Ingo Wald

Orcid: 0000-0003-0046-713X

According to our database1, Ingo Wald authored at least 121 papers between 2000 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Data Parallel Multi-GPU Path Tracing using Ray Queue Cycling.
Comput. Graph. Forum, December, 2023

Memory-Efficient GPU Volume Path Tracing of AMR Data Using the Dual Mesh.
Comput. Graph. Forum, June, 2023

State-of-the-art in Large-Scale Volume Visualization Beyond Structured Data.
Comput. Graph. Forum, June, 2023

Quick Clusters: A GPU-Parallel Partitioning for Efficient Path Tracing of Unstructured Volumetric Grids.
IEEE Trans. Vis. Comput. Graph., 2023

2022
A Memory Efficient Encoding for Ray Tracing Large Unstructured Data.
IEEE Trans. Vis. Comput. Graph., 2022

Accelerating Unstructured Mesh Point Location With RT Cores.
IEEE Trans. Vis. Comput. Graph., 2022

Data Parallel Path Tracing with Object Hierarchies.
Proc. ACM Comput. Graph. Interact. Tech., 2022

Point Containment Queries on Ray-Tracing Cores for AMR Flow Visualization.
Comput. Sci. Eng., 2022

An GPU-accelerated particle tracking method for Eulerian-Lagrangian simulations using hardware ray tracing cores.
Comput. Phys. Commun., 2022

Beyond ExaBricks: GPU Volume Path Tracing of AMR Data.
CoRR, 2022

GPU-friendly, Parallel, and (Almost-)In-Place Construction of Left-Balanced k-d Trees.
CoRR, 2022

A Stack-Free Traversal Algorithm for Left-Balanced k-d Trees.
CoRR, 2022

GPU-based Data-parallel Rendering of Large, Unstructured, and Non-convexly Partitioned Data.
CoRR, 2022

Data Parallel Path Tracing in Object Space.
CoRR, 2022

Hybrid Image-/Data-Parallel Rendering Using Island Parallelism.
Proceedings of the 12th IEEE Symposium on Large Data Analysis and Visualization, 2022

Design and Evaluation of a GPU Streaming Framework for Visualizing Time-Varying AMR Data.
Proceedings of the 22nd Eurographics Symposium on Parallel Graphics and Visualization, 2022

2021
Ray Tracing Structured AMR Data Using ExaBricks.
IEEE Trans. Vis. Comput. Graph., 2021

Multi-level tetrahedralization-based accelerator for ray-tracing animated scenes.
Comput. Animat. Virtual Worlds, 2021

GPGPU-Parallel Re-indexing of Triangle Meshes with Duplicate-Vertex and Unused-Vertex Removal.
CoRR, 2021

NViSII: A Scriptable Tool for Photorealistic Image Generation.
CoRR, 2021

Ray-traced Shell Traversal of Tetrahedral Meshes for Direct Volume Visualization.
Proceedings of the 2021 IEEE Visualization Conference, 2021

Faster RTX-Accelerated Empty Space Skipping using Triangulated Active Region Boundary Geometry.
Proceedings of the 21st Eurographics Symposium on Parallel Graphics and Visualization, 2021

2020
Using Hardware Ray Transforms to Accelerate Ray/Primitive Intersections for Long, Thin Primitive Types.
Proc. ACM Comput. Graph. Interact. Tech., 2020

A terminology for in situ visualization and analysis systems.
Int. J. High Perform. Comput. Appl., 2020

A Simple, General, and GPU Friendly Method for Computing Dual Mesh and Iso-Surfaces of Adaptive Mesh Refinement (AMR) Data.
CoRR, 2020

Digesting the Elephant - Experiences with Interactive Production Quality Path Tracing of the Moana Island Scene.
CoRR, 2020

Accelerating Force-Directed Graph Drawing with RT Cores.
Proceedings of the 31st IEEE Visualization Conference, 2020

A Virtual Frame Buffer Abstraction for Parallel Rendering of Large Tiled Display Walls.
Proceedings of the 31st IEEE Visualization Conference, 2020

RTX accelerated ray tracing with OptiX 7.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

Spatial Partitioning Strategies for Memory-Efficient Ray Tracing of Particles.
Proceedings of the 10th IEEE Symposium on Large Data Analysis and Visualization, 2020

Finding Efficient Spatial Distributions for Massively Instanced 3-d Models.
Proceedings of the 20th Eurographics Symposium on Parallel Graphics and Visualization, 2020

High-Quality Rendering of Glyphs Using Hardware-Accelerated Ray Tracing.
Proceedings of the 20th Eurographics Symposium on Parallel Graphics and Visualization, 2020

2019
CPU Isosurface Ray Tracing of Adaptive Mesh Refinement Data.
IEEE Trans. Vis. Comput. Graph., 2019

Scalable Ray Tracing Using the Distributed FrameBuffer.
Comput. Graph. Forum, 2019

Ray Tracing Generalized Tube Primitives: Method and Applications.
Comput. Graph. Forum, 2019

