Steven G. Parker

Affiliations:
  • NVIDIA Corporation
  • University of Utah, Scientific Computing and Imaging Institute


According to our database1, Steven G. Parker authored at least 76 papers between 1994 and 2022.

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Bibliography

2022
Data Parallel Path Tracing with Object Hierarchies.
Proc. ACM Comput. Graph. Interact. Tech., 2022

Data Parallel Path Tracing in Object Space.
CoRR, 2022

2020
RTX accelerated ray tracing with OptiX 7.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2019
RTX accelerated ray tracing with OptiX.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

2014
Algorithm 940: Optimal Accumulator-Based Expression Evaluation through the Use of Expression Templates.
ACM Trans. Math. Softw., 2014

2013
GPU ray tracing.
Commun. ACM, 2013

2012
Toward codesign in high performance computing systems.
Proceedings of the 2012 IEEE/ACM International Conference on Computer-Aided Design, 2012

On the Role of Co-design in High Performance Computing.
Proceedings of the Transition of HPC Towards Exascale Computing, 2012

2010
OptiX: a general purpose ray tracing engine.
ACM Trans. Graph., 2010

A Closed-Form Solution to Single Scattering for General Phase Functions and Light Distributions.
Comput. Graph. Forum, 2010

2009
State of the Art in Ray Tracing Animated Scenes.
Comput. Graph. Forum, 2009

An Analytical Solution to Single Scattering in Homogeneous Participating Media.
Comput. Graph. Forum, 2009

Application-aware management of parallel simulation collections.
Proceedings of the 14th ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming, 2009

Ray tracing NPR-style feature lines.
Proceedings of the 7th International Symposium on Non-Photorealistic Animation and Rendering, 2009

An analytical approach to single scattering for anisotropic media and light distributions.
Proceedings of the Graphics Interface 2009 Conference, 2009

2008
Sequential Monte Carlo Adaptation in Low-Anisotropy Participating Media.
Comput. Graph. Forum, 2008

Interactive Visualization for Memory Reference Traces.
Comput. Graph. Forum, 2008

Fast, parallel, and asynchronous construction of BVHs for ray tracing animated scenes.
Comput. Graph., 2008

Fast ray tracing and the potential effects on graphics and gaming courses.
Comput. Graph., 2008

Practical global illumination for interactive particle visualization.
Comput. Graph., 2008

Result reuse in design space exploration: A study in system support for interactive parallel computing.
Proceedings of the 22nd IEEE International Symposium on Parallel and Distributed Processing, 2008

Collaborative visualization spaces for petascale simulations.
Proceedings of the 2008 International Symposium on Collaborative Technologies and Systems, 2008

2007
A Coherent Grid Traversal Approach to Visualizing Particle-Based Simulation Data.
IEEE Trans. Vis. Comput. Graph., 2007

Rethinking graphics and gaming courses because of fast ray tracing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

CCALoop: scalable design of a distributed component framework.
Proceedings of the 16th International Symposium on High-Performance Distributed Computing (HPDC-16 2007), 2007

Asynchronous BVH Construction for Ray Tracing Dynamic Scenes on Parallel Multi-Core Architectures.
Proceedings of the 7th Eurographics Symposium on Parallel Graphics and Visualization, 2007

Interactive Particle Visualization with Advanced Shading Models using Lazy Evaluation.
Proceedings of the 7th Eurographics Symposium on Parallel Graphics and Visualization, 2007

2006
Interactive Display of Isosurfaces with Global Illumination.
IEEE Trans. Vis. Comput. Graph., 2006

Ray tracing animated scenes using coherent grid traversal.
ACM Trans. Graph., 2006

A Component Architecture for High-Performance Scientific Computing.
Int. J. High Perform. Comput. Appl., 2006

A component-based architecture for parallel multi-physics PDE simulation.
Future Gener. Comput. Syst., 2006

A component-based parallel infrastructure for the simulation of fluid-structure interaction.
Eng. Comput., 2006

The CCA component model for high-performance scientific computing.
Concurr. Comput. Pract. Exp., 2006

A Case Study: Visualizing Material Point Method Data.
Proceedings of the 8th Joint Eurographics - IEEE VGTC Symposium on Visualization, 2006

Physically-Based Realistic Fire Rendering.
Proceedings of the Eurographics Workshop on Natural Phenomena, 2006



An Application of Scalable Massive Model Interaction using Shared-Memory Systems.
Proceedings of the 6th Eurographics Symposium on Parallel Graphics and Visualization, 2006

Enhancing interactive particle visualization with advanced shading models.
Proceedings of the 3rd Symposium on Applied Perception in Graphics and Visualization, 2006

Integrating Component-Based Scientific Computing Software.
Proceedings of the Parallel Processing for Scientific Computing, 2006

