Hunjoo Lee

Orcid: 0000-0001-9096-0045

According to our database1, Hunjoo Lee authored at least 15 papers between 2004 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
An Automated Chest X-Ray Image Analysis for Covid-19 and Pneumonia Diagnosis Using Deep Ensemble Strategy.
IEEE Access, 2023

2021
Enhanced Single Image Super Resolution Method Using Lightweight Multi-Scale Channel Dense Network.
Sensors, 2021

2020
AniScan Using Extracellular Cyclic AMP-Dependent Protein Kinase A as a Serum Biomarker Assay for the Diagnosis of Malignant Tumors in Dogs.
Sensors, 2020

2017
Mediated reality photography with CCTV-assisted object elimination using graph cut.
Proceedings of the International Conference on Information and Communication Technology Convergence, 2017

2016
Coloring-based scheduling for interactive game application with wireless body area networks.
J. Supercomput., 2016

Detecting and monitoring game bots based on large-scale user-behavior log data analysis in multiplayer online games.
J. Supercomput., 2016

Predicting churn in mobile free-to-play games.
Proceedings of the International Conference on Information and Communication Technology Convergence, 2016

2015
Delay analysis for ad hoc multiplayer game of socially clustered mobile users.
J. Supercomput., 2015

Pixel based stroke generation for painterly effect using maximum homogeneity neighbor filter.
Multim. Tools Appl., 2015

A Behavior Analysis-Based Game Bot Detection Approach Considering Various Play Styles.
CoRR, 2015

2009
An Optimization Technique for Multiple Continuous Multiple Joins over Data Streams.
Proceedings of the Database and Expert Systems Applications, 20th International Conference, 2009

2006
Novel Handover Decision Method in Wireless Communication Systems with Multiple Antennas.
Proceedings of the 64th IEEE Vehicular Technology Conference, 2006

2004
Design and Implementation of an Online 3D Game Engine.
Proceedings of the Computational Science and Its Applications, 2004

Immersive Displays Based on a Multi-channel PC Clustered System.
Proceedings of the Computational Science and Its Applications, 2004

VENUS: The Online Game Simulator Using Massively Virtual Clients.
Proceedings of the Systems Modeling and Simulation: Theory and Applications, 2004


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