Heiko Friedrich

According to our database1, Heiko Friedrich authored at least 16 papers between 2004 and 2017.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2017
Agreements in a Decentralized Linked Data Based Messaging System.
Proceedings of the Workshop on Decentralizing the Semantic Web 2017 co-located with 16th International Semantic Web Conference (ISWC 2017), 2017

2016
Web of Needs: A Process Overview.
Proceedings of the Joint Proceedings of the Posters and Demos Track of the 12th International Conference on Semantic Systems, 2016

Integrating matching services into the Web of Needs.
Proceedings of the Joint Proceedings of the Posters and Demos Track of the 12th International Conference on Semantic Systems, 2016

2013
GPU ray tracing.
Commun. ACM, 2013

2012
Ray tracing techniques for computer games and isosurface visualization.
PhD thesis, 2012

2010
OptiX: a general purpose ray tracing engine.
ACM Trans. Graph., 2010

2009
Spatial splits in bounding volume hierarchies.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2009, 2009

2008
Efficient CPU-based Volume Ray Tracing Techniques.
Comput. Graph. Forum, 2008

2007
Interactive Isosurface Ray Tracing of Time-Varying Tetrahedral Volumes.
IEEE Trans. Vis. Comput. Graph., 2007

Interactive Iso-Surface Ray Tracing of Massive Volumetric Data Sets.
Proceedings of the 7th Eurographics Symposium on Parallel Graphics and Visualization, 2007

2006
Interactive ray tracing of skinned animations.
Vis. Comput., 2006

Ray Tracing Animated Scenes using Motion Decomposition.
Comput. Graph. Forum, 2006

Exploring the use of ray tracing for future games.
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, 2006

Interactive Volume Rendering with Ray Tracing.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

2005
Faster Isosurface Ray Tracing Using Implicit KD-Trees.
IEEE Trans. Vis. Comput. Graph., 2005

2004
Fast and Accurate Ray-Voxel Intersection Techniques for Iso-Surface Ray Tracing.
Proceedings of the 9th International Fall Workshop on Vision, Modeling, and Visualization, 2004


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