Stéphanie Fleck

Orcid: 0000-0002-5345-3084

According to our database1, Stéphanie Fleck authored at least 22 papers between 2013 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Links

On csauthors.net:

Bibliography

2023
Long-term kinesthetic motor imagery practice with a BCI: Impacts on user experience, motor cortex oscillations and BCI performances.
Comput. Hum. Behav., September, 2023

Multisensory neurofeedback design for KMI embodiment.
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences Workshops, 2023

EEG Modulations Induced by a Visual and Vibrotactile Stimulation.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2023

Embodying emotional presence through a tangible interface in a hybrid collaborative learning situation: state of the art.
Proceedings of the Adjunct Proceedings of the 34th Conference on l'Interaction Humain-Machine, 2023

2021
Le TanISe : Une interface utilisateur tangible pour soutenir l'apprentissage de l'autorégulation en contexte scolaire ?: TanISe: A Tangible User Interface to Support Self-Regulation Learning in a School Context?
Proceedings of the IHM '21 - 32e Conférence Francophone sur l'Interaction Homme-Machine, Virtual Event, France, April 13 - 16, 2021, 2021

2020
Learning How to Generate Kinesthetic Motor Imagery Using a BCI-based Learning Environment: a Comparative Study Based on Guided or Trial-and-Error Approaches.
Proceedings of the 2020 IEEE International Conference on Systems, Man, and Cybernetics, 2020

PrisMe: a Tangible User Interface for Work Group Regulation. Preliminary User Experience Study.
Proceedings of the 4th European Tangible Interaction Studio, 2020

2019
CARDS: A Mixed-Reality System for Collaborative Learning at School.
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, 2019

2018
Could a tangible interface help a child to weigh his/her opinion on usability?
Proceedings of the 30th Conference on l'Interaction Homme-Machine, 2018

Designing HCI for education: cultural probes interest to better know the teacher-user.
Proceedings of the 30th Conference on l'Interaction Homme-Machine, 2018

Classifying tangible user interfaces with cladistics: criteria and forms for a collaborative inventory.
Proceedings of the 30th Conference on l'Interaction Homme-Machine, 2018

"Teegi's so cute!": assessing the pedagogical potential of an interactive tangible interface for schoolchildren.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
Teegi, he's so cute: example of pedagogical potential testing of an interactive tangible interface for children at school.
Proceedings of the 29th Conference on l'Interaction Homme-Machine, 2017

HOBIT: Hybrid Optical Bench for Innovative Teaching.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Scientific Outreach with Teegi, a Tangible EEG Interface to Talk about Neurotechnologies.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Making Tangible the Intangible: Hybridization of the Real and the Virtual to Enhance Learning of Abstract Phenomena.
Frontiers ICT, 2016

2015
"I, here's what I want you to make me!" (Lucie, age 9): participative design for the utilisability of tangible markers in school context.
Proceedings of the 27th Conference on l'Interaction Homme-Machine, 2015

15 minutes of video game for the treatment of dyslexia.
Proceedings of the 27th Conference on l'Interaction Homme-Machine, 2015

Marker-based augmented reality: instructional-design to improve children interactions with astronomical concepts.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

2014
Teegi: tangible EEG interface.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

[Poster] AIBLE: An inquiry-based augmented reality environment for teaching astronomical phenomena.
Proceedings of the 2014 IEEE International Symposium on Mixed and Augmented Reality, 2014

2013
An Augmented Reality Environment for Astronomy Learning in Elementary Grades: An Exploratory Study.
Proceedings of the 25th IEME conference francophone on l'Interaction Homme-Machine, 2013


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