in People with Disability.
Proceedings of the Computers Helping People with Special Needs, 2022

Rehabilitation of Post-COVID Patients: A Virtual Reality Home-Based Intervention Including Cardio-Respiratory Fitness Training.
Proceedings of the Extended Reality - First International Conference, 2022

2021
Influences of a Virtual Reality Experience on Dissociation, Mindfulness, and Self-Efficacy.
Cyberpsychology Behav. Soc. Netw., 2021

2020
An ontology-based framework for a Less Invasive Domestic Management System (LIDoMS).
Proceedings of the 16th International Conference on Intelligent Environments, 2020

A Mobile Diary App to Support Rehabilitation at Home for Elderly with COPD: A Preliminary Feasibility Study.
Proceedings of the Computers Helping People with Special Needs, 2020

Virtual Fitness Trail: A Complete Program for Elderlies to Perform Physical Activity at Home.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2020

2019
Usability and Acceptability of a Virtual Reality-Based System for Endurance Training in Elderly with Chronic Respiratory Diseases.
Proceedings of the Virtual Reality and Augmented Reality, 2019

Assessment of an Immersive Virtual Supermarket to Train Post-stroke Patients: A Pilot Study on Healthy People.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2019

2018
Characteristics, Usability, and Users Experience of a System Combining Cognitive and Physical Therapy in a Virtual Environment: Positive Bike.
Sensors, 2018

Giok the Alien: An AR-Based Integrated System for the Empowerment of Problem-Solving, Pragmatic, and Social Skills in Pre-School Children.
Sensors, 2018

Assessment of the usability of an immersive virtual supermarket for the cognitive rehabilitation of elderly patients: A pilot study on young adults.
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018

Sense of Presence and Cybersickness While Cycling in Virtual Environments: Their Contribution to Subjective Experience.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018

2017
A Virtual Reality-Based Physical and Cognitive Training System Aimed at Preventing Symptoms of Dementia.
Proceedings of the Wireless Mobile Communication and Healthcare, 2017

2016
Giok: an alien stimulates pragmatic and social skills in pre-school children.
Proceedings of the 4th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2016


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