Hans-Peter Seidel

According to our database1, Hans-Peter Seidel authored at least 710 papers between 1988 and 2018.

Collaborative distances:

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

Homepages:

On csauthors.net:

Bibliography

2018
Perceptual Real-Time 2D-to-3D Conversion Using Cue Fusion.
IEEE Trans. Vis. Comput. Graph., 2018

MonoPerfCap: Human Performance Capture From Monocular Video.
ACM Trans. Graph., 2018

Laplacian kernel splatting for efficient depth-of-field and motion blur synthesis or reconstruction.
ACM Trans. Graph., 2018

End-to-end Sampling Patterns.
CoRR, 2018

An intuitive control space for material appearance.
CoRR, 2018

Layered Fields for Natural Tessellations on Surfaces.
CoRR, 2018

Mo2Cap2: Real-time Mobile 3D Motion Capture with a Cap-mounted Fisheye Camera.
CoRR, 2018

2017
Message from the Editors-in-Chief.
Visual Informatics, 2017

Expressive Single Scattering for Light Shaft Stylization.
IEEE Trans. Vis. Comput. Graph., 2017

VNect: real-time 3D human pose estimation with a single RGB camera.
ACM Trans. Graph., 2017

Design and volume optimization of space structures.
ACM Trans. Graph., 2017

Saccade landing position prediction for gaze-contingent rendering.
ACM Trans. Graph., 2017

MonoPerfCap: Human Performance Capture from Monocular Video.
CoRR, 2017

EgoCap: Egocentric Marker-less Motion Capture with Two Fisheye Cameras (Extended Abstract).
CoRR, 2017

VNect: Real-time 3D Human Pose Estimation with a Single RGB Camera.
CoRR, 2017

Towards a quality metric for dense light fields.
CoRR, 2017

A GPU-Adapted Structure for Unstructured Grids.
Comput. Graph. Forum, 2017

Stream Line-Based Pattern Search in Flows.
Comput. Graph. Forum, 2017

Practical Capture and Reproduction of Phosphorescent Appearance.
Comput. Graph. Forum, 2017

Deep Shading: Convolutional Neural Networks for Screen Space Shading.
Comput. Graph. Forum, 2017

Minimal Warping: Planning Incremental Novel-view Synthesis.
Comput. Graph. Forum, 2017

Hierarchical Bucket Queuing for Fine-Grained Priority Scheduling on the GPU.
Comput. Graph. Forum, 2017

ShapeGenetics: Using Genetic Algorithms for Procedural Modeling.
Comput. Graph. Forum, 2017

Globally homogeneous, locally adaptive sparse matrix-vector multiplication on the GPU.
Proceedings of the International Conference on Supercomputing, 2017

Dynamic scheduling for efficient hierarchical sparse matrix operations on the GPU.
Proceedings of the International Conference on Supercomputing, 2017

Sparse matrix assembly on the GPU through multiplication patterns.
Proceedings of the 2017 IEEE High Performance Extreme Computing Conference, 2017

Towards a Quality Metric for Dense Light Fields.
Proceedings of the 2017 IEEE Conference on Computer Vision and Pattern Recognition, 2017

2016
Multi-field Pattern Matching based on Sparse Feature Sampling.
IEEE Trans. Vis. Comput. Graph., 2016

Emulating displays with continuously varying frame rates.
ACM Trans. Graph., 2016

EgoCap: egocentric marker-less motion capture with two fisheye cameras.
ACM Trans. Graph., 2016

GazeStereo3D: seamless disparity manipulations.
ACM Trans. Graph., 2016

Motion parallax in stereo 3D: model and applications.
ACM Trans. Graph., 2016

An intuitive control space for material appearance.
ACM Trans. Graph., 2016

Representing and scheduling procedural generation using operator graphs.
ACM Trans. Graph., 2016

Model-based Outdoor Performance Capture.
CoRR, 2016

A Versatile Scene Model with Differentiable Visibility Applied to Generative Pose Estimation.
CoRR, 2016

General Automatic Human Shape and Motion Capture Using Volumetric Contour Cues.
CoRR, 2016

EgoCap: Egocentric Marker-less Motion Capture with Two Fisheye Cameras.
CoRR, 2016

Deep Shading: Convolutional Neural Networks for Screen-Space Shading.
CoRR, 2016

Real-Time Hand Tracking Using a Sum of Anisotropic Gaussians Model.
CoRR, 2016

Projective Blue-Noise Sampling.
Comput. Graph. Forum, 2016

Proxy-guided Image-based Rendering for Mobile Devices.
Comput. Graph. Forum, 2016

Efficient Multi-image Correspondences for On-line Light Field Video Processing.
Comput. Graph. Forum, 2016

Optimized subspaces for deformation-based modeling and shape interpolation.
Computers & Graphics, 2016

Gloss Editing in Light Fields.
Proceedings of the Vision, Modeling & Visualization, 2016

Intuitive editing of material appearance.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

How naive is naive SpMV on the GPU?
Proceedings of the 2016 IEEE High Performance Extreme Computing Conference, 2016

Animated 3D Creatures from Single-view Video by Skeletal Sketching.
Proceedings of the 42nd Graphics Interface Conference, Victoria, BC, Canada, 1-3 June 2016, 2016

Perceptual Real-time 2D-to-3D Conversion Using Cue Fusion.
Proceedings of the 42nd Graphics Interface Conference, Victoria, BC, Canada, 1-3 June 2016, 2016

General Automatic Human Shape and Motion Capture Using Volumetric Contour Cues.
Proceedings of the Computer Vision - ECCV 2016, 2016

Model-Based Outdoor Performance Capture.
Proceedings of the Fourth International Conference on 3D Vision, 2016

2015
Real-Time Nonlinear Shape Interpolation.
ACM Trans. Graph., 2015

Generalizing wave gestures from sparse examples for real-time character control.
ACM Trans. Graph., 2015

Data-Driven Color Manifolds.
ACM Trans. Graph., 2015

Guiding Image Manipulations using Shape-appearance Subspaces from Co-alignment of Image Collections.
Comput. Graph. Forum, 2015

Modeling Luminance Perception at Absolute Threshold.
Comput. Graph. Forum, 2015

LeSSS: Learned Shared Semantic Spaces for Relating Multi-Modal Representations of 3D Shapes.
Comput. Graph. Forum, 2015

Motion Aware Exposure Bracketing for HDR Video.
Comput. Graph. Forum, 2015

Optimal Spline Approximation via ℓ0-Minimization.
Comput. Graph. Forum, 2015

Purkinje Images: Conveying Different Content for Different Luminance Adaptations in a Single Image.
Comput. Graph. Forum, 2015

Multi-layer stencil creation from images.
Computers & Graphics, 2015

Hierarchical Hashing for Pattern Search in 3D Vector Fields.
Proceedings of the Vision, Modeling & Visualization, 2015

The Bounced Z-buffer for Indirect Visibility.
Proceedings of the Vision, Modeling & Visualization, 2015

Animating articulated characters using wiggly splines.
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015

A Versatile Scene Model with Differentiable Visibility Applied to Generative Pose Estimation.
Proceedings of the 2015 IEEE International Conference on Computer Vision, 2015

A transformation-aware perceptual image metric.
Proceedings of the Human Vision and Electronic Imaging XX, 2015

Stylized scattering via transfer functions and occluder manipulation.
Proceedings of the 41st Graphics Interface Conference, Halifax, NS, Canada, June 3-5, 2015, 2015

What makes 2D-to-3D stereo conversion perceptually plausible?
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception, 2015

Approximate 3D Partial Symmetry Detection Using Co-occurrence Analysis.
Proceedings of the 2015 International Conference on 3D Vision, 2015

2014
MovExp: A Versatile Visualization Tool for Human-Computer Interaction Studies with 3D Performance and Biomechanical Data.
IEEE Trans. Vis. Comput. Graph., 2014

Property and Lighting Manipulations for Static Volume Stylization Using a Painting Metaphor.
IEEE Trans. Vis. Comput. Graph., 2014

Fast and Memory-Efficienty Topological Denoising of 2D and 3D Scalar Fields.
IEEE Trans. Vis. Comput. Graph., 2014

Relating shapes via geometric symmetries and regularities.
ACM Trans. Graph., 2014

Animating deformable objects using sparse spacetime constraints.
ACM Trans. Graph., 2014

Modeling and optimizing eye vergence response to stereoscopic cuts.
ACM Trans. Graph., 2014

Stereo Day-for-Night: Retargeting Disparity for Scotopic Vision.
TAP, 2014

A low-dimensional representation for robust partial isometric correspondences computation.
Graphical Models, 2014

Proofs of two Theorems concerning Sparse Spacetime Constraints.
CoRR, 2014

Regularized Harmonic Surface Deformation.
CoRR, 2014

Real-Time Symmetry-Preserving Deformation.
Comput. Graph. Forum, 2014

Perceptually-motivated Stereoscopic Film Grain.
Comput. Graph. Forum, 2014

Sets of Globally Optimal Stream Surfaces for Flow Visualization.
Comput. Graph. Forum, 2014

Extended Branch Decomposition Graphs: Structural Comparison of Scalar Data.
Comput. Graph. Forum, 2014

Interactive motion mapping for real-time character control.
Comput. Graph. Forum, 2014

Symmetry-Aware Template Deformation and Fitting.
Comput. Graph. Forum, 2014

Sky Based Light Metering for High Dynamic Range Images.
Comput. Graph. Forum, 2014

Spectral Ray Differentials.
Comput. Graph. Forum, 2014

Manipulating refractive and reflective binocular disparity.
Comput. Graph. Forum, 2014

Principal-Ordinates Propagation for real-time rendering of participating media.
Computers & Graphics, 2014

Pattern Search in Flows based on Similarity of Stream Line Segments.
Proceedings of the VMV 2014: Vision, 2014

Deep Screen Space for Indirect Lighting of Volumes.
Proceedings of the VMV 2014: Vision, 2014

Real-time Reflective and Refractive Novel-view Synthesis.
Proceedings of the VMV 2014: Vision, 2014

Progressive Spectral Ray Differentials.
Proceedings of the VMV 2014: Vision, 2014

