Nadine Couture

Orcid: 0000-0001-7959-5227

Affiliations:
  • ESTIA, LaBRI, Bidart, France


According to our database1, Nadine Couture authored at least 58 papers between 1992 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2023
ImmersiveIML - Immersive interactive machine learning for 3D point cloud classification: the neural network at your fingertips.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Exploration of Physiological Arousal in Divergent and Convergent Thinking using 2D screen and VR Sketching Tools.
Proceedings of the 11th International Conference on Affective Computing and Intelligent Interaction, 2023

2022
Is virtual reality the solution? A comparison between 3D and 2D creative sketching tools in the early design process.
Frontiers Virtual Real., 2022

A heuristic design grid for past and future uses of Token+Constraint systems.
Proceedings of the Short Paper Proceedings of the 5th European Tangible Interaction Studio, 2022

Tangible Interaction and Embodied Cognition challenged by remote control issues.
Proceedings of the Short Paper Proceedings of the 5th European Tangible Interaction Studio, 2022

Workshop on Tangible xAI.
Proceedings of the Short Paper Proceedings of the 5th European Tangible Interaction Studio, 2022

2021
An Approach to Develop Mobile Proxemic Applications.
J. Data Intell., 2021

2020
Build Your Own Hercules: Helping Visitors Personalize their Museum Experience.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Designing Tangible Tools for the Creation of Personalized Visits by Museum Professionals.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Mobile proxemic application development for smart environments.
Proceedings of the MoMM '20: The 18th International Conference on Advances in Mobile Computing and Multimedia, Chiang Mai, Thailand, November 30, 2020

Modélisation graphique des environnements proxémiques basée sur un DSL.
Proceedings of the Actes du XXXVIIIème Congrès INFORSID, Dijon, France, June 2-4, 2020., 2020

Proxemic Environments: A Framework for Developing Mobile Applications based on Proxemic Interactions.
Proceedings of the 2020 Federated Conference on Computer Science and Information Systems, 2020

Guiding visitors in museums with calm interactions.
Proceedings of the 4th European Tangible Interaction Studio, 2020

Proxemic Environments Modelling based on a Graphical Domain-Specific Language.
Proceedings of the 17th IEEE/ACS International Conference on Computer Systems and Applications, 2020

2019
CairnFORM: a Shape-Changing Ring Chart Notifying Renewable Energy Availability in Peripheral Locations.
Proceedings of the Thirteenth International Conference on Tangible, 2019

Automatic Recognition of Soundpainting for the Generation of Electronic Music Sounds.
Proceedings of the 19th International Conference on New Interfaces for Musical Expression, 2019

A study on the simultaneous consideration of two modalities for the recognition of SoundPainting gestures.
Proceedings of the 31st Conference on l'Interaction Homme-Machine: 30 ans d'interaction au sommet, 2019

2018
Internet of Tangible Things (IoTT): Challenges and Opportunities for Tangible Interaction with IoT.
Informatics, 2018

Designing an Expandable Illuminated Ring to Build an Actuated Ring Chart.
Proceedings of the Twelfth International Conference on Tangible, 2018

Internet of Tangibles: Exploring the Interaction-Attention Continuum.
Proceedings of the Twelfth International Conference on Tangible, 2018

Designing the Interaction with the Internet of Tangible Things: A Card Set.
Proceedings of the Twelfth International Conference on Tangible, 2018

Proxemics for first aid to unconscious injured person.
Proceedings of the 30th Conference on l'Interaction Homme-Machine, 2018

Classifying tangible user interfaces with cladistics: criteria and forms for a collaborative inventory.
Proceedings of the 30th Conference on l'Interaction Homme-Machine, 2018

Teaching Spatial Augmented Reality: a Practical Assignment for Large Audiences.
Proceedings of the 39th Annual Conference of the European Association for Computer Graphics, 2018

Internet of Tangible Things: Workshop on Tangible Interaction with the Internet of Things.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
CAIRNS: an ambient tangible interface for shifting energy demand at work.
Proceedings of the 29th Conference on l'Interaction Homme-Machine, 2017

2016
An analysis of persuasive technologies for energy demand side management.
Proceedings of the Actes de la 28ième conférence francophone sur l'Interaction Homme-Machine, 2016

