Göte Nyman

According to our database1, Göte Nyman authored at least 24 papers between 1985 and 2015.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2015
Understanding Presence, Involvement, and Flow in Digital Games.
Proceedings of the Game User Experience Evaluation, 2015

2014
Why is quality estimation judgment fast? Comparison of gaze control strategies in quality and difference estimation tasks.
J. Electronic Imaging, 2014

2013
The Role of the iPad in the Hands of the Learner.
J. Univers. Comput. Sci., 2013

2012
How do we watch images? A case of change detection and quality estimation.
Proceedings of the Image Quality and System Performance IX, 2012

2011
Bayesian network model of overall print quality: Construction and structural optimisation.
Pattern Recognit. Lett., 2011

Psycho-physiological effects of head-mounted displays in ubiquitous use.
Proceedings of the Multimedia on Mobile Devices 2011; and Multimedia Content Access: Algorithms and Systems V, 2011

2010
Presence, Involvement, and Flow in Digital Games.
Proceedings of the Evaluating User Experience in Games - Concepts and Methods, 2010

Evaluating the multivariate visual quality performance of image-processing components.
ACM Trans. Appl. Percept., 2010

Knowledge Creating Inquiry in a Distributed Project-Management Course.
Res. Pract. Technol. Enhanc. Learn., 2010

2009
The movement patterns and the experiential components of virtual environments.
Int. J. Hum. Comput. Stud., 2009

2008
Content and quality: Interpretation-based estimation of image quality.
ACM Trans. Appl. Percept., 2008

Components of human experience in virtual environments.
Comput. Hum. Behav., 2008

Finding best measurable quantities for predicting human visual quality experience.
Proceedings of the IEEE International Conference on Systems, 2008

Is there hope for predicting human visual quality experience?
Proceedings of the IEEE International Conference on Systems, 2008

Psychologically structured approach to user experience in games.
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, 2008

2007
Comparing Two Head-Mounted Displays in Ultrasound Scanning.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007

2006
Involvement and presence in digital gaming.
Proceedings of the 4th Nordic Conference on Human-Computer Interaction 2006, Oslo, 2006

The impact of the display type and content to a game adaptation.
Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, 2006

Simulator sickness in virtual display gaming: a comparison of stereoscopic and non-stereoscopic situations.
Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, 2006

2004
Attitudes to new technology and experiential dimensions of two different digital games.
Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, 2004

Learning virtual project work.
Proceedings of the Computer Supported Activity Coordination, 2004

2002
Understanding and Evaluating Collaborative Work in Multi-site Software Projects - A Framework and Preliminary Results.
Proceedings of the 35th Hawaii International Conference on System Sciences (HICSS-35 2002), 2002

1999
Frequency Change Detection in Human Auditory Cortex.
J. Comput. Neurosci., 1999

1985
Visual undersampling in raster sampled images.
IEEE Trans. Syst. Man Cybern., 1985


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