Deep screen space.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2014

Prefiltered single scattering.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2014

Interactive light scattering with principal-ordinate propagation.
Proceedings of the Graphics Interface 2014, 2014

An Edge-Bundling Layout for Interactive Parallel Coordinates.
Proceedings of the IEEE Pacific Visualization Symposium, 2014

Depth from HDR: depth induction or increased realism?
Proceedings of the ACM Symposium on Applied Perception, 2014

3D Model Retargeting Using Offset Statistics.
Proceedings of the 2nd International Conference on 3D Vision, 2014

Real-Time Hand Tracking Using a Sum of Anisotropic Gaussians Model.
Proceedings of the 2nd International Conference on 3D Vision, 2014

Notes on the Simplification of the Morse-Smale Complex.
Proceedings of the Topological Methods in Data Analysis and Visualization III, 2014

2013
A Data-Driven Approach for Real-Time Full Body Pose Reconstruction from a Depth Camera.
Proceedings of the Consumer Depth Cameras for Computer Vision, 2013

Perceptually Driven Visibility Optimization for Categorical Data Visualization.
IEEE Trans. Vis. Comput. Graph., 2013

An efficient construction of reduced deformable objects.
ACM Trans. Graph., 2013

Interactive by-example design of artistic packing layouts.
ACM Trans. Graph., 2013

A reconfigurable camera add-on for high dynamic range, multispectral, polarization, and light-field imaging.
ACM Trans. Graph., 2013

On Visual Realism of Synthesized Imagery.
Proceedings of the IEEE, 2013

Markerless Motion Capture of Multiple Characters Using Multiview Image Segmentation.
IEEE Trans. Pattern Anal. Mach. Intell., 2013

Generating Realistic Camera Shake for Virtual Scenes.
JVRB, 2013

Compact Part-Based Shape Spaces for Dense Correspondences.
CoRR, 2013

A Low-Dimensional Representation for Robust Partial Isometric Correspondences Computation.
CoRR, 2013

A Correlated Parts Model for Object Detection in Large 3D Scans.
Comput. Graph. Forum, 2013

Material Editing in Complex Scenes by Surface Light Field Manipulation and Reflectance Optimization.
Comput. Graph. Forum, 2013

Mutable elastic models for sculpting structured shapes.
Comput. Graph. Forum, 2013

Scalable Symmetry Detection for Urban Scenes.
Comput. Graph. Forum, 2013

Optimizing Disparity for Motion in Depth.
Comput. Graph. Forum, 2013

Learning to Predict Localized Distortions in Rendered Images.
Comput. Graph. Forum, 2013

Real-Time Screen-Space Scattering in Homogeneous Environments.
IEEE Computer Graphics and Applications, 2013

Volume stylizer: tomography-based volume painting.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013

Color Correction for Tone Reproduction.
Proceedings of the 21st Color and Imaging Conference, 2013

Fast Face Detector Training Using Tailored Views.
Proceedings of the IEEE International Conference on Computer Vision, 2013

Real-Time Body Tracking with One Depth Camera and Inertial Sensors.
Proceedings of the IEEE International Conference on Computer Vision, 2013

Discovering the Structure of a Planar Mirror System from Multiple Observations of a Single Point.
Proceedings of the 2013 IEEE Conference on Computer Vision and Pattern Recognition, 2013

3D Face Template Registration Using Normal Maps.
Proceedings of the 2013 International Conference on 3D Vision, 2013

Personalization and Evaluation of a Real-Time Depth-Based Full Body Tracker.
Proceedings of the 2013 International Conference on 3D Vision, 2013

2012
Precomputed Safety Shapes for Efficient and Accurate Height-Field Rendering.
IEEE Trans. Vis. Comput. Graph., 2012

Lightweight binocular facial performance capture under uncontrolled lighting.
ACM Trans. Graph., 2012

Animation cartography - intrinsic reconstruction of shape and motion.
ACM Trans. Graph., 2012

Highlight microdisparity for improved gloss depiction.
ACM Trans. Graph., 2012

Material memex: automatic material suggestions for 3D objects.
ACM Trans. Graph., 2012

A luminance-contrast-aware disparity model and applications.
ACM Trans. Graph., 2012

New measurements reveal weaknesses of image quality metrics in evaluating graphics artifacts.
ACM Trans. Graph., 2012

An algebraic model for parameterized shape editing.
ACM Trans. Graph., 2012

Combinatorial Gradient Fields for 2D Images with Empirically Convergent Separatrices
CoRR, 2012

Pre-convolved Radiance Caching.
Comput. Graph. Forum, 2012

Coherent Spatiotemporal Filtering, Upsampling and Rendering of RGBZ Videos.
Comput. Graph. Forum, 2012

Homunculus Warping: Conveying importance using self-intersection-free non-homogeneous mesh deformation.
Comput. Graph. Forum, 2012

3D Material Style Transfer.
Comput. Graph. Forum, 2012

Computer Assisted Relief Generation - A Survey.
Comput. Graph. Forum, 2012

Microtiles: Extracting Building Blocks from Correspondences.
Comput. Graph. Forum, 2012

Exploring Shape Variations by 3D-Model Decomposition and Part-based Recombination.
Comput. Graph. Forum, 2012

NoRM: No-Reference Image Quality Metric for Realistic Image Synthesis.
Comput. Graph. Forum, 2012

Extraction of Dominant Extremal Structures in Volumetric Data Using Separatrix Persistence.
Comput. Graph. Forum, 2012

Automatically Rigging Multi-component Characters.
Comput. Graph. Forum, 2012

Interactive cloud rendering using temporally coherent photon mapping.
Computers & Graphics, 2012

Implicit Integral Surfaces.
Proceedings of the Vision, 2012

Interactive Geometry-Aware Segmentation for the Decomposition of Kaleidoscopic Images.
Proceedings of the Vision, 2012

Virtual passepartouts.
Proceedings of the Joint Symposia on Sketch-Based Interfaces and Modeling, 2012

Apparent stereo: the Cornsweet illusion can enhance perceived depth.
Proceedings of the Human Vision and Electronic Imaging XVII, 2012

Interactive cloud rendering using temporally-coherent photon mapping.
Proceedings of the Graphics Interface 2012 Conference, 2012

Correspondences of Persistent Feature Points on Near-Isometric Surfaces.
Proceedings of the Computer Vision - ECCV 2012. Workshops and Demonstrations, 2012

Feature-Based Multi-video Synchronization with Subframe Accuracy.
Proceedings of the Pattern Recognition, 2012

A kaleidoscopic approach to surround geometry and reflectance acquisition.
Proceedings of the 2012 IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops, 2012

Spatio-temporal motion tracking with unsynchronized cameras.
Proceedings of the 2012 IEEE Conference on Computer Vision and Pattern Recognition, 2012

2011
Video-based characters: creating new human performances from a multi-view video database.
ACM Trans. Graph., 2011

Motion reconstruction using sparse accelerometer data.
ACM Trans. Graph., 2011

Physically-based real-time lens flare rendering.
ACM Trans. Graph., 2011

A perceptual model for disparity.
ACM Trans. Graph., 2011

Pattern-aware shape deformation using sliding dockers.
ACM Trans. Graph., 2011

Visual Fixation for 3D Video Stabilization.
JVRB, 2011

Intrinsic Shape Matching by Planned Landmark Sampling.
Comput. Graph. Forum, 2011

Learning Line Features in 3D Geometry.
Comput. Graph. Forum, 2011

Computer-Suggested Facial Makeup.
Comput. Graph. Forum, 2011

Making Imperfect Shadow Maps View-Adaptive: High-Quality Global Illumination in Large Dynamic Scenes.
Comput. Graph. Forum, 2011

Scalable Remote Rendering with Depth and Motion-flow Augmented Streaming.
Comput. Graph. Forum, 2011

Dynamic Display of BRDFs.
Comput. Graph. Forum, 2011

Shape Analysis with Subspace Symmetries.
Comput. Graph. Forum, 2011

On visual complexity of 3D shapes.
Computers & Graphics, 2011

A Mathematical Model and Calibration Procedure for Galvanometric Laser Scanning Systems.
Proceedings of the Vision, 2011

Bent Normals and Cones in Screen-space.
Proceedings of the Vision, 2011

Partial Symmetry Detection in Volume Data.
Proceedings of the Vision, 2011

A dynamic BRDF display.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Using Active Illumination for Accurate Variational Space-Time Stereo.
Proceedings of the Image Analysis - 17th Scandinavian Conference, 2011

Apparent resolution enhancement for animations.
Proceedings of the Spring Conference on Computer Graphics, 2011

Bundle Adjustment for Stereoscopic 3D.
Proceedings of the Computer Vision/Computer Graphics Collaboration Techniques, 2011

Using Spatially Distributed Patterns for Multiple View Camera Calibration.
Proceedings of the Computer Vision/Computer Graphics Collaboration Techniques, 2011

Cache Accurate Time Skewing in Iterative Stencil Computations.
Proceedings of the International Conference on Parallel Processing, 2011

Shading-based dynamic shape refinement from multi-view video under general illumination.
Proceedings of the IEEE International Conference on Computer Vision, 2011

Fast articulated motion tracking using a sums of Gaussians body model.
Proceedings of the IEEE International Conference on Computer Vision, 2011

Outdoor human motion capture using inverse kinematics and von mises-fisher sampling.
Proceedings of the IEEE International Conference on Computer Vision, 2011

A data-driven approach for real-time full body pose reconstruction from a depth camera.
Proceedings of the IEEE International Conference on Computer Vision, 2011

On evaluation of video quality metrics: an HDR dataset for computer graphics applications.
Proceedings of the Human Vision and Electronic Imaging XVI, 2011

Towards Cross-Modal Comparison of Human Motion Data.
Proceedings of the Pattern Recognition - 33rd DAGM Symposium, Frankfurt/Main, Germany, August 31, 2011

Three-dimensional kaleidoscopic imaging.
Proceedings of the 24th IEEE Conference on Computer Vision and Pattern Recognition, 2011

