Jukka Häkkinen

According to our database1, Jukka Häkkinen
  • authored at least 36 papers between 2004 and 2017.
  • has a "Dijkstra number"2 of five.

Timeline

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Bibliography

2017
Multi-camera Finger Tracking and 3D Trajectory Reconstruction for HCI Studies.
Proceedings of the Advanced Concepts for Intelligent Vision Systems, 2017

2016
CVD2014 - A Database for Evaluating No-Reference Video Quality Assessment Algorithms.
IEEE Trans. Image Processing, 2016

Individual Differences in Image-Quality Estimations: Estimation Rules and Viewing Strategies.
TAP, 2016

A new method for evaluating the subjective image quality of photographs: dynamic reference.
Multimedia Tools Appl., 2016

Performance measure of image and video quality assessment algorithms: subjective root-mean-square error.
J. Electronic Imaging, 2016

Inferring user action with mobile gaze tracking.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

2015
Understanding Presence, Involvement, and Flow in Digital Games.
Proceedings of the Game User Experience Evaluation, 2015

CID2013: A Database for Evaluating No-Reference Image Quality Assessment Algorithms.
IEEE Trans. Image Processing, 2015

Depth Artifacts Caused by Spatial Interlacing in Stereoscopic 3D Displays.
TAP, 2015

Visual Performance With Small Concave and Convex Displays.
Human Factors, 2015

High-Speed Hand Tracking for Studying Human-Computer Interaction.
Proceedings of the Image Analysis - 19th Scandinavian Conference, 2015

2014
Why is quality estimation judgment fast? Comparison of gaze control strategies in quality and difference estimation tasks.
J. Electronic Imaging, 2014

Enhanced user performance in an image gallery application with a mobile autostereoscopic touch display.
Displays, 2014

Profiling user experience in digital games with the flow model.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Predicting the metascore with a subjective user experience data.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

2013
Improving relative depth judgments in augmented reality with auxiliary augmentations.
TAP, 2013

Experience, Engagement, and Shikake.
Proceedings of the Shikakeology: Designing Triggers for Behavior Change, 2013

2012
Subjective experiences of watching stereoscopic Avatar and U2 3D in a cinema.
J. Electronic Imaging, 2012

Effect of camera separation on the viewing experience of stereoscopic photographs.
J. Electronic Imaging, 2012

Reading e-books on a near-to-eye display: Comparison between a small-sized multimedia display and a hard copy.
Displays, 2012

2011
Effect of ambient illumination level on perceived autostereoscopic display quality and depth perception.
Displays, 2011

Stereoscopic viewing facilitates the perception of crowds.
Proceedings of the 8th IEEE International Conference on Advanced Video and Signal-Based Surveillance, 2011

2010
Presence, Involvement, and Flow in Digital Games.
Proceedings of the Evaluating User Experience in Games - Concepts and Methods, 2010

Evaluating the multivariate visual quality performance of image-processing components.
TAP, 2010

Subjective study on compressed asymmetric stereoscopic video.
Proceedings of the International Conference on Image Processing, 2010

2009
Supporting Situation Awareness in Demanding Operating Environments through Wearable User Interfaces.
Proceedings of the Engineering Psychology and Cognitive Ergonomics, 2009

2008
Content and quality: Interpretation-based estimation of image quality.
TAP, 2008

2007
Comparing Two Head-Mounted Displays in Ultrasound Scanning.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007

2006
Involvement and presence in digital gaming.
Proceedings of the 4th Nordic Conference on Human-Computer Interaction 2006, Oslo, 2006

Midwives experiences of using HMD in ultrasound scan.
Proceedings of the 4th Nordic Conference on Human-Computer Interaction 2006, Oslo, 2006

The impact of the display type and content to a game adaptation.
Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, 2006

Simulator sickness in virtual display gaming: a comparison of stereoscopic and non-stereoscopic situations.
Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, 2006

2005
Evaluation of subjective video quality of mobile devices.
Proceedings of the 13th ACM International Conference on Multimedia, 2005

2004
Can eye movements be quantitatively applied to image quality studies?
Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, 2004

Attitudes to new technology and experiential dimensions of two different digital games.
Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, 2004

Examining mobile phone text legibility while walking.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004


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