Efficient Space Skipping and Adaptive Sampling of Unstructured Volumes Using Hardware Accelerated Ray Tracing.
Proceedings of the 30th IEEE Visualization Conference, 2019

RTX accelerated ray tracing with OptiX.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Interactive Rendering of Large-Scale Volumes on Multi-Core CPUs.
Proceedings of the 9th IEEE Symposium on Large Data Analysis and Visualization, 2019

RTX Beyond Ray Tracing: Exploring the Use of Hardware Ray Tracing Cores for Tet-Mesh Point Location.
Proceedings of the High-Performance Graphics 2019, 2019

2018
libIS: a lightweight library for flexible in transit visualization.
Proceedings of the Workshop on In Situ Infrastructures for Enabling Extreme-Scale Analysis and Visualization, 2018

VisIt-OSPRay: Toward an Exascale Volume Visualization System.
Proceedings of the 18th Eurographics Symposium on Parallel Graphics and Visualization, 2018

Robust Iterative Find-Next-Hit Ray Traversal.
Proceedings of the 18th Eurographics Symposium on Parallel Graphics and Visualization, 2018

Direct Raytracing of Particle-based Fluid Surfaces Using Anisotropic Kernels.
Proceedings of the 18th Eurographics Symposium on Parallel Graphics and Visualization, 2018

Compressed-leaf bounding volume hierarchies.
Proceedings of the Conference on High-Performance Graphics, 2018

2017
OSPRay - A CPU Ray Tracing Framework for Scientific Visualization.
IEEE Trans. Vis. Comput. Graph., 2017

CPU volume rendering of adaptive mesh refinement data.
Proceedings of the SIGGRAPH ASIA 2017, Bangkok, Thailand, November 27 - 30, 2017, 2017

Interactive Exploration of Dissipation Element Geometry.
Proceedings of the 17th Eurographics Symposium on Parallel Graphics and Visualization, 2017

Progressive CPU Volume Rendering with Sample Accumulation.
Proceedings of the 17th Eurographics Symposium on Parallel Graphics and Visualization, 2017

Improved two-level BVHs using partial re-braiding.
Proceedings of High Performance Graphics, 2017

2016
In Situ Exploration of Particle Simulations with CPU Ray Tracing.
Supercomput. Front. Innov., 2016

The quest for the ray tracing API.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Embree ray tracing kernels: overview and new features.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Local shading coherence extraction for SIMD-efficient path tracing on CPUs.
Proceedings of High Performance Graphics, 2016

2015
CPU ray tracing large particle data with balanced P-k-d trees.
Proceedings of the 2015 IEEE Scientific Visualization Conference, 2015

SIMD Parallel Ray Tracing of Homogeneous Polyhedral Grids.
Proceedings of the 15th Eurographics Symposium on Parallel Graphics and Visualization, 2015

Efficient ray tracing of subdivision surfaces using tessellation caching.
Proceedings of the 7th Conference on High-Performance Graphics, 2015

2014
Embree: a kernel framework for efficient CPU ray tracing.
ACM Trans. Graph., 2014

RBF Volume Ray Casting on Multicore and Manycore CPUs.
Comput. Graph. Forum, 2014

Exploiting Local Orientation Similarity for Efficient Ray Traversal of Hair and Fur.
Proceedings of the High-Performance Graphics 2014, Lyon, France, 2014. Proceedings, 2014

2013
Embree ray tracing kernels for CPUs and the Xeon Phi architecture.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

Ray tracing is the future and ever will be...
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

Ray tracing and volume rendering large molecular data on multi-core and many-core architectures.
Proceedings of the 8th International Workshop on Ultrascale Visualization, 2013

2012
Fast Construction of SAH BVHs on the Intel Many Integrated Core (MIC) Architecture.
IEEE Trans. Vis. Comput. Graph., 2012

Combining Single and Packet-Ray Tracing for Arbitrary Ray Distributions on the Intel MIC Architecture.
IEEE Trans. Vis. Comput. Graph., 2012

Extending a C-like language for portable SIMD programming.
Proceedings of the 17th ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming, 2012

2011
Efficient stack-less BVH traversal for ray tracing.
Proceedings of the Spring Conference on Computer Graphics, 2011

Active Thread Compaction for GPU Path Tracing.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2011, 2011

Full-resolution interactive CPU volume rendering with coherent BVH traversal.
Proceedings of the IEEE Pacific Visualization Symposium, 2011

2009
Coherent multiresolution isosurface ray tracing.
Vis. Comput., 2009

State of the Art in Ray Tracing Animated Scenes.
Comput. Graph. Forum, 2009

Efficient ray traced soft shadows using multi-frusta tracing.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2009, 2009

2008
Sequential Monte Carlo Adaptation in Low-Anisotropy Participating Media.
Comput. Graph. Forum, 2008

Fast, parallel, and asynchronous construction of BVHs for ray tracing animated scenes.
Comput. Graph., 2008

2007
Interactive Isosurface Ray Tracing of Time-Varying Tetrahedral Volumes.
IEEE Trans. Vis. Comput. Graph., 2007

A Coherent Grid Traversal Approach to Visualizing Particle-Based Simulation Data.
IEEE Trans. Vis. Comput. Graph., 2007