Markerless motion capture of interacting characters using multi-view image segmentation.
Proceedings of the 24th IEEE Conference on Computer Vision and Pattern Recognition, 2011

Wavelet belief propagation for large scale inference problems.
Proceedings of the 24th IEEE Conference on Computer Vision and Pattern Recognition, 2011

Automatic photo-to-terrain alignment for the annotation of mountain pictures.
Proceedings of the 24th IEEE Conference on Computer Vision and Pattern Recognition, 2011

2010
Contrast prescription for multiscale image editing.
The Visual Computer, 2010

Crease Surfaces: From Theory to Extraction and Application to Diffusion Tensor MRI.
IEEE Trans. Vis. Comput. Graph., 2010

Fast parallel surface and solid voxelization on GPUs.
ACM Trans. Graph., 2010

Interactive on-surface signal deformation.
ACM Trans. Graph., 2010

Real-time lens blur effects and focus control.
ACM Trans. Graph., 2010

MovieReshape: tracking and reshaping of humans in videos.
ACM Trans. Graph., 2010

Acquisition and analysis of bispectral bidirectional reflectance and reradiation distribution functions.
ACM Trans. Graph., 2010

Apparent display resolution enhancement for moving images.
ACM Trans. Graph., 2010

A connection between partial symmetry and inverse procedural modeling.
ACM Trans. Graph., 2010

Video quality assessment for computer graphics applications.
ACM Trans. Graph., 2010

Visually significant edges.
TAP, 2010

Registration of Sub-Sequence and Multi-Camera Reconstructions for Camera Motion Estimation.
JVRB, 2010

Optimization and Filtering for Human Motion Capture.
International Journal of Computer Vision, 2010

Variance Soft Shadow Mapping.
Comput. Graph. Forum, 2010

Perceptually-motivated Real-time Temporal Upsampling of 3D Content for High-refresh-rate Displays.
Comput. Graph. Forum, 2010

Meshless Shape and Motion Design for Multiple Deformable Objects.
Comput. Graph. Forum, 2010

Real-time temporal shaping of high-speed video streams.
Computers & Graphics, 2010

Feature Preserving Sketching of Volume Data.
Proceedings of the Vision, Modeling, and Visualization Workshop 2010, Siegen, Germany, 2010

Adaptive Image-space Stereo View Synthesis.
Proceedings of the Vision, Modeling, and Visualization Workshop 2010, Siegen, Germany, 2010

Photo zoom: high resolution from unordered image collections.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Interactive volume caustics in single-scattering media.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

Spatio-temporal upsampling on the GPU.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

Learning skeletons for shape and pose.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

Cache oblivious parallelograms in iterative stencil computations.
Proceedings of the 24th International Conference on Supercomputing, 2010

Rapid stereo-vision enhanced face recognition.
Proceedings of the International Conference on Image Processing, 2010

Visual maladaptation in contrast domain.
Proceedings of the Human Vision and Electronic Imaging XV, 2010

Photo zoom: high resolution from unordered image collections.
Proceedings of the Graphics Interface 2010 Conference, May 31, 2010

Analyzing and Evaluating Markerless Motion Tracking Using Inertial Sensors.
Proceedings of the Trends and Topics in Computer Vision, 2010

Multisensor-fusion for 3D full-body human motion capture.
Proceedings of the Twenty-Third IEEE Conference on Computer Vision and Pattern Recognition, 2010

Exploiting global connectivity constraints for reconstruction of 3D line segments from images.
Proceedings of the Twenty-Third IEEE Conference on Computer Vision and Pattern Recognition, 2010

Multilinear pose and body shape estimation of dressed subjects from image sets.
Proceedings of the Twenty-Third IEEE Conference on Computer Vision and Pattern Recognition, 2010

Optimal HDR reconstruction with linear digital cameras.
Proceedings of the Twenty-Third IEEE Conference on Computer Vision and Pattern Recognition, 2010

Performance Capture from Multi-View Video.
Proceedings of the Image and Geometry Processing for 3-D Cinematography, 2010

2009
Motion-aware temporal coherence for video resizing.
ACM Trans. Graph., 2009

Efficient reconstruction of nonrigid shape and motion from real-time 3D scanner data.
ACM Trans. Graph., 2009

Interactive reflection editing.
ACM Trans. Graph., 2009

Micro-rendering for scalable, parallel final gathering.
ACM Trans. Graph., 2009

Depth-of-field rendering with multiview synthesis.
ACM Trans. Graph., 2009

Editing Object Behaviour in Video Sequences.
Comput. Graph. Forum, 2009

Temporal Glare: Real-Time Dynamic Simulation of the Scattering in the Human Eye.
Comput. Graph. Forum, 2009

Animating Pictures of Fluid using Video Examples.
Comput. Graph. Forum, 2009

Anisotropic Radiance-Cache Splatting for Efficiently Computing High-Quality Global Illumination with Lightcuts.
Comput. Graph. Forum, 2009

A Statistical Model of Human Pose and Body Shape.
Comput. Graph. Forum, 2009

Symmetry Detection Using Feature Lines.
Comput. Graph. Forum, 2009

Predicting Display Visibility Under Dynamically Changing Lighting Conditions.
Comput. Graph. Forum, 2009

Estimating body shape of dressed humans.
Computers & Graphics, 2009

A comparison of 3d model-based tracking approaches for human motion capture in uncontrolled environments.
Proceedings of the IEEE Workshop on Applications of Computer Vision (WACV 2009), 2009

A Shaped Temporal Filter Camera.
Proceedings of the Vision, 2009

Real-time Indirect Illumination with Clustered Visibility.
Proceedings of the Vision, 2009

Feature sensitive bas relief generation.
Proceedings of the IEEE International Conference on Shape Modeling and Applications, 2009

Approximating dynamic global illumination in image space.
Proceedings of the 2009 Symposium on Interactive 3D Graphics, 2009

Hyperbolic Numerics for Variational Approaches to Correspondence Problems.
Proceedings of the Scale Space and Variational Methods in Computer Vision, 2009

Efficient and robust annotation of motion capture data.
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2009

Exploiting Mutual Camera Visibility in Multi-camera Motion Estimation.
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009

Accurate Real-Time Disparity Estimation with Variational Methods.
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009

Rapid stereo-vision enhanced face detection.
Proceedings of the International Conference on Image Processing, 2009

Scale Invariant Feature Transform with Irregular Orientation Histogram Binning.
Proceedings of the Image Analysis and Recognition, 6th International Conference, 2009

A probabilistic framework for partial intrinsic symmetries in geometric data.
Proceedings of the IEEE 12th International Conference on Computer Vision, ICCV 2009, Kyoto, Japan, September 27, 2009

Stabilizing motion tracking using retrieved motion priors.
Proceedings of the IEEE 12th International Conference on Computer Vision, ICCV 2009, Kyoto, Japan, September 27, 2009

A perceptual evaluation of 3D unsharp masking.
Proceedings of the Human Vision and Electronic Imaging XIV, 2009

Multimodal Computing and Interaction - Robust, Efficient and Intelligent Processing of Text, Speech, Visual Data and High Dimensional Representations.
Proceedings of the Informatik 2009: Im Focus das Leben, 2009

Complementary Optic Flow.
Proceedings of the Energy Minimization Methods in Computer Vision and Pattern Recognition, 2009

Isometric registration of ambiguous and partial data.
Proceedings of the 2009 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2009), 2009

Markerless Motion Capture with unsynchronized moving cameras.
Proceedings of the 2009 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2009), 2009

Relighting objects from image collections.
Proceedings of the 2009 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2009), 2009

Motion capture using joint skeleton tracking and surface estimation.
Proceedings of the 2009 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2009), 2009

2008
Estimating Crossing Fibers: A Tensor Decomposition Approach.
IEEE Trans. Vis. Comput. Graph., 2008

Smoke Surfaces: An Interactive Flow Visualization Technique Inspired by Real-World Flow Experiments.
IEEE Trans. Vis. Comput. Graph., 2008

3D-modeling by ortho-image generation from image sequences.
ACM Trans. Graph., 2008

3D unsharp masking for scene coherent enhancement.
ACM Trans. Graph., 2008

Imperfect shadow maps for efficient computation of indirect illumination.
ACM Trans. Graph., 2008

Gesture modeling and animation based on a probabilistic re-creation of speaker style.
ACM Trans. Graph., 2008

Fluorescent immersion range scanning.
ACM Trans. Graph., 2008

Towards passive 6D reflectance field displays.
ACM Trans. Graph., 2008

Dynamic range independent image quality assessment.
ACM Trans. Graph., 2008

Time-resolved 3d capture of non-stationary gas flows.
ACM Trans. Graph., 2008

Real-time, all-frequency shadows in dynamic scenes.
ACM Trans. Graph., 2008

Performance capture from sparse multi-view video.
ACM Trans. Graph., 2008

Fast Incident Light Field Acquisition and Rendering.
Journal of WSCG, 2008

Image Compression with Anisotropic Diffusion.
Journal of Mathematical Imaging and Vision, 2008

Excellence Cluster "Multimodal Computing and Interaction" - Robust, Efficient and Intelligent Processing of Text, Speech, Visual Data, and High Dimensional Representations (Exzellenzcluster "Multimodal Computing and Interaction" - Robuste, effiziente und intelligente Verarbeitung von Text, Audio, Video und Grafik).
it - Information Technology, 2008

Virtual Klingler Dissection: Putting Fibers into Context.
Comput. Graph. Forum, 2008

Modeling a Generic Tone-mapping Operator.
Comput. Graph. Forum, 2008

Higher Order Barycentric Coordinates.
Comput. Graph. Forum, 2008

Render2MPEG: A Perception-based Framework Towards Integrating Rendering and Video Compression.
Comput. Graph. Forum, 2008

Combining Confocal Imaging and Descattering.
Comput. Graph. Forum, 2008

High-speed Marching Cubes using HistoPyramids.
Comput. Graph. Forum, 2008

Enhancement of Bright Video Features for HDR Displays.
Comput. Graph. Forum, 2008

Automatic Conversion of Mesh Animations into Skeleton-based Animations.
Comput. Graph. Forum, 2008

