Theodore Lim

According to our database1, Theodore Lim
  • authored at least 44 papers between 2001 and 2017.
  • has a "Dijkstra number"2 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2017
SMASH: One-Shot Model Architecture Search through HyperNetworks.
CoRR, 2017

FreezeOut: Accelerate Training by Progressively Freezing Layers.
CoRR, 2017

2016
Neural Photo Editing with Introspective Adversarial Networks.
CoRR, 2016

Generative and Discriminative Voxel Modeling with Convolutional Neural Networks.
CoRR, 2016

The evaluation of a novel haptic-enabled virtual reality approach for computer-aided cephalometry.
Computer Methods and Programs in Biomedicine, 2016

An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games.
Computers & Education, 2016

2015
Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods.
Int. J. Serious Games, 2015

The application of ubiquitous multimodal synchronous data capture in CAD.
Computer-Aided Design, 2015

Mapping learning and game mechanics for serious games analysis.
BJET, 2015

Game Mechanics Supporting Pervasive Learning and Experience in Games, Serious Games, and Interactive & Social Media.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Towards Modding and Reengineering Digital Games for Education.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

2014
Temporal multimodal data synchronisation for the analysis of a game driving task using EEG.
Entertainment Computing, 2014

A fuzzy psycho-physiological approach to enable the understanding of an engineer's affect status during CAD activities.
Computer-Aided Design, 2014

Narrative Serious Game Mechanics (NSGM) - Insights into the Narrative-Pedagogical Mechanism.
Proceedings of the Games for Training, Education, Health and Sports, 2014

Serious Game Mechanics, Workshop on the Ludo-Pedagogical Mechanism.
Proceedings of the Games for Training, Education, Health and Sports, 2014

Serious Game Mechanics, Workshop on the Ludo-Pedagogical Mechanism.
Proceedings of the Games and Learning Alliance - Third International Conference, 2014

To Facilitate or Not? Understanding the Role of the Teacher in Using a Serious Game.
Proceedings of the Games and Learning Alliance - Third International Conference, 2014

A Conceptual Model Towards the Scaffolding of Learning Experience.
Proceedings of the Games and Learning Alliance - Third International Conference, 2014

2013
The development of an integrated haptic VR machining environment for the automatic generation of process plans.
Computers in Industry, 2013

The development approach of a pedagogically-driven serious game to support Relationship and Sex Education (RSE) within a classroom setting.
Computers & Education, 2013

Engineering design using game-enhanced CAD: The potential to augment the user experience with game elements.
Computer-Aided Design, 2013

Serious Game for Quantum Research.
Proceedings of the Serious Games Development and Applications, 2013

Interoperability Scenarios in Serious Games Ecosystems: The Impact on FInES.
Proceedings of the 7th IFAC Conference on Manufacturing Modelling, Management, and Control, 2013

Theoretical Considerations towards Authoring Emergent Narrative.
Proceedings of the Interactive Storytelling - 6th International Conference, 2013

Harmonizing Interoperability - Emergent Serious Gaming in Playful Stochastic CAD Environments.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

Lecture Notes in Computer Science: Beyond simulators, Using F1 Games to Predict Driver Performance, Learning and Potential.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

Narrative engagement in games - A continuation desire perspective.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

2012
Automated generation of engineering rationale, knowledge and intent representations during the product life cycle.
Virtual Reality, 2012

Exploring the Application of Computer Game Theory to Automated Assembly.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

Towards a Biocybernetic Approach for Serious Games Real-time Psychophysiological Inferences for Adaptive Agents in Serious Games.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

Introducing the "Serious Games Mechanics" A Theoretical Framework to Analyse Relationships Between "Game" and"Pedagogical Aspects" of Serious Games.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

Temporal Synchronisation of Data Logging in Racing Gameplay.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

Game Interactivity in CAD as Productive Systems.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

2011
A study of raiders with disabilities in World of Warcraft.
Proceedings of the Foundations of Digital Games, 2011

2009
Automated design process modelling and analysis using immersive virtual reality.
Computer-Aided Design, 2009

2008
Octree-Based Production of Near Net Shape Components.
IEEE Trans. Automation Science and Engineering, 2008

2007
Factors affecting user performance in haptic assembly.
Virtual Reality, 2007

Characterization of a Reconfigurable Free-Space Optical Channel for Embedded Computer Applications with Experimental Validation Using Rapid Prototyping Technology.
EURASIP J. Emb. Sys., 2007

2006
Algorithms for the physical rendering and assembly of octree models.
Computer-Aided Design, 2006

2005
Edge-Based Identification of DP-Features on Free-Form Solids.
IEEE Trans. Pattern Anal. Mach. Intell., 2005

Predicting AE Attenuation in Structures by Geometric Analysis.
Proceedings of the 2005 International Conference on Shape Modeling and Applications (SMI 2005), 2005

2004
Decomposition of Complex Models for Manufacture.
Proceedings of the 2004 International Conference on Shape Modeling and Applications (SMI 2004), 2004

2001
Laminae-Based Feature Recognition.
IEEE Trans. Pattern Anal. Mach. Intell., 2001

A laminae approach to constructing geometric feature volumes.
Proceedings of the Sixth ACM Symposium on Solid Modeling and Applications, 2001


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