I-Chun Hung

Orcid: 0000-0001-7277-6092

According to our database1, I-Chun Hung authored at least 11 papers between 2010 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2019
The effects of a dual adaptive strategy with gesture recognition and perceived exertion on training efficiency of elders' functional fitness.
Smart Learn. Environ., 2019

2018
Embodied interactive video lectures for improving learning comprehension and retention.
Comput. Educ., 2018

2016
Yet Another Objective Approach for Measuring Cognitive Load Using EEG-Based Workload.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

2014
Learning with the Body: An Embodiment-Based Learning Strategy Enhances Performance of Comprehending Fundamental Optics.
Interact. Comput., 2014

A context-aware video prompt approach to improving students' in-field reflection levels.
Comput. Educ., 2014

2013
Designing a robot teaching assistant for enhancing and sustaining learning motivation.
Interact. Learn. Environ., 2013

Designing Dynamic Scaffolding Strategy for Improving Video-Based Learning in a Gesture and Speech-Based Learning Configuration.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

2012
On the design of online synchronous assessments in a synchronous cyber classroom.
J. Comput. Assist. Learn., 2012

Effects of Video-Based Reflection Prompts on Learners' Reflection Levels in a Context-Aware U-Learning Environment.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

2011
Applying ARCS Model for Enhancing and Sustaining Learning Motivation in Using Robot as Teaching Assistant.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

2010
Developing Ubiquitous Learning System with Robots for Children's Learning.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010


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