I-Ling Cheng

Orcid: 0000-0001-7212-8634

According to our database1, I-Ling Cheng authored at least 9 papers between 2016 and 2023.

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Bibliography

2023
The Effects of the Badminton Teaching-Assisted System Using Electromyography and Gyroscope on Learners' Badminton Skills.
IEEE Trans. Learn. Technol., October, 2023

2020
Topic Diffusion Discovery based on Deep Non-negative Autoencoder.
Proceedings of the 21st International Conference on Information Reuse and Integration for Data Science, 2020

2019
An in-depth analysis of the interaction transitions in a collaborative Augmented Reality-based mathematic game.
Interact. Learn. Environ., 2019

Towards Interpretable Deep Extreme Multi-Label Learning.
Proceedings of the 20th IEEE International Conference on Information Reuse and Integration for Data Science, 2019

Designing a 3D Board Game on Human Internal Organs for Elementary Students.
Proceedings of the Data Analytics Approaches in Educational Games and Gamification Systems, 2019

2018
Topic Diffusion Discovery Based on Sparseness-Constrained Non-Negative Matrix Factorization.
Proceedings of the 2018 IEEE International Conference on Information Reuse and Integration, 2018

2016
Evolution Is not enough: Revolutionizing Current Learning Environments to Smart Learning Environments.
Int. J. Artif. Intell. Educ., 2016

Gesture-Based Learning for Preschooler: A Case Study of Teaching English Alphabet and Body Parts Vocabulary.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

Exploring the Difference in Brain Activities under Three Distinct Tasks: Listening to Music, Gaming, and Learning.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016


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