William R. Mark

According to our database1, William R. Mark authored at least 30 papers between 1996 and 2021.

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Bibliography

2021
Low-Shot Validation: Active Importance Sampling for Estimating Classifier Performance on Rare Categories.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

Learning Rare Category Classifiers on a Tight Labeling Budget.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

Background Splitting: Finding Rare Classes in a Sea of Background.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

2018
HydraNets: Specialized Dynamic Architectures for Efficient Inference.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition, 2018

2012
Combining Single and Packet-Ray Tracing for Arbitrary Ray Distributions on the Intel MIC Architecture.
IEEE Trans. Vis. Comput. Graph., 2012

2011
Razor: An architecture for dynamic multiresolution ray tracing.
ACM Trans. Graph., 2011

2010
Consistent normal interpolation.
ACM Trans. Graph., 2010

Reducing shading on GPUs using quad-fragment merging.
ACM Trans. Graph., 2010

A lazy object-space shading architecture with decoupled sampling.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2010, 2010

2009
DiagSplit: parallel, crack-free, adaptive tessellation for micropolygon rendering.
ACM Trans. Graph., 2009

State of the Art in Ray Tracing Animated Scenes.
Comput. Graph. Forum, 2009

Soft irregular shadow mapping: fast, high-quality, and robust soft shadows.
Proceedings of the 2009 Symposium on Interactive 3D Graphics, 2009

Data-parallel rasterization of micropolygons with defocus and motion blur.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2009, 2009

2008
Toward a multicore architecture for real-time ray-tracing.
Proceedings of the 41st Annual IEEE/ACM International Symposium on Microarchitecture (MICRO-41 2008), 2008

2007
A Real-time Beam Tracer with Application to Exact Soft Shadows.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

2005
The irregular Z-buffer: Hardware acceleration for irregular data structures.
ACM Trans. Graph., 2005

Custom hardware support for realtime ray tracing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Rendering massive models.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Parallel & distributed processing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Introduction to real-time ray tracing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Real-time rendering systems in 2010.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

2003
Cg: a system for programming graphics hardware in a C-like language.
ACM Trans. Graph., 2003

Universal Mechanisms for Data-Parallel Architectures.
Proceedings of the 36th Annual International Symposium on Microarchitecture, 2003

2002
Ray tracing on programmable graphics hardware.
ACM Trans. Graph., 2002

2001
A real-time procedural shading system for programmable graphics hardware.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

The F-Buffer: A Rasterization-Order FIFO Buffer for Multi-Pass Rendering.
Proceedings of the 2001 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, 2001

Compiling to a VLIW Fragment Pipeline.
Proceedings of the 2001 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, 2001

1997
Post-rendering 3D warping.
Proceedings of the 1997 Symposium on Interactive 3D Graphics, 1997

Memory Access Patterns of Occlusion-Compatible 3D Image Warping.
Proceedings of the 1997 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, 1997

1996
Adding Force Feedback to Graphics Systems: Issues and Solutions.
Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, 1996


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