Nick Montfort

Orcid: 0000-0001-7558-5160

According to our database1, Nick Montfort authored at least 17 papers between 2002 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2019
256B on the C64 for 8K.
Proceedings of the 2019 ACM SIGCHI Conference on Creativity and Cognition, 2019

2017
Renderings: Translating literary works in the digital age.
Digit. Scholarsh. Humanit., 2017

2014
Guest Editorial: Computational Narrative and Games.
IEEE Trans. Comput. Intell. AI Games, 2014

nARratives of augmented worlds.
Proceedings of the 2014 IEEE International Symposium on Mixed and Augmented Reality, 2014

10 PRINT CHR$(205.5+RND(1)); : GOTO 10
Software Studies, MIT Press, ISBN: 978-0-262-52674-6, 2014

2013
cut to fit the tool-spun course.
Digit. Humanit. Q., 2013

Slant: A Blackboard System to Generate Plot, Figuration, and Narrative Discourse Aspects of Stories.
Proceedings of the Fourth International Conference on Computational Creativity, 2013

Using Interactive Narrative in Health Interventions: A Drama Manager Approach.
Proceedings of the Intelligent Narrative Technologies VI, 2013

2012
Small-Scale Creative Systems.
Proceedings of the Third International Conference on Computational Creativity, 2012

Textual tinkerability: encouraging storytelling behaviors to foster emergent literacy.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Curveship's automatic narrative style.
Proceedings of the Foundations of Digital Games, 2011

Literary Practice and the Digital Humanities, Redux: Data as/and Poetry.
Proceedings of the 6th Annual International Conference of the Alliance of Digital Humanities Organizations, 2011

A reading of <i>skeleton seas of mare incognitum</i>: an interactive fiction expedition in curveship.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

2009
Random and Raster: Display Technologies and the Development of Videogames.
IEEE Ann. Hist. Comput., 2009

2007
Ordering Events in Interactive Fiction Narratives.
Proceedings of the Intelligent Narrative Technologies, 2007

2006
Combat in Context.
Game Stud., 2006

2002
Hypermedia and multimedia.
Proceedings of the HYPERTEXT 2002, 2002


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