Zhiyong Huang

Affiliations:
  • Institute for Infocomm Research, Singapore


According to our database1, Zhiyong Huang authored at least 39 papers between 1994 and 2017.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2017
A learning-based approach for automatic image and video colorization.
CoRR, 2017

2016
Simulation of a Tele-operated Task under Human-Robot Shared Control.
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016

Tracking Human Gestures under Field-of-View Constraints.
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016

2015
Needs and attitudes of Singaporeans towards home service robots: a multi-generational perspective.
Univers. Access Inf. Soc., 2015

Methodological Issues in Scenario-Based Evaluation of Human-Robot Interaction.
Int. J. Soc. Robotics, 2015

2014
Gesture-based attention direction for a telepresence robot: Design and experimental study.
Proceedings of the 2014 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2014

2013
gHull: A GPU algorithm for 3D convex hull.
ACM Trans. Math. Softw., 2013

Flip-flop: convex hull construction via star-shaped polyhedron in 3D.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013

A User Study for an Attention-Directed Robot for Telepresence.
Proceedings of the Inclusive Society: Health and Wellbeing in the Community, and Care at Home, 2013

2012
Modular IK: a Robust Inverse Kinematic Algorithm for Gesture Imitation in an Upper-Body Humanoid Robot.
Int. J. Humanoid Robotics, 2012

An Immersive VR System for Sports Education.
IEICE Trans. Inf. Syst., 2012

Face replacement in video from a single image.
Proceedings of the SIGGRAPH Asia 2012 Poster Proceedings, Singapore, Singapore, November 28, 2012

Ungrounded haptic rendering device for torque simulation in virtual tennis.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Towards more engaging telepresence by face tracking.
Proceedings of the Workshop at SIGGRAPH Asia, 2012

Image colorization using similar images.
Proceedings of the 20th ACM Multimedia Conference, MM '12, Nara, Japan, October 29, 2012

2011
A mixed reality system for virtual glasses try-on.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

Fast and automatic 3D full head synthesis using iPhone.
Proceedings of the SIGGRAPH Asia 2011 Sketches, Hong Kong, December 12-15, 2011, 2011

Variable frequency 60-<i>g</i> haptic renderer for virtual tennis simulation.
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011

Ungrounded handheld device for simulating high-forces of ball impacts in virtual tennis.
Proceedings of the SIGGRAPH Asia 2011 Emerging Technologies, 2011

gHull: a three-dimensional convex hull algorithm for graphics hardware.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

2010
Editorial Issue VRCAI'08.
Comput. Animat. Virtual Worlds, 2010

Pose-invariant 3D face reconstruction from a single image.
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010

Sub-100 grams ungrounded haptics device for 14-<i>g</i> impact simulation.
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010

Singularity-robust modular inverse kinematics for robotic gesture imitation.
Proceedings of the 2010 IEEE International Conference on Robotics and Biomimetics, 2010

2009
Development of a computational cognitive architecture for intelligent virtual character.
Comput. Animat. Virtual Worlds, 2009

Real-time 3D talking head from a synthetic viseme dataset.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

Automatic and real-time 3D face synthesis.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

HVS based histogram adjustment for tone mapping.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Eye HDR: gaze-adaptive system for displaying high-dynamic-range images.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Tennis Space: An Interactive and Immersive Environment for Tennis Simulation.
Proceedings of the Fifth International Conference on Image and Graphics, 2009

2004
An Adaptive Sampling Method for Layered Depth Image.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2001
Decomposing polygon meshes for interactive applications.
Proceedings of the 2001 Symposium on Interactive 3D Graphics, 2001

1997
Autonomous Virtual Actors Based on Virtual Sensors.
Proceedings of the Creating Personalities for Synthetic Actors, 1997

An Animation Interface Designed for Motion Capture.
Proceedings of the Computer Animation 1997, 1997

1995
The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters.
Comput. Graph. Forum, 1995

Consistent Grasping in Virtual Environments based on the Interactive Grasping Automata.
Proceedings of the Virtual Environments '95, 1995

The Making of the Xian Terra-cotta Soldiers.
Proceedings of the Computer Graphics: Developments in Virtual Environments, 1995

A Multi-sensor Approach for Grasping and 3D Interaction.
Proceedings of the Computer Graphics: Developments in Virtual Environments, 1995

1994
Goal-oriented design and correction of articulated figure motion with the TRACK system.
Comput. Graph., 1994


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