Visualizing Transport Structures of Time-Dependent Flow Fields.
IEEE Computer Graphics and Applications, 2008

Processing and interactive editing of huge point clouds from 3D scanners.
Computers & Graphics, 2008

Fast, robust, and faithful methods for detecting crest lines on meshes.
Computer Aided Geometric Design, 2008

Adaptive feature-preserving non-local denoising of static and time-varying range data.
Computer-Aided Design, 2008

PDE-Based Anisotropic Disparity-Driven Stereo Vision.
Proceedings of the Vision, Modeling, and Visualization Conference 2008, 2008

Direct Real-World Light Transport Visualization.
Proceedings of the Vision, Modeling, and Visualization Conference 2008, 2008

Volume-preserving Mesh Skinning.
Proceedings of the Vision, Modeling, and Visualization Conference 2008, 2008

A Graph-Based Approach to Symmetry Detection.
Proceedings of the Eurographics / IEEE VGTC Workshop on Volume Graphics 2008, 2008

Controlled field generation for quad-remeshing.
Proceedings of the 2008 ACM Symposium on Solid and Physical Modeling, 2008

Maximum mipmaps for fast, accurate, and scalable dynamic height field rendering.
Proceedings of the 2008 Symposium on Interactive 3D Graphics, 2008

Meshless Modeling of Deformable Shapes and their Motion.
Proceedings of the 2008 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2008

Modeling and Tracking Line-Constrained Mechanical Systems.
Proceedings of the Robot Vision, Second International Workshop, 2008

An efficient algorithm for keyframe-based motion retrieval in the presence of temporal deformations.
Proceedings of the 1st ACM SIGMM International Conference on Multimedia Information Retrieval, 2008

Combined Registration Methods for Pose Estimation.
Proceedings of the Advances in Visual Computing, 4th International Symposium, 2008

Perception-based contrast enhancement model for complex images in high dynamic range.
Proceedings of the Human Vision and Electronic Imaging XIII, 2008

Extending quality metrics to full luminance range images.
Proceedings of the Human Vision and Electronic Imaging XIII, 2008

Interactive global illumination based on coherent surface shadow maps.
Proceedings of the Graphics Interface 2008 Conference, 2008

Background estimation from non-time sequence images.
Proceedings of the Graphics Interface 2008 Conference, 2008

Vector field contours.
Proceedings of the Graphics Interface 2008 Conference, 2008

Exponential shadow maps.
Proceedings of the Graphics Interface 2008 Conference, 2008

Mean Value Bézier Maps.
Proceedings of the Advances in Geometric Modeling and Processing, 2008

Cloth Simulation Based Motion Capture of Dressed Humans.
Proceedings of the Virtual Realities - Dagstuhl Seminar 2008., 2008

Using Eigenvalue Derivatives for Edge Detection in DT-MRI Data.
Proceedings of the Pattern Recognition, 2008

Staying Well Grounded in Markerless Motion Capture.
Proceedings of the Pattern Recognition, 2008

Model-Based Motion Capture for Crash Test Video Analysis.
Proceedings of the Pattern Recognition, 2008

Markerless motion capture of man-machine interaction.
Proceedings of the 2008 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2008), 2008

Drift-free tracking of rigid and articulated objects.
Proceedings of the 2008 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2008), 2008

Modulated phase-shifting for 3D scanning.
Proceedings of the 2008 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2008), 2008

Demosaicing by smoothing along 1D features.
Proceedings of the 2008 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2008), 2008

Dense correspondence finding for parametrization-free animation reconstruction from video.
Proceedings of the 2008 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2008), 2008

Robust fusion of dynamic shape and normal capture for high-quality reconstruction of time-varying geometry.
Proceedings of the 2008 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2008), 2008

Finite-Time Transport Structures of Flow Fields.
Proceedings of the IEEE VGTC Pacific Visualization Symposium 2008, 2008

Brightness of the glare illusion.
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008

2007
On stochastic methods for surface reconstruction.
The Visual Computer, 2007

Seeing People in Different Light-Joint Shape, Motion, and Reflectance Capture.
IEEE Trans. Vis. Comput. Graph., 2007

Topological Visualization of Brain Diffusion MRI Data.
IEEE Trans. Vis. Comput. Graph., 2007

Eikonal rendering: efficient light transport in refractive objects.
ACM Trans. Graph., 2007

Adaptive sampling of reflectance fields.
ACM Trans. Graph., 2007

A Generic Framework for Efficient 2-D and 3-D Facial Expression Analogy.
IEEE Trans. Multimedia, 2007

A system for articulated tracking incorporating a clothing model.
Mach. Vis. Appl., 2007

Extracting Separation Surfaces of Path Line Oriented Topology in Periodic 2D Time-Dependent Vector Fields.
Journal of WSCG, 2007

Interacting and Annealing Particle Filters: Mathematics and a Recipe for Applications.
Journal of Mathematical Imaging and Vision, 2007

Testing tone mapping operators with human-perceived reality.
J. Electronic Imaging, 2007

Skeleton-based Variational Mesh Deformations.
Comput. Graph. Forum, 2007

Prediction of Individual Non-Linear Aging Trajectories of Faces.
Comput. Graph. Forum, 2007

Stackless KD-Tree Traversal for High Performance GPU Ray Tracing.
Comput. Graph. Forum, 2007

Layered Performance Animation with Correlation Maps.
Comput. Graph. Forum, 2007

Contrast Restoration by Adaptive Countershading.
Comput. Graph. Forum, 2007

Global Illumination using Photon Ray Splatting.
Comput. Graph. Forum, 2007

Superresolution Reflectance Fields: Synthesizing images for intermediate light directions.
Comput. Graph. Forum, 2007

Density estimation for dynamic volumes.
Computers & Graphics, 2007

Exact and interpolatory quadratures for curvature tensor estimation.
Computer Aided Geometric Design, 2007

Surface and normal ensembles for surface reconstruction.
Computer-Aided Design, 2007

Error-guided adaptive Fourier-based surface reconstruction.
Computer-Aided Design, 2007

Rapid Animation of Laser-scanned Humans.
Proceedings of the IEEE Virtual Reality Conference, 2007

3D Reconstruction of Reflection Nebulae from a Single Image.
Proceedings of the Vision, Modeling, and Visualization Conference 2007, 2007

Segmentation of DT-MRI Anisotropy Isosurfaces.
Proceedings of the EuroVis07: Joint Eurographics, 2007

3D Reconstruction of Emission and Absorption in Planetary Nebulae.
Proceedings of the Eurographics/IEEE VGTC Symposium on Volume Graphics 2007, 2007

Automatic Generation of Bas-reliefs from 3D Shapes.
Proceedings of the 2007 International Conference on Shape Modeling and Applications (SMI 2007), 2007

Automatic 2D Shape Orientation by Example.
Proceedings of the 2007 International Conference on Shape Modeling and Applications (SMI 2007), 2007

Feature-preserving non-local denoising of static and time-varying range data.
Proceedings of the 2007 ACM Symposium on Solid and Physical Modeling, 2007

GPU-based light wavefront simulation for real-time refractive object rendering.
Proceedings of the 34. International Conference on Computer Graphics and Interactive Techniques, 2007

Imaging and 3D tomographic reconstruction of time-varying, inhomogeneous refractive index fields.
Proceedings of the 34. International Conference on Computer Graphics and Interactive Techniques, 2007

A Simple Framework for Natural Animation of Digitized Models.
Proceedings of the SIBGRAPI 2007, 2007

Linear angle based parameterization.
Proceedings of the Fifth Eurographics Symposium on Geometry Processing, Barcelona, 2007

Elastic secondary deformations by vector field integration.
Proceedings of the Fifth Eurographics Symposium on Geometry Processing, Barcelona, 2007

Robust Variational Reconstruction from Multiple Views.
Proceedings of the Image Analysis, 15th Scandinavian Conference, 2007

On computing best fly.
Proceedings of the 23rd Spring Conference on Computer Graphics, 2007

Feature preserving depth compression of range images.
Proceedings of the 23rd Spring Conference on Computer Graphics, 2007

Animation collage.
Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2007

Convolution Shadow Maps.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

Real-time quadtree analysis using HistoPyramids.
Proceedings of the Real-Time Image Processing 2007, San Jose, CA, USA, January 29-30, 2007, 2007

Fast and Faithful Geometric Algorithm for Detecting Crest Lines on Meshes.
Proceedings of the Pacific Conference on Computer Graphics and Applications, 2007

Brightness Adjustment for HDR and Tone Mapped Images.
Proceedings of the Pacific Conference on Computer Graphics and Applications, 2007

Lighting Details Preserving Photon Density Estimation.
Proceedings of the Pacific Conference on Computer Graphics and Applications, 2007

Explicit Control of Vector Field Based Shape Deformations.
Proceedings of the Pacific Conference on Computer Graphics and Applications, 2007

Interactive Global Illumination Using Implicit Visibility.
Proceedings of the Pacific Conference on Computer Graphics and Applications, 2007

Reverse Engineering Garments.
Proceedings of the Computer Vision/Computer Graphics Collaboration Techniques, 2007

Spatio-temporal Reflectance Sharing for Relightable 3D Video.
Proceedings of the Computer Vision/Computer Graphics Collaboration Techniques, 2007

Mean Value Bézier Surfaces.
Proceedings of the Mathematics of Surfaces XII, 2007

Implicit Boundary Control of Vector Field Based Shape Deformations.
Proceedings of the Mathematics of Surfaces XII, 2007

High Dynamic Range Image and Video Compression - Fidelity Matching Human Visual Performance.
Proceedings of the International Conference on Image Processing, 2007

Spatio-Temporal Registration Techniques for Relightable 3D Video.
Proceedings of the International Conference on Image Processing, 2007

Fitting a Morphable Model to 3D Scans of Faces.
Proceedings of the IEEE 11th International Conference on Computer Vision, 2007

High dynamic range imaging pipeline: perception-motivated representation of visual content.
Proceedings of the Human Vision and Electronic Imaging XII, San Jose, CA, USA, January 29, 2007

Silhouette Based Generic Model Adaptation for Marker-Less Motion Capturing.
Proceedings of the Human Motion, 2007

