Graham Morgan

Orcid: 0000-0002-0089-0395

According to our database1, Graham Morgan authored at least 77 papers between 1999 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Advancements and Challenges in IoT Simulators: A Comprehensive Review.
Sensors, March, 2024

2023
Specification Mining over Temporal Data.
Comput., August, 2023

A Hybrid Accuracy- and Energy-Aware Human Activity Recognition Model in IoT Environment.
IEEE Trans. Sustain. Comput., 2023

Quickening Data-Aware Conformance Checking through Temporal Algebras.
Inf., 2023

Explainable AI (XAI): Core Ideas, Techniques, and Solutions.
ACM Comput. Surv., 2023

Platform for Energy Efficiency Monitoring Electrical Vehicle in Real World Traffic Simulation.
Proceedings of the 25th IEEE Conference on Business Informatics, 2023

Enhancing Declarative Temporal Model Mining in Relational Databases: A Preliminary Study.
Proceedings of the International Database Engineered Applications Symposium Conference, 2023

2022
Remote Sensing Image Interpretation With Semantic Graph-Based Methods: A Survey.
IEEE J. Sel. Top. Appl. Earth Obs. Remote. Sens., 2022

Dynamic Data Streams for Time-Critical IoT Systems in Energy-Aware IoT Devices Using Reinforcement Learning.
Sensors, 2022

CorrDetector: A framework for structural corrosion detection from drone images using ensemble deep learning.
Expert Syst. Appl., 2022

Privacy-preserving cooperative localization in vehicular edge computing infrastructure.
Concurr. Comput. Pract. Exp., 2022

Running Temporal Logical Queries on the Relational Model.
Proceedings of the IDEAS'22: International Database Engineered Applications Symposium, Budapest, Hungary, August 22, 2022

TinyRL: Towards Reinforcement Learning on Tiny Embedded Devices.
Proceedings of the 31st ACM International Conference on Information & Knowledge Management, 2022

AI-based Sepsis prediction in Surgical Practice; Lessons learnt from Model Development.
Proceedings of the AMIA 2022, 2022

2021
Blockchain-Based Task Offloading in Drone-Aided Mobile Edge Computing.
IEEE Netw., 2021

Preventing sepsis; how can artificial intelligence inform the clinical decision-making process? A systematic review.
Int. J. Medical Informatics, 2021

Use of Social Media Data in Disaster Management: A Survey.
Future Internet, 2021

A study on the evaluation of HPC microservices in containerized environment.
Concurr. Comput. Pract. Exp., 2021

2020
A general purpose contention manager for software transactions on the GPU.
J. Parallel Distributed Comput., 2020

En-ABC: An ensemble artificial bee colony based anomaly detection scheme for cloud environment.
J. Parallel Distributed Comput., 2020

IoTSim-SDWAN: A simulation framework for interconnecting distributed datacenters over Software-Defined Wide Area Network (SD-WAN).
J. Parallel Distributed Comput., 2020

IoTWC: Analytic Hierarchy Process Based Internet of Things Workflow Composition System.
Proceedings of the 2020 IEEE International Conference on Cloud Engineering, 2020

Adoption of Sparse 3D Textures for Voxel Cone Tracing in Real Time Global Illumination.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

2019
IoT-CANE: A unified knowledge management system for data-centric Internet of Things application systems.
J. Parallel Distributed Comput., 2019

Fog Computing Security Challenges and Future Directions [Energy and Security].
IEEE Consumer Electron. Mag., 2019

Aura projection for scalable real-time physics.
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2019

2018
Lighting and Shadow Techniques for Realistic 3D Synthetic Object Compositing in Images.
Proceedings of the 2nd International Conference on Digital Signal Processing, 2018

Accurate Real-time Complex Cutting in Finite Element Modeling.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018

2017
A paradigm for the development of serious games for health as benefit delivery systems.
Proceedings of the 5th IEEE International Conference on Serious Games and Applications for Health, 2017

Analysis of Soft Data for Mass Provision of Stereoacuity Testing Through a Serious Game for Health.
Proceedings of the 2017 International Conference on Digital Health, 2017

2015
Toward Consistency of State in MMOGs Through Semantically Aware Contention Management.
IEEE Trans. Emerg. Top. Comput., 2015

Validity of the Microsoft Kinect sensor for assessment of normal walking patterns in pigs.
Comput. Electron. Agric., 2015

Benchmarking motion sensing devices for rehabilitative gaming.
Proceedings of the 30th Annual ACM Symposium on Applied Computing, 2015

PR-STM: Priority Rule Based Software Transactions for the GPU.
Proceedings of the Euro-Par 2015: Parallel Processing, 2015

Adopting Best Practices from the Games Industry in Development of Serious Games for Health.
Proceedings of the 5th International Conference on Digital Health 2015, 2015

2014
Smart Routing: A Novel Application of Collaborative Path-Finding to Smart Parking Systems.
Proceedings of the IEEE 16th Conference on Business Informatics, 2014

Automatic assessment of upper limb function during play of the action video game, circus challenge: validity and sensitivity to change.
Proceedings of the 3nd IEEE International Conference on Serious Games and Applications for Health, 2014

Positive relationship between duration of action video game play and visuospatial executive function in children.
Proceedings of the 3nd IEEE International Conference on Serious Games and Applications for Health, 2014

Bespoke video games to provide early response markers to identify the optimal strategies for maximizing rehabilitation.
Proceedings of the Symposium on Applied Computing, 2014

Resolving Semantic Conflicts in Word Based Software Transactional Memory.
Proceedings of the Euro-Par 2014 Parallel Processing, 2014