2005
Memory sharing for interactive ray tracing on clusters.
Parallel Comput., 2005

M x N Data Redistribution Through Parallel Remote Method Invocation.
Int. J. High Perform. Comput. Appl., 2005

Interactive ray tracing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

An experimental design for determining the effects of illumination models in particle visualization.
Proceedings of the 2nd Symposium on Applied Perception in Graphics and Visualization, 2005

Visualization in the SCIRun Problem-Solving Environment.
Proceedings of the Visualization Handbook., 2005

2004
Biomedical computing and visualization software environments.
Commun. ACM, 2004

SCIRun/BioPSE: Integrated Problem Solving Environment for Bioelectric Field Problems and Visualization.
Proceedings of the 2004 IEEE International Symposium on Biomedical Imaging: From Nano to Macro, 2004

SCIRun2: A CCA Framework for High Performance Computing.
Proceedings of the 9th International Workshop on High-Level Programming Models and Supportive Environments (HIPS 2004), 2004

Imprecise Exceptions in Distributed Parallel Components.
Proceedings of the Euro-Par 2004 Parallel Processing, 2004

Memory-Savvy Distributed Interactive Ray Tracing.
Proceedings of the 5th Eurographics/ACM SIGGRAPH Symposium on Parallel Graphics and Visualization, 2004

2003
Dynamic compilation of C++ template code.
Sci. Program., 2003

Performance Analysis Integration in the Uintah Software Development Cycle.
Int. J. Parallel Program., 2003

Interoperability of Visualization Software and Data Models is NOT an Achievable Goal.
Proceedings of the 14th IEEE Visualization Conference, 2003

Distributed Interactive Ray Tracing for Large Volume Visualization.
Proceedings of the IEEE Symposium on Parallel and Large-Data Visualization and Graphics 2003, 2003

So Much Data, So Little Time....
Proceedings of the Parallel Computing: Software Technology, 2003

2002
Temporally Coherent Interactive Ray Tracing.
J. Graphics, GPU, & Game Tools, 2002

Component-based, problem-solving environments for large-scale scientific computing.
Concurr. Comput. Pract. Exp., 2002

Integrating Performance Analysis in the Uintah Software Development Cycle.
Proceedings of the High Performance Computing, 4th International Symposium, 2002

Interactive ray tracing of time varying data.
Proceedings of the 4th Eurographics Workshop on Parallel Graphics and Visualization, 2002

2001
Massively Parallel Software Rendering for Visualizing Large-Scale Data Sets.
IEEE Computer Graphics and Applications, 2001

Parallelization and integration of fire simulations in the Uintah PSE.
Proceedings of the Tenth SIAM Conference on Parallel Processing for Scientific Computing, 2001

2000
Uintah: A Massively Parallel Problem Solving Environment.
Proceedings of the Ninth IEEE International Symposium on High Performance Distributed Computing, 2000

1999
Interactive Ray Tracing for Volume Visualization.
IEEE Trans. Vis. Comput. Graph., 1999

Interactive Simulation and Visualization.
Computer, 1999

Interactive Rendering using the Render Cache.
Proceedings of the Rendering Techniques '99, 1999

Parallel Methods for Isosurface Visualization.
Proceedings of the Ninth SIAM Conference on Parallel Processing for Scientific Computing, 1999

The SCIRun Parallel Scientific Computing Problem Solving Environment.
Proceedings of the Ninth SIAM Conference on Parallel Processing for Scientific Computing, 1999

Toward a Common Component Architecture for High-Performance Scientific Computing.
Proceedings of the Eighth IEEE International Symposium on High Performance Distributed Computing, 1999

1998
Interactive ray tracing for isosurface rendering.
Proceedings of the 9th IEEE Visualization Conference, 1998

Simulation Steering with SCIRun in a Distributed Environment.
Proceedings of the Seventh IEEE International Symposium on High Performance Distributed Computing, 1998

An Integrated Problem Solving Environment: The SCIRun Computational Steering System.
Proceedings of the Thirty-First Annual Hawaii International Conference on System Sciences, 1998

1997
Computational Steering and the SCIRun Integrated Problem Solving Environment.
Proceedings of the Dagstuhl '97, 1997

1996
SCIRun: applying interactive computer graphics to scientific problems.
Proceedings of the ACM SIGGRAPH 96 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH 1996, 1996

The SCIRun Computational Steering Software System.
Proceedings of the Modern Software Tools for Scientific Computing, 1996

1995
SCIRun: A Scientific Programming Environment for Computational Steering.
Proceedings of the Proceedings Supercomputing '95, San Diego, CA, USA, December 4-8, 1995, 1995

1994
A computational steering model applied to problems in medicine.
Proceedings of the Proceedings Supercomputing '94, 1994


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