Nonparametric Density Estimation with Adaptive, Anisotropic Kernels for Human Motion Tracking.
Proceedings of the Human Motion, 2007

Marker-Less 3D Feature Tracking for Mesh-Based Human Motion Capture.
Proceedings of the Human Motion, 2007

07171 Abstracts Collection -- Visual Computing -- Convergence of Computer Graphics and Computer Vision.
Proceedings of the Visual Computing - Convergence of Computer Graphics and Computer Vision, 2007

07171 Summary -- Visual Computing -- Convergence of Computer Graphics and Computer Vision.
Proceedings of the Visual Computing - Convergence of Computer Graphics and Computer Vision, 2007

Online Smoothing for Markerless Motion Capture.
Proceedings of the Pattern Recognition, 2007

Clustered Stochastic Optimization for Object Recognition and Pose Estimation.
Proceedings of the Pattern Recognition, 2007

Scaled Motion Dynamics for Markerless Motion Capture.
Proceedings of the 2007 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2007), 2007

Polarization and Phase-Shifting for 3D Scanning of Translucent Objects.
Proceedings of the 2007 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2007), 2007

Marker-less Deformable Mesh Tracking for Human Shape and Motion Capture.
Proceedings of the 2007 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2007), 2007

Perceptual uniformity of contrast scaling in complex images.
Proceedings of the 4th Symposium on Applied Perception in Graphics and Visualization, 2007

2006
Interactive ray tracing of skinned animations.
The Visual Computer, 2006

Multifield-Graphs: An Approach to Visualizing Correlations in Multifield Scalar Data.
IEEE Trans. Vis. Comput. Graph., 2006

Guest Editors' Introduction: Special Section on ACM VRST.
IEEE Trans. Vis. Comput. Graph., 2006

Backward compatible high dynamic range MPEG video compression.
ACM Trans. Graph., 2006

Vector field based shape deformations.
ACM Trans. Graph., 2006

A perceptual framework for contrast processing of high dynamic range images.
TAP, 2006

A composite approach to meshing scattered data.
Graphical Models, 2006

Sparse surface reconstruction with adaptive partition of unity and radial basis functions.
Graphical Models, 2006

Analysis of Reproducing Real-World Appearance on Displays of Varying Dynamic Range.
Comput. Graph. Forum, 2006

Topological Structures in Two-Parameter-Dependent 2D Vector Fields.
Comput. Graph. Forum, 2006

Beyond Tone Mapping: Enhanced Depiction of Tone Mapped HDR Images.
Comput. Graph. Forum, 2006

Ray Tracing Animated Scenes using Motion Decomposition.
Comput. Graph. Forum, 2006

Creating Face Models from Vague Mental Images.
Comput. Graph. Forum, 2006

Path Line Oriented Topology for Periodic 2D Time-Dependent Vector Fields.
Proceedings of the EuroVis06: Joint Eurographics, 2006

Volumetric Density Capture From a Single Image.
Proceedings of the Eurographics/IEEE VGTC Workshop on Volume Graphics 2006, 2006

Template Deformation for Point Cloud Fitting.
Proceedings of the Symposium on Point Based Graphics, 2006

Curvilinear Spherical Parameterization.
Proceedings of the 2006 International Conference on Shape Modeling and Applications (SMI 2006), 2006

Smoothing by Example: Mesh Denoising by Averaging with Similarity-Based Weights.
Proceedings of the 2006 International Conference on Shape Modeling and Applications (SMI 2006), 2006

Towards Stable and Salient Multi-View Representation of 3D Shapes.
Proceedings of the 2006 International Conference on Shape Modeling and Applications (SMI 2006), 2006

BSP Shapes.
Proceedings of the 2006 International Conference on Shape Modeling and Applications (SMI 2006), 2006

Feature-preserving denoising of time-varying range data.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

Exploring the use of ray tracing for future games.
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, 2006

Overfitting control for surface reconstruction.
Proceedings of the Fourth Eurographics Symposium on Geometry Processing, Cagliari, 2006

Spherical barycentric coordinates.
Proceedings of the Fourth Eurographics Symposium on Geometry Processing, Cagliari, 2006

Robust Pose Estimation with 3D Textured Models.
Proceedings of the Advances in Image and Video Technology, First Pacific Rim Symposium, 2006

A Comparison of Shape Matching Methods for Contour Based Pose Estimation.
Proceedings of the Combinatorial Image Analysis, 11th International Workshop, 2006

Learning for Multi-view 3D Tracking in the Context of Particle Filters.
Proceedings of the Advances in Visual Computing, Second International Symposium, 2006

Automatic Learning of Articulated Skeletons from 3D Marker Trajectories.
Proceedings of the Advances in Visual Computing, Second International Symposium, 2006

Lossy compression of high dynamic range images and video.
Proceedings of the Human Vision and Electronic Imaging XI, 2006

Computational model of lightness perception in high dynamic range imaging.
Proceedings of the Human Vision and Electronic Imaging XI, 2006

Ensembles for Normal and Surface Reconstructions.
Proceedings of the Geometric Modeling and Processing, 2006

Adaptive Fourier-Based Surface Reconstruction.
Proceedings of the Geometric Modeling and Processing, 2006

High Accuracy Optical Flow Serves 3-D Pose Tracking: Exploiting Contour and Flow Based Constraints.
Proceedings of the Computer Vision, 2006

Video-based Capturing and Rendering of People.
Proceedings of the Human Motion, Understanding, Modelling, Capture, and Animation [Dagstuhl Seminar, 11.06., 2006

Tracking Clothed People.
Proceedings of the Human Motion, Understanding, Modelling, Capture, and Animation [Dagstuhl Seminar, 11.06., 2006

An Introduction to Interacting Simulated Annealing.
Proceedings of the Human Motion, Understanding, Modelling, Capture, and Animation [Dagstuhl Seminar, 11.06., 2006

Cloth X-Ray: MoCap of People Wearing Textiles.
Proceedings of the Pattern Recognition, 2006

Mesostructure from Specularity.
Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2006), 2006

Shape Matching Based on Fully Automatic Face Detection on Triangular Meshes.
Proceedings of the Advances in Computer Graphics, 2006

Modeling Relaxed Hand Shape for Character Animation.
Proceedings of the Articulated Motion and Deformable Objects, 4th International Conference, 2006

2005
Mixed feelings: expression of non-basic emotions in a muscle-based talking head.
Virtual Reality, 2005

Textures revisited.
The Visual Computer, 2005

Mesh segmentation driven by Gaussian curvature.
The Visual Computer, 2005

Computer graphics - more than beautiful images.
The Visual Computer, 2005

Faster Isosurface Ray Tracing Using Implicit KD-Trees.
IEEE Trans. Vis. Comput. Graph., 2005

Topological Methods for 2D Time-Dependent Vector Fields Based on Stream Lines and Path Lines.
IEEE Trans. Vis. Comput. Graph., 2005

Reflectance from Images: A Model-Based Approach for Human Faces.
IEEE Trans. Vis. Comput. Graph., 2005

Physically-based simulation of twilight phenomena.
ACM Trans. Graph., 2005

A Moving Mesh Approach to Stretch-minimizing Mesh Parameterization.
International Journal of Shape Modeling, 2005

Laplacian Framework for Interactive Mesh Editing.
International Journal of Shape Modeling, 2005

3D acquisition of mirroring objects using striped patterns.
Graphical Models, 2005

3D scattered data interpolation and approximation with multilevel compactly supported RBFs.
Graphical Models, 2005

Harmonic Guidance for Surface Deformation.
Comput. Graph. Forum, 2005

Efficient Rendering of Local Subsurface Scattering.
Comput. Graph. Forum, 2005

Lightness Perception in Tone Reproduction for High Dynamic Range Images.
Comput. Graph. Forum, 2005

Fast Final Gathering via Reverse Photon Mapping.
Comput. Graph. Forum, 2005

Quasi-interpolation by quadratic piecewise polynomials in three variables.
Computer Aided Geometric Design, 2005

Mesh scissoring with minima rule and part salience.
Computer Aided Geometric Design, 2005

Nailing and Pinning: Adding Constraints to Inverse Kinematics .
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005

Automatic generation of personalized human avatars from multi-view video.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2005

Towards PDE-Based Image Compression.
Proceedings of the Variational, 2005

Extracting Higher Order Critical Points and Topological Simplification of 3D Vector Fields.
Proceedings of the 16th IEEE Visualization Conference, 2005

Extraction of Parallel Vector Surfaces in 3D Time-Dependent Fields and Application to Vortex Core Line Tracking.
Proceedings of the 16th IEEE Visualization Conference, 2005

Visualization with stylized line primitives.
Proceedings of the 16th IEEE Visualization Conference, 2005

Fast Visualization by Shear-Warp on Quadratic Super-Spline Models Using Wavelet Data Decompositions.
Proceedings of the 16th IEEE Visualization Conference, 2005

Interactive Ray Tracing of Point-based Models.
Proceedings of the Symposium on Point Based Graphics, 2005

Robust Filtering of Noisy Scattered Point Data.
Proceedings of the Symposium on Point Based Graphics, 2005

Discrete Tensorial Quasi-Harmonic Maps.
Proceedings of the 2005 International Conference on Shape Modeling and Applications (SMI 2005), 2005

Feature Sensitive Mesh Segmentation with Mean Shift.
Proceedings of the 2005 International Conference on Shape Modeling and Applications (SMI 2005), 2005

Fast and robust detection of crest lines on meshes.
Proceedings of the Ninth ACM Symposium on Solid and Physical Modeling 2005, 2005

An integrating approach to meshing scattered point data.
Proceedings of the Ninth ACM Symposium on Solid and Physical Modeling 2005, 2005

Interactive ray tracing of point-based models.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

Joint motion and reflectance capture for relightable 3D video.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

Multi-level partition of unity implicits.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

Importance sampling for video environment maps.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

Precomputed light sets for fast high quality global illumination.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

Predictive point-cloud compression.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

Creating face models from vague mental images.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

An empirical model for heterogeneous translucent objects.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

Setting the Boundary Free: A Composite Approach to Surface Parameterization.
Proceedings of the Third Eurographics Symposium on Geometry Processing, 2005

