Patrick Reuter

Affiliations:
  • University of Bordeaux 1, LABRI, France


According to our database1, Patrick Reuter authored at least 39 papers between 2001 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2023
ImmersiveIML - Immersive interactive machine learning for 3D point cloud classification: the neural network at your fingertips.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

2019
Wedge Cameras for Minimally Invasive Archaeology.
ACM Journal on Computing and Cultural Heritage, 2019

2018
Web System for Visualization of Weather Data of the Hydrometeorological Network of Tungurahua, Ecuador.
Proceedings of the Advances in Visual Computing - 13th International Symposium, 2018

Teaching Spatial Augmented Reality: a Practical Assignment for Large Audiences.
Proceedings of the 39th Annual Conference of the European Association for Computer Graphics, 2018

2017
Code the globe: interactive content for spherical multi-touch displays with simple webpages.
Proceedings of the 6th ACM International Symposium on Pervasive Displays, 2017

2016
EgoSAR: Towards a Personalized Spatial Augmented Reality Experience in Multi-user Environments.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

2015
Parabolic-cylindrical moving least squares surfaces.
Comput. Graph., 2015

2014
The Revealing Flashlight: Interactive Spatial Augmented Reality for Detail Exploration of Cultural Heritage Artifacts.
ACM Journal on Computing and Cultural Heritage, 2014

2013
Screen-space curvature for production-quality rendering and compositing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

La Lampe torche magique: Une interface tangible pour l'inspection géométrique d'objets en réalité augmentée spatiale.
Proceedings of the 25th IEME conference francophone on l'Interaction Homme-Machine, 2013

2012
Tangible user interfaces for physically-based deformation: design principles and first prototype.
Vis. Comput., 2012

Growing Least Squares for the Analysis of Manifolds in Scale-Space.
Comput. Graph. Forum, 2012

Surface Relief Analysis for Illustrative Shading.
Comput. Graph. Forum, 2012

2011
Semi-automatic 3D Acquisition and Reassembly of Cultural Heritage: The SeARCH Project.
ERCIM News, 2011

2010
Tangible Interaction in Mixed Reality Systems.
Proceedings of the Engineering of Mixed Reality Systems, 2010

ArcheoTUI - Driving virtual reassemblies with tangible 3D interaction.
ACM Journal on Computing and Cultural Heritage, 2010

The activation of modality in virtual objects assembly.
J. Multimodal User Interfaces, 2010

Semi-Automatic Geometry-Driven Reassembly of Fractured Archeological Objects.
Proceedings of the 11th International Symposium on Virtual Reality, 2010

2008
ArcheoTUI - tangible interaction with foot pedal declutching for the virtual reassembly of fractured archeological objects.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

Efficient streaming of 3D scenes with complex geometry and complex lighting.
Proceedings of the Proceeding of the 13th International Conference on 3D Web Technology, 2008

GeoTUI: a tangible user interface for geoscience.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008

Démonstration: ArcheoTUI.
Proceedings of the 20th international conference on Association Francophone d'Interaction Homme-Machine, 2008

2007
ArcheoTUI - A Tangible User Interface for the Virtual Reassembly of Fractured Archeological Objects.
Proceedings of the 8th International Symposium on Virtual Reality, 2007

2006
Reconstructing multi-scale variational partition of unity implicit surfaces with attributes.
Graph. Model., 2006

2005
An Improved Adjacency Data Structure for Fast Triangle Stripping.
J. Graph. Tools, 2005

WiKo - Eine integrierte Wissens- und Kooperations-Plattform (WiKo - An Integrated Knowledge and Cooperation Platform).
i-com, 2005

Anisotropic Sampling for Differential Point Rendering of Implicit Surfaces.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005

Surface Reconstruction with Enriched Reproducing Kernel Particle Approximation.
Proceedings of the 2nd Symposium on Point Based Graphics, 2005

Visualization of Point-Based Surfaces with Locally Reconstructed Subdivision Surfaces.
Proceedings of the 2005 International Conference on Shape Modeling and Applications (SMI 2005), 2005

Surfel Stripping.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

Scalar Tagged PN Triangles.
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005

2004
The CAT for efficient 2D and 3D interaction as an alternative to mouse adaptations.
ACM Trans. Graph., 2004

Efficient Reconstruction of Large Scattered Geometric Datasets using the Partition of Unity and Radial Basis Functions.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

Interactive Solid Texturing using Point-based Multiresolution Representations.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

Multi-Scale Reconstruction of Implicit Surfaces with Attributes from Large Unorganized Point Sets.
Proceedings of the 2004 International Conference on Shape Modeling and Applications (SMI 2004), 2004

2003
Reconstruction and Rendering of Implicit Surfaces from Large Unorganized Point Sets.
PhD thesis, 2003

The CAT for efficient 2D and 3D interaction as an alternative to mouse adaptations.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2003

Point-based modelling and rendering using radial basis functions.
Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, 2003

2001
Reality: An Interactive Reconstructiuon Tool of 3D Objects from Photographs.
Proceedings of the 6th International Fall Workshop on Vision, Modeling, and Visualization, 2001


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