Johannes Günther

Orcid: 0000-0001-8130-5022

Affiliations:
  • Intel Corporation, Feldkirchen, Germany
  • Saarland University, Germany (PhD 2014)


According to our database1, Johannes Günther authored at least 18 papers between 2004 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
VESTEC: Visual Exploration and Sampling Toolkit for Extreme Computing.
IEEE Access, 2023

2022
ANARI: A 3-D Rendering API Standard.
Comput. Sci. Eng., 2022

ANARI: ANAlytic Rendering Interface.
Proceedings of the 24th Eurographics Conference on Visualization, 2022

SynPeDS: A Synthetic Dataset for Pedestrian Detection in Urban Traffic Scenes.
Proceedings of the Computer Science in Cars Symposium, 2022

2021
Visualizing the world's largest turbulence simulation.
Parallel Comput., 2021

2020
Digesting the Elephant - Experiences with Interactive Production Quality Path Tracing of the Moana Island Scene.
CoRR, 2020

2019
Scalable Ray Tracing Using the Distributed FrameBuffer.
Comput. Graph. Forum, 2019

2017
OSPRay - A CPU Ray Tracing Framework for Scientific Visualization.
IEEE Trans. Vis. Comput. Graph., 2017

2014
Ray tracing of dynamic scenes.
PhD thesis, 2014

2009
State of the Art in Ray Tracing Animated Scenes.
Comput. Graph. Forum, 2009

2007
Stackless KD-Tree Traversal for High Performance GPU Ray Tracing.
Comput. Graph. Forum, 2007

Interactive Iso-Surface Ray Tracing of Massive Volumetric Data Sets.
Proceedings of the 7th Eurographics Symposium on Parallel Graphics and Visualization, 2007

2006
Interactive ray tracing of skinned animations.
Vis. Comput., 2006

Ray Tracing Animated Scenes using Motion Decomposition.
Comput. Graph. Forum, 2006

Exploring the use of ray tracing for future games.
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, 2006

2005
Precomputed light sets for fast high quality global illumination.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

2004
Balancing Considered Harmful - Faster Photon Mapping using the Voxel Volume Heuristic.
Comput. Graph. Forum, 2004

Realtime Caustics using Distributed Photon Mapping.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004


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