Asymptotic analysis of discrete normals and curvatures of polylines.
Proceedings of the Spring Conference on Computer Graphics, 2005

Perceptual effects in real-time tone mapping.
Proceedings of the Spring Conference on Computer Graphics, 2005

Geometry prediction for high degree polygons.
Proceedings of the Spring Conference on Computer Graphics, 2005

On cross-validation and resampling of BRDF data measurements.
Proceedings of the Spring Conference on Computer Graphics, 2005

Robust and numerically stable Bézier clipping method for ray tracing NURBS surfaces.
Proceedings of the Spring Conference on Computer Graphics, 2005

Interactive System for Dynamic Scene Lighting using Captured Video Environment Maps.
Proceedings of the Eurographics Symposium on Rendering Techniques, Konstanz, Germany, June 29, 2005

Ray Maps for Global Illumination.
Proceedings of the Eurographics Symposium on Rendering Techniques, Konstanz, Germany, June 29, 2005

Bayesian Relighting.
Proceedings of the Eurographics Symposium on Rendering Techniques, Konstanz, Germany, June 29, 2005

Perceptual evaluation of tone mapping operators with real-world scenes.
Proceedings of the Human Vision and Electronic Imaging X, 2005

Predicting visible differences in high dynamic range images: model and its calibration.
Proceedings of the Human Vision and Electronic Imaging X, 2005

A perceptual framework for contrast processing of high dynamic range images.
Proceedings of the 2nd Symposium on Applied Perception in Graphics and Visualization, 2005

Variations on Angle Based Flattening.
Proceedings of the Advances in Multiresolution for Geometric Modelling, 2005

Topology Preserving Thinning of Vector Fields on Triangular Meshes.
Proceedings of the Advances in Multiresolution for Geometric Modelling, 2005

Multi-scale and Adaptive CS-RBFs for Shape Reconstruction from Clouds of Points.
Proceedings of the Advances in Multiresolution for Geometric Modelling, 2005

2004
Reconstruction of Volume Data with Quadratic Super Splines.
IEEE Trans. Vis. Comput. Graph., 2004

Local compliance estimation via positive semidefinite constrained least squares.
IEEE Trans. Robotics, 2004

Pitching a baseball: tracking high-speed motion with multi-exposure images.
ACM Trans. Graph., 2004

Ridge-valley lines on meshes via implicit surface fitting.
ACM Trans. Graph., 2004

Perception-motivated high dynamic range video encoding.
ACM Trans. Graph., 2004

DISCO: acquisition of translucent objects.
ACM Trans. Graph., 2004

Dimension of C1-splines on type-6 tetrahedral partitions.
Journal of Approximation Theory, 2004

Graphische Datenverarbeitung.
Informatik Spektrum, 2004

Combining 2d Feature Tracking And Volume Reconstruction For Online Video-Based Human Motion Capture.
Int. J. Image Graphics, 2004

Combining 3D flow fields with silhouette-based human motion capture for immersive video.
Graphical Models, 2004

Evolutions of Polygons in the Study of Subdivision Surfaces.
Computing, 2004

Topological Construction and Visualization of Higher Order 3D Vector Fields.
Comput. Graph. Forum, 2004

Measurement-Based Interactive Simulation of Viscoelastic Solids.
Comput. Graph. Forum, 2004

Hardware-Accelerated Rendering of Photo Hulls.
Comput. Graph. Forum, 2004

Exchanging Faces in Images.
Comput. Graph. Forum, 2004

Advanced environment mapping in VR applications.
Computers & Graphics, 2004

Linear one-sided stability of MAT for weakly injective 3D domain.
Computer-Aided Design, 2004

MIMIC - A Language for Specifying Facial Animations.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

Marker-free kinematic skeleton estimation from sequences of volume data.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004

A CAVE system for interactive modeling of global illumination in car interior.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004

Efficient Iterative Solvers for Angle Based Flattening.
Proceedings of the Vision, 2004

Progressive path tracing with lightweight local error estimation.
Proceedings of the Vision, 2004

Grid-independent Detection of Closed Stream Lines in 2D Vector Fields.
Proceedings of the Vision, 2004

Rendering and Simulation of Liquid Foams.
Proceedings of the Vision, 2004

Stream Line and Path Line Oriented Topology for 2D Time-Dependent Vector Fields.
Proceedings of the 15th IEEE Visualization 2004 Conference, 2004

Boundary Switch Connectors for Topological Visualization of Complex 3D Vector Fields.
Proceedings of the VisSym 2004, 2004

Efficient Rendering of Strong Secondary Lighting in Photon Mapping Algorithm.
Proceedings of the Theory and Practice of Computer Graphics 2004 (TPCG 2004), 2004

A Fast and Simple Stretch-Minimizing Mesh Parameterization (Figures 1 And 9).
Proceedings of the 2004 International Conference on Shape Modeling and Applications (SMI 2004), 2004

A Fast and Simple Stretch-Minimizing Mesh Parameterization.
Proceedings of the 2004 International Conference on Shape Modeling and Applications (SMI 2004), 2004

3D Scattered Data Approximation with Adaptive Compactly Supported Radial Basis Functions.
Proceedings of the 2004 International Conference on Shape Modeling and Applications (SMI 2004), 2004

Differential Coordinates for Interactive Mesh Editing.
Proceedings of the 2004 International Conference on Shape Modeling and Applications (SMI 2004), 2004

Polygonal Decomposition of the 1-Ring Neighborhood of the Catmull-Clark Scheme.
Proceedings of the 2004 International Conference on Shape Modeling and Applications (SMI 2004), 2004

Visible difference predicator for high dynamic range images.
Proceedings of the IEEE International Conference on Systems, 2004

Ray maps for global illumination.
Proceedings of the 31. International Conference on Computer Graphics and Interactive Techniques, 2004

Spherical harmonic gradients.
Proceedings of the 31. International Conference on Computer Graphics and Interactive Techniques, 2004

Laplacian Surface Editing.
Proceedings of the Second Eurographics Symposium on Geometry Processing, 2004

Connectivity Transformation for Mesh Metamorphosis.
Proceedings of the Second Eurographics Symposium on Geometry Processing, 2004

Exploiting temporal coherence in global illumination.
Proceedings of the 20th Spring Conference on Computer Graphics, 2004

Spherical harmonic Gradients for Mid-Range Illumination.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004

Normal Based Estimation of the Curvature Tensor for Triangular Meshes.
Proceedings of the 12th Pacific Conference on Computer Graphics and Applications (PG 2004), 2004

Intelligent Mesh Scissoring Using 3D Snakes.
Proceedings of the 12th Pacific Conference on Computer Graphics and Applications (PG 2004), 2004

Mwedge3: Marker-Free Model Reconstruction and Motion Tracking from 3D Voxel Data.
Proceedings of the 12th Pacific Conference on Computer Graphics and Applications (PG 2004), 2004

Multi-video compression in texture space using 4D SPIHT.
Proceedings of the IEEE 6th Workshop on Multimedia Signal Processing, 2004

Validation of Color Managed 3D Appearance Acquisition.
Proceedings of the Twelfth Color Imaging Conference: Color Science and Engineering Systems, 2004

Multi-video compression in texture space.
Proceedings of the 2004 International Conference on Image Processing, 2004

Effective Use of Procedural Shaders in Animated Scenes.
Proceedings of the Computational Science, 2004

Interactive stylized silhouette for point-sampled geometry.
Proceedings of the 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2004, 2004

A Hybrid Hardware-Accelerated Algorithm for High Quality Rendering of Visual Hulls.
Proceedings of the Graphics Interface 2004 Conference, 2004

Decoupling BRDFs from Surface Mesostructures.
Proceedings of the Graphics Interface 2004 Conference, 2004

Spatio-Temporal Photon Density Estimation Using Bilateral Filtering.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

Exploiting Temporal Coherence in Final Gathering for Dynamic Scenes.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

Real-Time Rendering of Human Hair Using Programmable Graphics Hardware.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

Lightness perception inspired tone mapping.
Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, 2004

Neural Mesh Ensembles.
Proceedings of the 2nd International Symposium on 3D Data Processing, 2004

A Statistical Method for Robust 3D Surface Reconstruction from Sparse Data.
Proceedings of the 2nd International Symposium on 3D Data Processing, 2004

2003
Dynamically refining animated triangle meshes for rendering.
The Visual Computer, 2003

Multi-level partition of unity implicits.
ACM Trans. Graph., 2003

Image-based reconstruction of spatial appearance and geometric detail.
ACM Trans. Graph., 2003

Reanimating the dead: reconstruction of expressive faces from skull data.
ACM Trans. Graph., 2003

Accurate light source acquisition and rendering.
ACM Trans. Graph., 2003

Free-viewpoint video of human actors.
ACM Trans. Graph., 2003

Dynamic Remeshing and Applications.
J. Comput. Inf. Sci. Eng., 2003

Compression of 2D Vector Fields Under Guaranteed Topology Preservation.
Comput. Graph. Forum, 2003

Planned Sampling of Spatially Varying BRDFs.
Comput. Graph. Forum, 2003

Interactive Rendering of Translucent Objects.
Comput. Graph. Forum, 2003

Shadow Volumes on Programmable Graphics Hardware.
Comput. Graph. Forum, 2003

Efficient Light Transport Using Precomputed Visibility.
IEEE Computer Graphics and Applications, 2003

Online Accelerated Rendering of Visual Hulls in Real Scenes.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

A Flexible and Versatile Studio for SynchronizedMulti-View Video Recording.
Proceedings of the Vision, Video, and Graphics, 2003

Convex Boundary Angle-Based Flattening.
Proceedings of the Vision, 2003

A Parallel Framework for Silhouette-Based Human Motion Capture.
Proceedings of the Vision, 2003

Using Feature Flow Fields for Topological Comparison of Vector Fields.
Proceedings of the Vision, 2003

Improved Hardware-Accelerated Visual Hull Rendering.
Proceedings of the Vision, 2003

Saddle Connectors - An Approach to Visualizing the Topological Skeleton of Complex 3D Vector Fields.
Proceedings of the 14th IEEE Visualization 2003 Conference, 2003