Ray tracing deformable scenes using dynamic bounding volume hierarchies.
ACM Trans. Graph., 2007

Exploring a Boeing 777: Ray Tracing Large-Scale CAD Data.
IEEE Computer Graphics and Applications, 2007

Packet-based whitted and distribution ray tracing.
Proceedings of the Graphics Interface 2007 Conference, May 28-30, 2007, Montreal, Canada, 2007

Asynchronous BVH Construction for Ray Tracing Dynamic Scenes on Parallel Multi-Core Architectures.
Proceedings of the 7th Eurographics Symposium on Parallel Graphics and Visualization, 2007

Interactive Iso-Surface Ray Tracing of Massive Volumetric Data Sets.
Proceedings of the 7th Eurographics Symposium on Parallel Graphics and Visualization, 2007

2006
Ray tracing animated scenes using coherent grid traversal.
ACM Trans. Graph., 2006

Techniques for Interactive Ray Tracing of Bézier Surfaces.
J. Graph. Tools, 2006

Echtzeit Ray Tracing und Interaktive Globale Beleuchtungssimulation (Realtime Ray Tracing and Interactive Global Illumination).
it Inf. Technol., 2006

Ray Tracing Animated Scenes using Motion Decomposition.
Comput. Graph. Forum, 2006

An Application of Scalable Massive Model Interaction using Shared-Memory Systems.
Proceedings of the 6th Eurographics Symposium on Parallel Graphics and Visualization, 2006

2005
Faster Isosurface Ray Tracing Using Implicit KD-Trees.
IEEE Trans. Vis. Comput. Graph., 2005

Interactive Ray Tracing of Point-based Models.
Proceedings of the 2nd Symposium on Point Based Graphics, 2005

An interactive out-of-core rendering framework for visualizing massively complex models.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Writing OpenRT shaders.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

The OpenRT-API.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Handling dynamic scenes.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Supporting animation and interaction.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

The RTRT core.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Custom hardware support for realtime ray tracing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Rendering massive models.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Parallel & distributed processing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Introduction to real-time ray tracing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Precomputed light sets for fast high quality global illumination.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

2004
Balancing Considered Harmful - Faster Photon Mapping using the Voxel Volume Heuristic.
Comput. Graph. Forum, 2004

Colorplate: VRML Scene Graphs on an Interactive Ray Tracing Engine.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

VRML Scene Graphs on an Interactive Ray Tracing Engine.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Fast and Accurate Ray-Voxel Intersection Techniques for Iso-Surface Ray Tracing.
Proceedings of the 9th International Fall Workshop on Vision, Modeling, and Visualization, 2004

Interactive visualization of exceptionally complex industrial CAD datasets.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

An Interactive Out-of-Core Rendering Framework for Visualizing massive Complex Models.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004

Realtime Caustics using Distributed Photon Mapping.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004

Realtime ray tracing and interactive global illumination.
Proceedings of the Ausgezeichnete Informatikdissertationen 2004, 2004

Interactive ray tracing of free-form surfaces.
Proceedings of the 3rd International Conference on Computer Graphics, 2004

Realtime ray tracing and interactive global illumination.
PhD thesis, 2004

2003
A Scalable Approach to Interactive Global Illumination.
Comput. Graph. Forum, 2003

Sttreaming Video Textures for Mixed Reality Applications in Interactive Ray Tracing Environments.
Proceedings of the 8th International Fall Workshop on Vision, Modeling, and Visualization, 2003

Interactive Global Illumination in Complex and Highly Occluded Environments.
Proceedings of the 14th Eurographics Workshop on Rendering Techniques, 2003

Distributed Interactive Ray Tracing of Dynamic Scenes.
Proceedings of the IEEE Symposium on Parallel and Large-Data Visualization and Graphics 2003, 2003

Interactive Ray Tracing on Commodity PC Clusters.
Proceedings of the Euro-Par 2003. Parallel Processing, 2003

Realtime Ray Tracing and its use for Interactive Global Illumination.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

2002
Interactive Global Illumination using Fast Ray Tracing.
Proceedings of the 13th Eurographics Workshop on Rendering Techniques, 2002

Interactive headlight simulation: a case study of interactive distributed ray tracing.
Proceedings of the 4th Eurographics Workshop on Parallel Graphics and Visualization, 2002

SaarCOR - A Hardware Architecture for Ray Tracing.
Proceedings of the 2002 ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware, 2002

2001
Interactive Rendering with Coherent Ray Tracing.
Comput. Graph. Forum, 2001

Interactive Distributed Ray Tracing of Highly Complex Models.
Proceedings of the 12th Eurographics Workshop on Rendering Techniques, 2001

State of the Art in Interactive Ray Tracing.
Proceedings of the 22nd Annual Conference of the European Association for Computer Graphics, 2001

2000
Efficient Importance Sampling Techniques for the Photon Map.
Proceedings of the 5th International Fall Workshop on Vision Modeling and Visualization, 2000


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