Hideyuki Nakanishi

Orcid: 0000-0001-9712-5114

According to our database1, Hideyuki Nakanishi authored at least 45 papers between 1996 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
Gaze-Aware Social Interaction Techniques for Human-Robot Collaborative Shopping.
Proceedings of the Collaboration Technologies and Social Computing, 2023

2022
Enabling Shared Attention with Customers Strengthens a Sales Robot's Social Presence.
Proceedings of the International Conference on Human-Agent Interaction, 2022

2020
State-Transition Modeling of Human-Robot Interaction for Easy Crowdsourced Robot Control.
Sensors, 2020

2019
"That Robot Stared Back at Me!": Demonstrating Perceptual Ability Is Key to Successful Human-Robot Interactions.
Frontiers Robotics AI, 2019

Trainability Leads to Animacy: A Case of a Toy Drone.
Proceedings of the 7th International Conference on Human-Agent Interaction, 2019

Acting as if Being Aware of Visitors' Attention Strengthens a Robotic Salesperson's Social Presence.
Proceedings of the 7th International Conference on Human-Agent Interaction, 2019

2018
A Customer's Attitude to a Robotic Salesperson Depends on Their Initial Interaction.
Proceedings of the 27th IEEE International Symposium on Robot and Human Interactive Communication, 2018

PopObject: A Robotic Screen for Embodying Video-Mediated Object Presentations.
Proceedings of the Collaboration Technologies and Social Computing, 2018

2017
Spatial Continuity and Robot-Embodied Pointing Behavior in Videoconferencing.
Proceedings of the Collaboration and Technology - 23rd International Conference, 2017

Robotic Table and Bench Enhance Mirror Type Social Telepresence.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
Appearance, motion, and embodiment: unpacking avatars by fine-grained communication analysis.
Concurr. Comput. Pract. Exp., 2016

A telepresence system using a flexible textile display.
Proceedings of the 18th ACM International Conference on Multimodal Interaction, 2016

Teleoperated or Autonomous?: How to Produce a Robot Operator's Pseudo Presence in HRI.
Proceedings of the Eleventh ACM/IEEE International Conference on Human Robot Interation, 2016

Embodiment of Video-mediated Communication Enhances Social Telepresence.
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016

2015
Physical Embodiment Can Produce Robot Operator's Pseudo Presence.
Frontiers ICT, 2015

2014
PopArm: A robot arm for embodying video-mediated pointing behaviors.
Proceedings of the 2014 International Conference on Collaboration Technologies and Systems, 2014

Comparing Video, Avatar, and Robot Mediated Communication: Pros and Cons of Embodiment.
Proceedings of the Collaboration Technologies and Social Computing, 2014

Robot conferencing: physically embodied motions enhance social telepresence.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Remote handshaking: touch enhances video-mediated social telepresence.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Motion is enough: How real-time avatars improve distant communication.
Proceedings of the 2013 International Conference on Collaboration Technologies and Systems, 2013

2011
Zoom cameras and movable displays enhance social telepresence.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2009
Movable cameras enhance social telepresence in media spaces.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Virtual Cities for Simulating Smart Urban Public Spaces.
Proceedings of the Handbook of Research on Urban Informatics, 2009

2008
Minimum movement matters: impact of robot-mounted cameras on social telepresence.
Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work, 2008

2007
Designing an Aural Comprehension Aid for Interlingual Communication.
Proceedings of the Intercultural Collaboration, First International Workshop, 2007

Augmented Experiment: Participatory Design with Multiagent Simulation.
Proceedings of the IJCAI 2007, 2007

2006
Coordination of Concurrent Scenarios in Multi-agent Interaction.
Proceedings of the Agent Computing and Multi-Agent Systems, 2006

2005
Sensitizing Social Agents For Virtual Training.
Appl. Artif. Intell., 2005

2004
FreeWalk: a social interaction platform for group behaviour in a virtual space.
Int. J. Hum. Comput. Stud., 2004

FreeWalk/Q: social interaction platform in virtual space.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004

Virtual City Simulator for Education, Training, and Guidance.
Proceedings of the Monitoring, Security, and Rescue Techniques in Multiagent Systems, 2004

Designing Emergency Guidance in a Social Interaction Platform.
Proceedings of the Massively Multi-Agent Systems I, First International Workshop, 2004

Transcendent communication: location-based guidance for large-scale public spaces.
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
Virtual Cities for Real-World Crisis Management.
Proceedings of the Digital Cities III, 2003

Can software agents influence human relations?: balance theory in agent-mediated communities.
Proceedings of the Second International Joint Conference on Autonomous Agents & Multiagent Systems, 2003

2002
Supporting Cross-Cultural Communication with a Large-Screen System.
New Gener. Comput., 2002

2001
Connecting Digital and Physical Cities.
Proceedings of the Digital Cities II, 2001

2000
Helper agent: designing an assistant for human-human interaction in a virtual meeting space.
Proceedings of the CHI 2000 Conference on Human factors in computing systems, 2000

1999
FreeWalk: A 3D Virtual Space for Casual Meetings.
IEEE Multim., 1999

Supporting cross-cultural communication in real-world encounters.
Proceedings of the Human-Computer Interaction: Communication, 1999

Digital City Kyoto: Towards a Social Information Infrastructure.
Proceedings of the Cooperative Information Agents III, Third International Workshop, 1999

1998
Applying videogame technologies to video conferencing systems.
Proceedings of the 1998 ACM symposium on Applied Computing, 1998

Silhouettell: Awareness Support for Real-World Encounter.
Proceedings of the Community Computing and Support Systems, 1998

1996
FreeWalk: Supporting Casual Meetings in a Network.
Proceedings of the CSCW '96, 1996

Casual meetings in a Network.
Proceedings of the International Symposium on Cooperative Database Systems for Advanced Applications, 1996


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