Visualization of Volume Data with Quadratic Super Splines.
Proceedings of the 14th IEEE Visualization 2003 Conference, 2003

Feature Flow Fields.
Proceedings of the VisSym 2003, 2003

A Multi-scale Approach to 3D Scattered Data Interpolation with Compactly Supported Basis Function.
Proceedings of the 2003 International Conference on Shape Modeling and Applications (SMI 2003), 2003

Capturing the Shape of a Dynamic World - Fast!
Proceedings of the 2003 International Conference on Shape Modeling and Applications (SMI 2003), 2003

Using Growing Cell Structures for Surface Reconstruction.
Proceedings of the 2003 International Conference on Shape Modeling and Applications (SMI 2003), 2003

Free-form skeleton-driven mesh deformations.
Proceedings of the Eighth ACM Symposium on Solid Modeling and Applications 2003, 2003

Dynamic remeshing and applications.
Proceedings of the Eighth ACM Symposium on Solid Modeling and Applications 2003, 2003

Interactive rendering of translucent deformable objects.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

View planning for BRDF acquisition.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

An efficient spatio-temporal architecture for animation rendering.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

Perceptual evaluation of tone mapping operators.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

Exploiting temporal coherence in ray casted walkthroughs.
Proceedings of the 19th Spring Conference on Computer Graphics, 2003

Construction and animation of anatomically based human hand models.
Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2003

Interactive Rendering of Translucent Deformable Objects.
Proceedings of the 14th Eurographics Workshop on Rendering Techniques, 2003

An Efficient Spatio-Temporal Architecture for Animation Rendering.
Proceedings of the 14th Eurographics Workshop on Rendering Techniques, 2003

Enhancing Silhouette-Based Human Motion Capture with 3D Motion Fields.
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications (PG 2003), 2003

Combining Topological Simplification and Topology Preserving Compression for 2D Vector Fields.
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications (PG 2003), 2003

Efficient Rendering of Local Subsurface Scattering.
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications (PG 2003), 2003

Neural Meshes: Statistical Learning Based on Normals.
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications (PG 2003), 2003

Interactive Visualization of Complex Real-World Light Sources.
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications (PG 2003), 2003

Combinatorial Properties of Subdivision Meshes.
Proceedings of the Mathematics of Surfaces, 2003

Modeling the world: the virtualization pipeline.
Proceedings of the 12th International Conference on Image Analysis and Processing (ICIAP 2003), 2003

Hardware-Accelerated Visual Hull Reconstruction and Rendering.
Proceedings of the Graphics Interface 2003 Conference, 2003

Scanning Large-Scale Articulated Deformations.
Proceedings of the Graphics Interface 2003 Conference, 2003

Goniometric Diagram Mapping for Hemisphere.
Proceedings of the Eurographics 2003, 2003

Image Restoration using Multiresolution Texture Synthesis and Image Inpainting.
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003

Interpolatory Subdivision Curves via Diffusion of Normals.
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003

Virtualizing Real-World Objects.
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003

Accuracy of 3D Range Scanners by Measurement of the Slanted Edge Modulation Transfer Function.
Proceedings of the 4th International Conference on 3D Digital Imaging and Modeling (3DIM 2003), 2003

2002
Linear One-Sided Stability of MAT for Weakly Injective Domain.
Journal of Mathematical Imaging and Vision, 2002

Real-Time Halftoning.
J. Graphics, GPU, & Game Tools, 2002

Practical Shadow Mapping.
J. Graphics, GPU, & Game Tools, 2002

The 3D Object Pipeline - Capturing, Processing and Interactive Display of Objects with Complex Appearance (Die 3D-Objekt-Pipeline - Akquisition, Verarbeitung und interaktive Darstellung von Objekten mit komplexem Aussehen).
it+ti - Informationstechnik und Technische Informatik, 2002

Digital Collections of Real World Objects.
D-Lib Magazine, 2002

Efficient Fitting and Rendering of Large Scattered Data Sets Using Subdivision Surfaces.
Comput. Graph. Forum, 2002

Grid Based Final Gather for Radiosity on Complex Clustered Scenes.
Comput. Graph. Forum, 2002

Hardware-Based Volumetric Knit-Wear.
Comput. Graph. Forum, 2002

Speech Synchronization for Physics-Based Facial Animation.
Proceedings of the 10-th International Conference in Central Europe on Computer Graphics, 2002

Multi-Layer Skeleton Fitting for Online Human Motion Capture.
Proceedings of the Vision, 2002

Localizing the Final Gathering for Dynamic Scenes using the Photon Map.
Proceedings of the Vision, 2002

Mesh Smoothing by Adaptive and Anisotropic Gaussian Filter Applied to Mesh Normals.
Proceedings of the Vision, 2002

Interactive Semi-Transparent Volumetric Textures.
Proceedings of the Vision, 2002

Asymtotic Analysis of Three-Point Approximations of Vertex Normals and Curvatures.
Proceedings of the Vision, 2002

Linear onesided stability of MAT for weakly injective 3D domain.
Proceedings of the Seventh ACM Symposium on Solid Modeling and Applications, 2002

Shape from distortion: 3D range scanning of mirroring objects.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Head shop: generating animated head models with anatomical structure.
Proceedings of the 2002 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2002

Interactive Global Illumination using Selective Photon Tracing.
Proceedings of the 13th Eurographics Workshop on Rendering Techniques, 2002

A Simple Approach to Interactive Free-Form Shape Deformations.
Proceedings of the 10th Pacific Conference on Computer Graphics and Applications (PG 2002), 2002

Combining 2D Feature Tracking and Volume Reconstruction for Online Video-Based Human Motion Capture.
Proceedings of the 10th Pacific Conference on Computer Graphics and Applications (PG 2002), 2002

Interactive Rendering of Translucent Objects.
Proceedings of the 10th Pacific Conference on Computer Graphics and Applications (PG 2002), 2002

Subdivision Surface Simplification.
Proceedings of the 10th Pacific Conference on Computer Graphics and Applications (PG 2002), 2002

A Divide and Conquer Algorithm for Triangle Mesh Connectivity Encoding.
Proceedings of the 10th Pacific Conference on Computer Graphics and Applications (PG 2002), 2002

May I talk to you? : -)" - Facial Animation from Text.
Proceedings of the 10th Pacific Conference on Computer Graphics and Applications (PG 2002), 2002

Using animation quality metric to improve efficiency of global illumination computation for dynamic environments.
Proceedings of the Human Vision and Electronic Imaging VII, 2002

Texturing Faces.
Proceedings of the Graphics Interface 2002 Conference, 2002

Automatic Generation of Subdivision Surface Head Models from Point Cloud Data.
Proceedings of the Graphics Interface 2002 Conference, 2002

Single Sample Soft Shadows Using Depth Maps.
Proceedings of the Graphics Interface 2002 Conference, 2002

Polyhedra Operators for Mesh Refinement.
Proceedings of the 2002 Geometric Modeling and Processing (GMP 2002), 2002

Combining stereo and visual hull information for on-line reconstruction and rendering of dynamic scenes.
Proceedings of the IEEE 5th Workshop on Multimedia Signal Processing, 2002

2001
A Silhouette-Based Algorithm for Texture Registration and Stitching.
Graphical Models, 2001

Hyperbolic Hausdorff Distance for Medial Axis Transform.
Graphical Models, 2001

Feature Sensitive Remeshing.
Comput. Graph. Forum, 2001

On-the-Fly Processing of Generalized Lumigraphs.
Comput. Graph. Forum, 2001

Perceptually Guided Corrective Splatting.
Comput. Graph. Forum, 2001

Enhancements to Directional Coherence Maps.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001

FreeDrawer: a free-form sketching system on the responsive workbench.
VRST, 2001

Efficient Free Form Light Field Rendering.
Proceedings of the Vision Modeling and Visualization Conference 2001 (VMV-01), 2001

One-sided Stability of MAT and Its Applications.
Proceedings of the Vision Modeling and Visualization Conference 2001 (VMV-01), 2001

A Theoretical Comparison of Monte Carlo Radiosity Algorithms.
Proceedings of the Vision Modeling and Visualization Conference 2001 (VMV-01), 2001

Smooth Approximation and Rendering of Large Scattered Data Sets.
Proceedings of the IEEE Visualization 2001, 2001

Efficient Processing of Large 3D Meshes.
Proceedings of the 2001 International Conference on Shape Modeling and Applications (SMI 2001), 2001

Perception-guided global illumination solution for animation rendering.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

Feature sensitive surface extraction from volume data.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

Thrifty Final Gather for Radiosity.
Proceedings of the 12th Eurographics Workshop on Rendering Techniques, 2001

Image-Based Reconstruction of Spatially Varying Materials.
Proceedings of the 12th Eurographics Workshop on Rendering Techniques, 2001

Efficient Cloth Modeling and Rendering.
Proceedings of the 12th Eurographics Workshop on Rendering Techniques, 2001

Entropy-Based Dark Frame Subtraction.
Proceedings of the PICS 2001: Image Processing, 2001

Color Calibrated High Dynamic Range Imaging with ICC Profiles.
Proceedings of the 9th Color Imaging Conference: Color Science and Engineering: Systems, 2001

Hardware Accelerated Displacement Mapping for Image Based Rendering.
Proceedings of the Graphics Interface 2001 Conference, 2001

Geometry-based Muscle Modeling for Facial Animation.
Proceedings of the Graphics Interface 2001 Conference, 2001

Real-Time Bump Map Synthesis.
Proceedings of the 2001 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, 2001

One-Sided Stability of Medial Axis Transform.
Proceedings of the Pattern Recognition, 2001

Dynamic Refinement of Deformable Triangle Meshes for Rendering.
Proceedings of the Computer Graphics International 2001 (CGI'01), 2001

Hardware-Accelerated Rendering of Antialiased Shadows with Shadow Maps.
Proceedings of the Computer Graphics International 2001 (CGI'01), 2001