Persuasive interactive systems in public and collective spaces: what role for tangible interfaces ?
Proceedings of the Actes de la 28ième conférence francophone sur l'Interaction Homme-Machine, 2016

The aircraft of the future: towards the tangible cockpit.
Proceedings of the International Conference on Human-Computer Interaction in Aerospace, 2016

2015
The multisensory interactive window: immersive experiences for the elderly.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

2014
The Revealing Flashlight: Interactive Spatial Augmented Reality for Detail Exploration of Cultural Heritage Artifacts.
ACM Journal on Computing and Cultural Heritage, 2014

Integrating augmented reality to enhance expression, interaction & collaboration in live performances: A ballet dance case study.
Proceedings of the 2014 IEEE International Symposium on Mixed and Augmented Reality, 2014

2013
Towards bi-manual 3D painting: generating virtual shapes with hands.
Proceedings of the 1st Symposium on Spatial User Interaction, 2013

La Lampe torche magique: Une interface tangible pour l'inspection géométrique d'objets en réalité augmentée spatiale.
Proceedings of the 25th IEME conference francophone on l'Interaction Homme-Machine, 2013

2012
Tangible user interfaces for physically-based deformation: design principles and first prototype.
Vis. Comput., 2012

Erfinderworkshops, TANGINT/FR, CogITo.
i-com, 2012

Movement to emotions to music: using whole body emotional expression as an interaction for electronic music generation.
Proceedings of the 12th International Conference on New Interfaces for Musical Expression, 2012

2011
Semi-automatic 3D Acquisition and Reassembly of Cultural Heritage: The SeARCH Project.
ERCIM News, 2011

2010
Tangible Interaction in Mixed Reality Systems.
Proceedings of the Engineering of Mixed Reality Systems, 2010

ArcheoTUI - Driving virtual reassemblies with tangible 3D interaction.
ACM Journal on Computing and Cultural Heritage, 2010

The activation of modality in virtual objects assembly.
J. Multimodal User Interfaces, 2010

A DSML for mobile phone applications testing.
Proceedings of the DSM@SPLASH 2010: Proceedings of the 10th Workshop on Domain-Specific Modeling, 2010

Reconnaissance d'Emotions: un point de vue interaction multimodale.
Proceedings of the Conference Internationale Francophone sur I'Interaction Homme-Machine, 2010

Etude du comportement et des émotions dans un contexte de multisollicitations: approche exploratoire avec la Plateforme d'Evaluation, de prototypage et de teSts d'usageS (<i>PEPSS</i>).
Proceedings of the Ergonomie et Informatique Avancee Conference, 2010

eMotion: un outil pour personnaliser la reconnaissance d'émotions.
Proceedings of the Ergonomie et Informatique Avancee Conference, 2010

Interaction Tangible, de l'incarnation physique des données vers l'interaction avec tout le corps.
, 2010

2009
Expressive virtual modalities for augmenting the perception of affective movements.
Proceedings of the International Workshop on Affective-Aware Virtual Agents and Social Robots, 2009

Augmenting a Ballet Dance Show Using the Dancer's Emotion: Conducting Joint Research in Dance and Computer Science.
Proceedings of the Arts and Technology - First International Conference, 2009

Engineering affective computing: A unifying software architecture.
Proceedings of the Affective Computing and Intelligent Interaction, 2009

2008
ArcheoTUI - tangible interaction with foot pedal declutching for the virtual reassembly of fractured archeological objects.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

GeoTUI: a tangible user interface for geoscience.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008

Démonstration: ArcheoTUI.
Proceedings of the 20th international conference on Association Francophone d'Interaction Homme-Machine, 2008

2007
Emotion capture based on body postures and movements
CoRR, 2007

ArcheoTUI - A Tangible User Interface for the Virtual Reassembly of Fractured Archeological Objects.
Proceedings of the 8th International Symposium on Virtual Reality, 2007

Etude d'interacteurs pour la sélection d'une ligne de coupe depuis une carte.
Proceedings of the 19th Conference on l'Interaction Homme-Machine, 2007

1998
Computation and images in combinatorics.
Proceedings of the Computer-Human Interaction in Symbolic Computation, 1998

1993
CalICo, a visual tool for combinatorial mathematics.
Proceedings of the 1993 IEEE Workshop on Visual Languages, 1993

1992
CalICo: Software for Combinatorics.
Proceedings of the Computational Support for Discrete Mathematics, 1992


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