Brygg Ullmer

Orcid: 0000-0003-0925-2303

According to our database1, Brygg Ullmer authored at least 47 papers between 1997 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Variations on a Hexagon: Iterative Design of Interactive Cyberphysical Tokens and Constraints.
Proceedings of the Eighteenth International Conference on Tangible, 2024

MorphMatrix: A Toolkit Facilitating Shape-Changing Interface Design.
Proceedings of the Eighteenth International Conference on Tangible, 2024

Generative AI syntheses of platform, content, visuals, and kinetics for cyberphysical computationally-mediated posters and broader applications.
Proceedings of the Companion Proceedings of the 29th International Conference on Intelligent User Interfaces, 2024

2022
Toward tangibles and display-rich interfaces for co-located and distributed genomics collaborations.
Pers. Ubiquitous Comput., 2022

A heuristic design grid for past and future uses of Token+Constraint systems.
Proceedings of the Short Paper Proceedings of the 5th European Tangible Interaction Studio, 2022

Weaving Fire into Form: Aspirations for Tangible and Embodied Interaction
ACM Books 44, ACM, ISBN: 978-1-4503-9769-8, 2022

2021
Empirically Evaluating the Effects of Perceptual Information Channels on the Size Perception of Tangibles in Near-Field Virtual Reality.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

2019
Envisioning tangibles and display-rich interfaces for co-located and distributed genomics collaborations.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019

2018
Hard and Soft Tangibles: Mixing Multi-touch and Tangible Interaction in Scientific Poster Scenarios.
Proceedings of the Twelfth International Conference on Tangible, 2018

An 1834 Mediterranean Garden in Berlin: Engaged from 2004, 2018, 2032, and 2202.
Proceedings of the 7th ACM International Symposium on Pervasive Displays, 2018

A Smartphone-Based Tangible Interaction Approach for Landscape Visualization.
Proceedings of the 7th ACM International Symposium on Pervasive Displays, 2018

2017
Framing fraught topics through tangible multi-display engagement with live news.
Proceedings of the 6th ACM International Symposium on Pervasive Displays, 2017

Spatial audio approaches for embedded sound art installations with loudspeaker line arrays.
Proceedings of the 17th International Conference on New Interfaces for Musical Expression, 2017

2014
Exploring the design space of gestural interaction with active tokens through user-defined gestures.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
From big data to insights: opportunities and challenges for TEI in genomics.
Proceedings of the Seventh International Conference on Tangible, 2013

Toward rapid and iterative development of tangible, collaborative, distributed user interfaces.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2013

2012
Entangling space, form, light, time, computational STEAM, and cultural artifacts.
Interactions, 2012

2011
Casier: structures for composing tangibles and complementary interactors for use across diverse systems.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

2010
Evolving Time Surfaces in a Virtual Stirred Tank.
J. WSCG, 2010

Cartouche: conventions for tangibles bridging diverse interactive systems.
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010

GRENDL: grid enabled distribution and control for Laptop Orchestras.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

2009
Decoupling interaction hardware design using libraries of reusable electronics.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

2008
The Hacking Tradition.
IEEE Pervasive Comput., 2008

Advances in Tangible Interaction and Ubiquitous Virtual Reality.
IEEE Pervasive Comput., 2008

Contact-sensitive artefacts: implementing tangible interfaces through force-torque sensing.
Int. J. Arts Technol., 2008

Tangible menus and interaction trays: core tangibles for common physical/digital activities.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008

Architecture of a tangible interface for modeling plant cell cycle.
Proceedings of the 15th ACM Mardi Gras conference: From lightweight mash-ups to lambda grids: Understanding the spectrum of distributed computing requirements, applications, tools, infrastructures, interoperability, and the incremental adoption of key capabilities, Baton Rouge, Louisiana, USA, January 29, 2008

2007
Tangible user interfaces in context and theory.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
Distributed and collaborative visualization of large data sets using high-speed networks.
Future Gener. Comput. Syst., 2006

The state of tangible interfaces: projects, studies, and open issues.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
Token+constraint systems for tangible interaction with digital information.
ACM Trans. Comput. Hum. Interact., 2005

Progressive Retrieval and Hierarchical Visualization of Large Remote Data.
Scalable Comput. Pract. Exp., 2005

The Grid Application Toolkit: Toward Generic and Easy Application Programming Interfaces for the Grid.
Proc. IEEE, 2005

2004
Tagaboo: a collaborative children's game based upon wearable RFID technology.
Pers. Ubiquitous Comput., 2004

Tangible interfaces in perspective.
Pers. Ubiquitous Comput., 2004

2003
Tangible Query Interfaces: Physically Constrained Tokens for Manipulating Database Queries.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

2001
Strata/ICC: physical models as computational interfaces.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

DataTiles: a modular platform for mixed physical and graphical interactions.
Proceedings of the CHI 2001 Conference on Human Factors in Computing Systems, Seattle, WA, USA, March 31, 2001

2000
Emerging frameworks for tangible user interfaces.
IBM Syst. J., 2000

1999
Emancipated Pixels: Real-World Graphics in the Luminous Room.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

mediaBlocks: tangible interfaces for online media.
Proceedings of the CHI '99 Extended Abstracts on Human Factors in Computing Systems, 1999

1998
mediaBlocks: Physical Containers, Transports, and Controls for Online Media.
Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques, 1998

Ambient Displays: Turning Architectural Space into an Interface between People and Digital Information.
Proceedings of the Cooperative Buildings, 1998

ambientROOM: integrating ambient media with architectural space.
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998

1997
The MetaDESK: Models and Prototypes for Tangible User Interfaces.
Proceedings of the 10th Annual ACM Symposium on User Interface Software and Technology, 1997

3wish: Distributed [incr Tcl] Extensions for Physical-World Interfaces.
Proceedings of the Fifth Annual Tcl/Tk Workshop 1997, 1997

Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms.
Proceedings of the Human Factors in Computing Systems, 1997


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