2000
Beiträge der Computergraphik zur Realisierung eines verallgemeinerten Dokumentbegriffs (Computer Graphics Research Contributing to the Development of Truly 'Generalized Documents').
it+ti - Informationstechnik und Technische Informatik, 2000

Special Issue on Pacific Graphics '99.
Graphical Models, 2000

Progressive transmission of subdivision surfaces.
Comput. Geom., 2000

Tone Reproduction for Interactive Walkthroughs.
Comput. Graph. Forum, 2000

Multiresolution shape deformations for meshes with dynamic vertex connectivity.
Comput. Graph. Forum, 2000

Line Art Rendering of Triangulated Surfaces Using Discrete Lines of Curvatures.
Proceedings of the 8-th International Conference in Central Europe on Computer Graphics, 2000

Linear Time Mesh Simplification with Reliable Error-Bounds.
Proceedings of the 2000 Conference on Vision Modeling and Visualization (VMV-00), 2000

Hierarchical Radiosity with Global Refinement.
Proceedings of the 2000 Conference on Vision Modeling and Visualization (VMV-00), 2000

Customized Object Hierarchies.
Proceedings of the 2000 Conference on Vision Modeling and Visualization (VMV-00), 2000

Building a Photo Studio for Measurement Purposes.
Proceedings of the 2000 Conference on Vision Modeling and Visualization (VMV-00), 2000

Object-Space Connectivity-Preserving Shadow Computation.
Proceedings of the 2000 Conference on Vision Modeling and Visualization (VMV-00), 2000

Illuminating micro geometry based on precomputed visibility.
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 2000

Walkthroughs with Corrective Texturing.
Proceedings of the Eurographics Workshop on Rendering Techniques 2000, 2000

Unified Approach to Prefiltered Environment Maps.
Proceedings of the Eurographics Workshop on Rendering Techniques 2000, 2000

Soft Shadow Maps for Linear Lights.
Proceedings of the Eurographics Workshop on Rendering Techniques 2000, 2000

Efficient Processing of Large 3D Meshes.
Proceedings of the 8th Pacific Conference on Computer Graphics and Applications (PG 2000), 2000

Automated Texture Registration and Stitching for Real World Models.
Proceedings of the 8th Pacific Conference on Computer Graphics and Applications (PG 2000), 2000

Enhanced Automatic Creation of Multi-Purpose Object Hierarchies.
Proceedings of the 8th Pacific Conference on Computer Graphics and Applications (PG 2000), 2000

High-Quality Interactive Lumigraph Rendering Through Warping.
Proceedings of the Graphics Interface 2000 Conference, 2000

Extended Light Maps.
Proceedings of the 1st International Conference on Intelligent Games and Simulation (GAME-ON 2000), 2000

Towards Interactive Bump Mapping with Anisotropic Shift-Variant BRDFs.
Proceedings of the 2000 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, 2000

Towards Hardware Implementation Of Loop Subdivision.
Proceedings of the 2000 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, 2000

Multiresolution Modeling and Interactive Deformation of Large 3D Meshes.
Proceedings of the Deformable Avatars, 2000

Using an Enhanced LBG Algorithm to Reduce the Codebook Error in Vector Quantization.
Proceedings of the Computer Graphics International Conference, 2000

1999
Multiresolution hierarchies on unstructured triangle meshes.
Comput. Geom., 1999

Adaptive Acquisition of Lumigraphs from Synthetic Scenes.
Comput. Graph. Forum, 1999

A Shrink Wrapping Approach to Remeshing Polygonal Surfaces.
Comput. Graph. Forum, 1999

Editorial.
Comput. Graph. Forum, 1999

Modeling of Surfaces with Fair Reflection Line Pattern.
Proceedings of the 1999 Shape Modeling International (SMI '99), 1999

Realistic, Hardware-Accelerated Shading and Lighting.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

Applications of pixel textures in visualization and realistic image synthesis.
Proceedings of the 1999 Symposium on Interactive 3D Graphics, 1999

Light Field Techniques for Reflections and Refractions.
Proceedings of the Rendering Techniques '99, 1999

1998
Sampling Procedural Shaders Using Affine Arithmetic.
ACM Trans. Graph., 1998

Directed Edges - A Scalable Representation for Triangle Meshes.
J. Graphics, GPU, & Game Tools, 1998

Getting Rid of Links in Hierarchical Radiosity.
Comput. Graph. Forum, 1998

Using Wavefront Tracing for the Visualization and Optimization of Progressive Lenses.
Comput. Graph. Forum, 1998

Composite Lighting Simulations with Lighting Networks.
IEEE Computer Graphics and Applications, 1998

Enhancing digital documents by including 3D-models.
Computers & Graphics, 1998

A variational approach to progressive lens design.
Computer-Aided Design, 1998

Radiance maps: an image-based approach to global illumination.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

Interactive Multi-Resolution Modeling on Arbitrary Meshes.
Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques, 1998

Three Point Clustering for Radiance Computations.
Proceedings of the Rendering Techniques '98, Proceedings of the Eurographics Workshop in Vienna, Austria, June 29, 1998

Ray Tracing of Subdivision Surfaces.
Proceedings of the Rendering Techniques '98, Proceedings of the Eurographics Workshop in Vienna, Austria, June 29, 1998

Canned Lightsources.
Proceedings of the Rendering Techniques '98, Proceedings of the Eurographics Workshop in Vienna, Austria, June 29, 1998

Bounded Clustering 3/4 Finding Good Bounds on Clustered Light Transport.
Proceedings of the 6th Pacific Conference on Computer Graphics and Applications (PG '98), 1998

Lighting Networks - A New Approach for Designing Lighting Algorithms.
Proceedings of the Graphics Interface 1998 Conference, 1998

A General Framework for Mesh Decimation.
Proceedings of the Graphics Interface 1998 Conference, 1998

Ray-tracing Procedural Displacement Shaders.
Proceedings of the Graphics Interface 1998 Conference, 1998

The SFB 603 - Model Based Analysis and Visualization of Complex Scenes and Sensor Data.
Proceedings of the Informatik '98, 1998

View-independent Environment Maps.
Proceedings of the 1998 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, Lisbon, Portugal, August 31, 1998

1997
Ray tracing of spline surfaces: Bézier clipping, Chebyshev boxing, and bounding volume hierarchy - a critical comparison with new results.
The Visual Computer, 1997

Bounded Radiosity - Illumination on General Surfaces and Clusters.
Comput. Graph. Forum, 1997

Using Subdivision on Hierarchical Data to Reconstruct Radiosity Distribution.
Comput. Graph. Forum, 1997

Composite lighting simulations with lighting networks.
Proceedings of the ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97, 1997

Sampling procedural shaders using affine arithmetic.
Proceedings of the ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97, 1997

Hierarchical techniques for global illumination computations-recent trends and developments.
Proceedings of the 5th Pacific Conference on Computer Graphics and Applications (PG '97), 1997

An Image-Based Model for Realistic Lens Systems in Interactive Computer Graphics.
Proceedings of the Graphics Interface 1997 Conference, 1997

1996
Fitting Triangular B-Splines to Functional Scattered Data.
Comput. Graph. Forum, 1996

Towards an Open Rendering Kernel for Image Synthesis.
Proceedings of the Rendering Techniques '96, 1996

Triangular B-splines for Blending & Filling of Polygonal Holes.
Proceedings of the Graphics Interface 1996 Conference, 1996

1995
Vision - An Architecture for Global Illumination Calculations.
IEEE Trans. Vis. Comput. Graph., 1995

Using Procedural RenderMan Shaders for Global Illumination.
Comput. Graph. Forum, 1995

Spherical Triangular B-Splines with Application to Data Fitting.
Comput. Graph. Forum, 1995

Fair Surface Reconstruction Using Quadratic Functionals.
Comput. Graph. Forum, 1995

Interpolating scattered data with C2 surfaces.
Computer-Aided Design, 1995

A platform for visualizing curves and surfaces.
Computer-Aided Design, 1995

Smart Links and Efficient Reconstruction for Wavelet Radiosity.
Proceedings of the Rendering Techniques '95, 1995

Object-Oriented Design for Image Synthesis.
Proceedings of the Programming Paradigms in Graphics: Proceedings of the Eurographics Workshop, 1995

1994
Implementing RenderMan - Practice, Problems and Enhancements.
Comput. Graph. Forum, 1994

Visualization of Regular Polytopes in Three and Four Dimensions.
Comput. Graph. Forum, 1994

Modeling with triangular B-splines.
IEEE Computer Graphics and Applications, 1994

Simplex Splines, Polar Simplex Splines and Triangular B-Splines.
Proceedings of the 6th IMA Conference on the Mathematics of Surfaces, 1994

1993
Polar Forms for Geometrically Continuous Spline Curves of Arbitrary Degree.
ACM Trans. Graph., 1993

An introduction to polar forms.
IEEE Computer Graphics and Applications, 1993

An implementation of triangular B-spline surfaces over arbitrary triangulations.
Computer Aided Geometric Design, 1993

Modeling with triangular B-splines.
Proceedings of the ACM Symposium on Solid Modeling Foundations and CAD/CAM Applications, 1993

Curvature continuous blend surfaces.
Proceedings of the Modeling in Computer Graphics, 1993

Triangular B-Splines for Modeling in Graphics and Robotics.
Proceedings of the Graphics and Robotics, Dagstuhl Castle, 1993

1991
Control Points for Multivariate B-Spline Surfaces over Arbitrary Triangulations.
Comput. Graph. Forum, 1991

On Hermite interpolation with B-splines.
Computer Aided Geometric Design, 1991

Computing B-spline control points using polar forms.
Computer-Aided Design, 1991

1990
Quaternionen in Computergraphik und Robotik / Quaternions in Computer Graphics and Robotics.
it - Informationstechnik, 1990

Symmetric triangular algorithms for curves.
Computer Aided Geometric Design, 1990

1989
A new multiaffine approach to B-splines.
Computer Aided Geometric Design, 1989

1988
Knot insertion from a blossoming point of view.
Computer Aided Geometric Design, 1988

Efficient Algorithrns for the Acceleration of Geometric Modelling.
Proceedings of the 3rd IMA Conference on the Mathematics of Surfaces, 1988


  Loading...