Adopting Commercially Inspired Practices Within an Academic Teaching Course - A Case Study of a Computer Games Engineering Degree.
Proceedings of the CSEDU 2014, 2014

Automating assessment in video game teletherapy: Data cutting.
Proceedings of the 2014 IEEE Symposium on Computational Intelligence in Healthcare and e-health, 2014

2013
Applicability of GPGPU Computing to Real-Time AI Solutions in Games.
IEEE Trans. Comput. Intell. AI Games, 2013

Volatility Management of High Frequency Trading Environments.
Proceedings of the IEEE 15th Conference on Business Informatics, 2013

A Read-Write-Validate approach to optimistic concurrency control for energy efficiency of resource-constrained systems.
Proceedings of the 2013 9th International Wireless Communications and Mobile Computing Conference, 2013

Optimistic Concurrency Control for Energy Efficiency in the Wireless Environment.
Proceedings of the Algorithms and Architectures for Parallel Processing, 2013

Hugh: A Semantically Aware Universal Construction for Transactional Memory Systems.
Proceedings of the Euro-Par 2013 Parallel Processing, 2013

Semantically Aware Contention Management for Distributed Applications.
Proceedings of the Distributed Applications and Interoperable Systems, 2013

Evaluating Functional Ability of Upper Limbs after Stroke Using Video Game Data.
Proceedings of the Brain and Health Informatics - International Conference, 2013

An Efficient Application of Gesture Recognition from a 2D Camera for Rehabilitation of Patients with Impaired Dexterity.
Proceedings of the HEALTHINF 2013, 2013

2012
Toward reusable SLA monitoring capabilities.
Softw. Pract. Exp., 2012

Liana: A Framework That Utilizes Causality to Schedule Contention Management across Networked Systems.
Proceedings of the On the Move to Meaningful Internet Systems: OTM 2012, 2012

Real-time Ambient Occlusion on the Playstation3.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

2011
Later Validation/Earlier Write: Concurrency Control for Resource-Constrained Systems with Real-Time Properties.
Proceedings of the 30th IEEE Symposium on Reliable Distributed Systems Workshops, 2011

Dynamic Balancing and Walking for Real-Time 3D Characters.
Proceedings of the Motion in Games - 4th International Conference, 2011

2009
Highly Interactive Scalable Online Worlds.
Adv. Comput., 2009

Engineering Distributed Shared Memory Middleware for Java.
Proceedings of the On the Move to Meaningful Internet Systems: OTM 2009, 2009

2008
Enhancing an Application Server to Support Available Components.
IEEE Trans. Software Eng., 2008

Efficient Resource Management for Game Server Hosting.
Proceedings of the 11th IEEE International Symposium on Object-Oriented Real-Time Distributed Computing (ISORC 2008), 2008

2007
A Message Oriented Middleware Solution Enabling Non-repudiation Evidence Generation for Reliable Web Services.
Proceedings of the Service Availability, 4th International Service Availability Symposium, 2007

Evolutionary optimization of parameters for distributed virtual environments.
Proceedings of the IEEE Congress on Evolutionary Computation, 2007

2006
Transaction Manager Failover: A Case Study Using JBOSS Application Server.
Proceedings of the On the Move to Meaningful Internet Systems 2006: OTM 2006 Workshops, 2006

Load balancing for massively multiplayer online games.
Proceedings of the 5th Workshop on Network and System Support for Games, 2006

Managing Missed Interactions in Distributed Virtual Environments.
Proceedings of the 12th Eurographics Symposium on Virtual Environments, 2006

2005
Interest management middleware for networked games.
Proceedings of the 2005 Symposium on Interactive 3D Graphics, 2005

Monitoring Middleware for Service Level Agreements in Heterogeneous Environments.
Proceedings of the Challenges of Expanding Internet: E-Commerce, 2005

Scalable Collision Detection for Massively Multiplayer Online Games.
Proceedings of the 19th International Conference on Advanced Information Networking and Applications (AINA 2005), 2005

2004
Expanding Spheres: A Collision Detection Algorithm for Interest Management in Networked Games.
Proceedings of the Entertainment Computing, 2004

Determining Collisions between Moving Spheres for Distributed Virtual Environments.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2003
Portal Replication for Web Application Availability Via SOA.
Proceedings of the 8th IEEE International Workshop on Object-Oriented Real-Time Dependable Systems (WORDS 2003), 2003

Component Replication in Distributed Systems: A Case Study Using Enterprise Java Beans.
Proceedings of the 22nd Symposium on Reliable Distributed Systems (SRDS 2003), 2003

2001
Measuring the Cost of Scalability and Reliability for Internet-Based, Server-Centered Applications.
Proceedings of the 6th Workshop on Object-Oriented Real-Time Dependable Systems (WORDS 2001), 2001

A Dependable Distributed Auction System: Architecture and an Implementation Framework.
Proceedings of the Fifth International Symposium on Autonomous Decentralized Systems, 2001

2000
Policies for using replica groups and their effectiveness over the Internet.
Proceedings of the Networked Group Communication, 2000

Implementing Flexible Object Group Invocation in Networked Systems.
Proceedings of the 2000 International Conference on Dependable Systems and Networks (DSN 2000) (formerly FTCS-30 and DCCA-8), 2000

1999
A middleware service for fault-tolerant group communications.
PhD thesis, 1999

Design and implemantation of a CORBA fault-tolerant object group service.
Proceedings of the Distributed Applications and Interoperable Systems II, Second IFIP WG 6.1 International Working Conference on Distributed Applications and Interoperable Systems, June 28, 1999


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