Gordon Stoll

According to our database1, Gordon Stoll authored at least 14 papers between 1992 and 2011.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2011
Razor: An architecture for dynamic multiresolution ray tracing.
ACM Trans. Graph., 2011

2005
Custom hardware support for realtime ray tracing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Rendering massive models.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Parallel & distributed processing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Introduction to real-time ray tracing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

2001
Lightning-2: a high-performance display subsystem for PC clusters.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

WireGL: a scalable graphics system for clusters.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

2000
Performance Analysis and Visualization of Parallel Systems Using SimOS and Rivet: A Case Study.
Proceedings of the Sixth International Symposium on High-Performance Computer Architecture, 2000

1998
The Design of a Parallel Graphics Interface.
Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques, 1998

Simple Models of the Impact of Overlap in Bucket Rendering.
Proceedings of the 1998 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, Lisbon, Portugal, August 31, 1998

1995
Synchronization for a multi-port frame buffer on a mesh-connected multicomputer.
Proceedings of the IEEE Symposium on Parallel Rendering, 1995

Evaluating Multi-Port Frame Buffer Designs for a Mesh-Connected Multicomputer.
Proceedings of the 22nd Annual International Symposium on Computer Architecture, 1995

1992
Data Parallel Volume Rendering as Line Drawing.
Proceedings of the 1992 Workshop on Volume Visualization, 1992

Interactive Terrain Rendering van Volume Visualization on the Princeton Engine.
Proceedings of the 3rd IEEE Visualization Conference, 1992


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