Igor S. Pandzic

According to our database1, Igor S. Pandzic authored at least 66 papers between 1995 and 2019.

Collaborative distances:



In proceedings 
PhD thesis 


On csauthors.net:


Learning Local Descriptors by Optimizing the Keypoint-Correspondence Criterion: Applications to Face Matching, Learning From Unlabeled Videos and 3D-Shape Retrieval.
IEEE Trans. Image Processing, 2019

Cross-table linking and brushing: interactive visual analysis of multiple tabular data sets.
The Visual Computer, 2018

Interactive Mixed Brushing: Integrated Text and Visual Based Data Exploration.
Proceedings of Computer Graphics International 2018, 2018

Memory-efficient Global Refinement of Decision-Tree Ensembles and its Application to Face Alignment.
Proceedings of the British Machine Vision Conference 2018, 2018

Learning local descriptors by optimizing the keypoint-correspondence criterion.
Proceedings of the 23rd International Conference on Pattern Recognition, 2016

Fast Rendering of Image Mosaics and ASCII Art.
Comput. Graph. Forum, 2015

Eye pupil localization with an ensemble of randomized trees.
Pattern Recognition, 2014

High-performance face tracking.
Proceedings of the Facial Analysis and Animation 2012, 2012

On creating multimodal virtual humans - real time speech driven facial gesturing.
Multimedia Tools Appl., 2011

Multimodal behavior realization for embodied conversational agents.
Multimedia Tools Appl., 2011

Facial Action Tracking.
Proceedings of the Handbook of Face Recognition, 2nd Edition., 2011

Communicating with multiple users for embodied conversational agents in quiz game context.
IJIIDS, 2010

State of the Art in Example-Based Motion Synthesis for Virtual Characters in Interactive Applications.
Comput. Graph. Forum, 2010

How multiple concurrent users react to a quiz agent attentive to the dynamics of their game participation.
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010), 2010

Toward a multi-culture adaptive virtual tour guide agent with a modular approach.
AI Soc., 2009

The Lessons Learned in Developing Multi-user Attentive Quiz Agents.
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009

RealActor: Character Animation and Multimodal Behavior Realization System.
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009

A Controller-Based Animation System for Synchronizing and Realizing Human-Like Conversational Behaviors.
Proceedings of the Development of Multimodal Interfaces: Active Listening and Synchrony, 2009

Implementing a Multi-user Tour Guide System with an Embodied Conversational Agent.
Proceedings of the Active Media Technology, 5th International Conference, 2009

Integrating embodied conversational agent components with a generic framework.
Multiagent and Grid Systems, 2008

Virtual Humans: From Researcher's Fascination to Mass-Market Technology.
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2008

Towards Natural Head Movement of Autonomous Speaker Agent.
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2008

Towards Realistic Real Time Speech-Driven Facial Animation.
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008

Automatic lip synchronization by speech signal analysis.
Proceedings of the INTERSPEECH 2008, 2008

Towards Facial Gestures Generation by Speech Signal Analysis Using HUGE Architecture.
Proceedings of the Multimodal Signals: Cognitive and Algorithmic Issues, 2008

Towards real-time speech-based facial animation applications built on HUGE architecture.
Proceedings of the International Conference on Auditory-Visual Speech Processing 2008, 2008

The design of a generic framework for integrating ECA components.
Proceedings of the 7th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2008), 2008

An agent based multicultural tour guide system with nonverbal user interface.
J. Multimodal User Interfaces, 2007

A Quiz Game Console Based on a Generic Embodied Conversational Agent Framework.
Proceedings of the Intelligent Virtual Agents, 7th International Conference, 2007

A Script Driven Multimodal Embodied Conversational Agent Based on a Generic Framework.
Proceedings of the Intelligent Virtual Agents, 7th International Conference, 2007

Towards a Multicultural ECA Tour Guide System.
Proceedings of the Intelligent Virtual Agents, 7th International Conference, 2007

3D Visualization on mobile devices.
Telecommunication Systems, 2006

Real-time language independent lip synchronization method using a genetic algorithm.
Signal Processing, 2006

Personalized avatars for mobile entertainment.
Mobile Information Systems, 2006

Automated Gesturing for Virtual Characters: Speech-driven and Text-driven Approaches.
Journal of Multimedia, 2006

Toward a Universal Platform for Integrating Embodied Conversational Agent Components.
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2006

[HUGE]: Universal Architecture for Statistically Based HUman GEsturing.
Proceedings of the Intelligent Virtual Agents, 6th International Conference, 2006

MUVA: a Flexible Visualization Architecture for Multiple Client Platforms.
J. Mobile Multimedia, 2005

LiveMail: personalized avatars for mobile entertainment.
Proceedings of the 3rd International Conference on Mobile Systems, 2005

Automated Gesturing for Embodied Agents.
Proceedings of the New Frontiers in Artificial Intelligence, 2005

A Real-Time Lip SYNC System Using a Genetic Algorithm for Automatic Neural Network Configuration.
Proceedings of the 2005 IEEE International Conference on Multimedia and Expo, 2005

Interactive Visualization of Grid Monitoring Data on Multiple Client Platforms.
Proceedings of the Advances in Grid Computing, 2005

Guest editorial - Networked virtual environments.
IEEE Communications Magazine, 2004

Intelligent Content Production for a Virtual Speaker.
Proceedings of the Intelligent Media Technology for Communicative Intelligence, 2004

Facial motion cloning.
Graphical Models, 2003

Trends in networked collaborative virtual environments.
Computer Communications, 2003

Facial animation framework for the web and mobile platforms.
Proceedings of the Seventh International Conference on 3D Web Technology, 2002

Conversational Virtual Character for the Web.
Proceedings of the Computer Animation 2002, 2002

Life on the Web.
Software Focus, 2001

Simulating Virtual Humans in Networked Virtual Environments.
Presence, 2001

Nonverbal communication interface for collaborative virtual environments.
Virtual Reality, 1999

User evaluation: Synthetic talking faces for interactive services.
The Visual Computer, 1999

Anyone for Tennis?
Presence, 1999

Subjective evaluation of animated talking faces.
Proceedings of the Third IEEE Workshop on Multimedia Signal Processing, 1999

Autonomous Actors in Networked Collaborative Virtual Environments.
Proceedings of the 1998 MultiMedia Modeling (MMM '98), 1998

Facial Deformations for MPEG-4.
Proceedings of the Computer Animation 1998, 1998

MPEG-4: Audio/video and synthetic graphics/audio for mixed media.
Sig. Proc.: Image Comm., 1997

Virtual Life Network: a Body-Centered Networked Virtual Environment.
Presence, 1997

The making of the Xian terra-cotta soldiers.
Digital Creativity, 1997

Sharing VLNET worlds on the Web.
Computer Networks and ISBN Systems, 1997

A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments.
Comput. Graph. Forum, 1997

Virtual Human Representation and Communication in VLNet.
IEEE Computer Graphics and Applications, 1997

A versatile navigation interface for virtual humans in collaborative virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1997

A dead-reckoning algorithm for virtual human figures.
Proceedings of the 1997 Virtual Reality Annual International Symposium, 1997

Synthetic and hybrid imaging in the HUMANOID and VIDAS projects.
Proceedings of the Proceedings 1996 International Conference on Image Processing, 1996

The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters.
Comput. Graph. Forum, 1995