Guillaume Rivière

Orcid: 0000-0001-8390-9751

According to our database1, Guillaume Rivière authored at least 24 papers between 2007 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
m<sup>6</sup>A Profile Dynamics Indicates Regulation of Oyster Development by m<sup>6</sup>A-RNA Epitranscriptomes.
Genom. Proteom. Bioinform., August, 2023

Validating Design Choices of a Bio-Inspired Histogram to Support a Shared Practice of Clean Energy at the Workplace.
Proceedings of the 34th Conference on l'Interaction Humain-Machine, 2023

2022
Tangibilité et engagement dans un comportement environnemental : Vers une étude longitudinale: Tangibility and Engagement in Environmental Behavior: Toward a Longitudinal Study.
Proceedings of the IHM '22: Proceedings of the 33rd Conference on l'Interaction Humain-Machine: Adjunct, 2022

Choosing a Questionnaire Measuring Connectedness to Nature for Human-Computer Interaction User Studies: Choisir un questionnaire mesurant le rapport à la nature pour des études utilisateur en Interaction Humain-Machine.
Proceedings of the IHM '22: Proceedings of the 33rd Conference on l'Interaction Humain-Machine, 2022

2021
Exploring Axisymmetric Shape-Change's Purposes and Allure for Ambient Display: 16 Potential Use Cases and a Two-Month Preliminary Study on Daily Notifications.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

2019
CairnFORM: a Shape-Changing Ring Chart Notifying Renewable Energy Availability in Peripheral Locations.
Proceedings of the Thirteenth International Conference on Tangible, 2019

2018
Designing an Expandable Illuminated Ring to Build an Actuated Ring Chart.
Proceedings of the Twelfth International Conference on Tangible, 2018

Classifying tangible user interfaces with cladistics: criteria and forms for a collaborative inventory.
Proceedings of the 30th Conference on l'Interaction Homme-Machine, 2018

2017
CAIRNS: an ambient tangible interface for shifting energy demand at work.
Proceedings of the 29th Conference on l'Interaction Homme-Machine, 2017

2016
An analysis of persuasive technologies for energy demand side management.
Proceedings of the Actes de la 28ième conférence francophone sur l'Interaction Homme-Machine, 2016

Persuasive interactive systems in public and collective spaces: what role for tangible interfaces ?
Proceedings of the Actes de la 28ième conférence francophone sur l'Interaction Homme-Machine, 2016

2015
GigaTON: an extensive publicly searchable database providing a new reference transcriptome in the pacific oyster Crassostrea gigas.
BMC Bioinform., 2015

2012
Tangible user interfaces for physically-based deformation: design principles and first prototype.
Vis. Comput., 2012

2011
Casier: structures for composing tangibles and complementary interactors for use across diverse systems.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

2010
Tangible Interaction in Mixed Reality Systems.
Proceedings of the Engineering of Mixed Reality Systems, 2010

ArcheoTUI - Driving virtual reassemblies with tangible 3D interaction.
ACM Journal on Computing and Cultural Heritage, 2010

The activation of modality in virtual objects assembly.
J. Multimodal User Interfaces, 2010

Pointage bi-manuel avec le CubTile dans un espace 2D de type focus+contexte.
Proceedings of the Conference Internationale Francophone sur I'Interaction Homme-Machine, 2010

2009
Interaction Tangible sur Table Interactive : application aux géosciences. (Tangible interaction on tabletops : applied in geoscience).
PhD thesis, 2009

2008
ArcheoTUI - tangible interaction with foot pedal declutching for the virtual reassembly of fractured archeological objects.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

GeoTUI: a tangible user interface for geoscience.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008

Démonstration: ArcheoTUI.
Proceedings of the 20th international conference on Association Francophone d'Interaction Homme-Machine, 2008

2007
ArcheoTUI - A Tangible User Interface for the Virtual Reassembly of Fractured Archeological Objects.
Proceedings of the 8th International Symposium on Virtual Reality, 2007

Etude d'interacteurs pour la sélection d'une ligne de coupe depuis une carte.
Proceedings of the 19th Conference on l'Interaction Homme-Machine, 2007


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