Hansrudi Noser

According to our database1, Hansrudi Noser
  • authored at least 25 papers between 1994 and 2011.
  • has a "Dijkstra number"2 of four.



In proceedings 
PhD thesis 


On csauthors.net:


A Method for Computing General Sacroiliac Screw Corridors Based on CT Scans of the Pelvis.
J. Digital Imaging, 2011

Typical Accuracy and Quality Control of a Process for Creating CT-Based Virtual Bone Models.
J. Digital Imaging, 2011

A Method for Assessing 3D Shape Variations of Fuzzy Regions and its Application on Human Bony Orbits.
J. Digital Imaging, 2010

A CT Database for Research, Development and Education: Concept and Potential.
J. Digital Imaging, 2007

Distributed Virtual Reality Environments Based on Rewriting Systems.
IEEE Trans. Vis. Comput. Graph., 2003

Application Scenarios for Scientific Visualization and Virtual Reality Using a CAVE Infrastructure.
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003

Automatic path searching for interactive navigation support within virtual medical 3D objects.
Proceedings of the CARS 2003. Computer Assisted Radiology and Surgery. Proceedings of the 17th International Congress and Exhibition, 2003

Lworld: An Animation System Based on Rewriting.
Proceedings of the 10th Pacific Conference on Computer Graphics and Applications (PG 2002), 2002

Physics-Enhanced L-Systems.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001

Integration of optimization by genetic algorithms into an L-system-based animation system.
Proceedings of the Fourteenth Conference on Computer Animation, 2001

Sicherheit von E-Business-Anwendungen - Struktur und Quantifizierung.
Wirtschaftsinformatik, 2000

Dynamic 3D Visualization of Database-Defined Tree Structures on the WWW by Using Rewriting Systems.
Proceedings of the Second International Workshop on Advance Issues of E-Commerce and Web-Based Information Systems (WECWIS 2000), 2000

Generic 3D Ball Animation Model for Networked Interactive VR Environments.
Proceedings of the Virtual Worlds, Second International Conference, 2000

On Engineering Design Generation with XML-based Knowledge-Enhanced Grammars.
Proceedings of the From Knowledge Intensive CAD to Knowledge Intensive Engineering, 2000

A Rule-Based Interactive Behavioral Animation System for Humanoids.
IEEE Trans. Vis. Comput. Graph., 1999

Anyone for Tennis?
Presence, 1999

Towards Autonomous, Perceptive, and Intelligent Virtual Actors.
Artificial Intelligence Today, 1999

Sensor-based synthetic actors in a tennis game simulation.
The Visual Computer, 1998

Virtual Human Representation and Communication in VLNet.
IEEE Computer Graphics and Applications, 1997

Autonomous Virtual Actors Based on Virtual Sensors.
Proceedings of the Creating Personalities for Synthetic Actors, 1997

Sensor Based Synthetic Actors in a Tennis Game Simulation.
Computer Graphics International, 1997

The Animation of Autonomous Actors Based on Production Rules.
Proceedings of the Computer Animation 1996, 1996

Synthetic Vision and Audition for Digital Actors.
Comput. Graph. Forum, 1995

Navigation for digital actors based on synthetic vision, memory, and learning.
Computers & Graphics, 1995

Automatic derivation of curved human walking trajectories from synthetic vision.
Proceedings of the Computer Animation 1994, 1994