Ian Mallett

According to our database1, Ian Mallett authored at least 16 papers between 2016 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Links

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Bibliography

2022
Patch Textures: Hardware Support for Mesh Colors.
IEEE Trans. Vis. Comput. Graph., 2022

2021
Progression Heuristics for Planning with Probabilistic LTL Constraints.
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021

2020
Constant-time energy-normalization for the Phong specular BRDFs.
Vis. Comput., 2020

Efficient Adaptive Deferred Shading with Hardware Scatter Tiles.
Proc. ACM Comput. Graph. Interact. Tech., 2020

2019
Computer Assisted Composition in Continuous Time.
CoRR, 2019

Dual-split trees.
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2019

Spectral Primary Decomposition for Rendering with sRGB Reflectance.
Proceedings of the 30th Eurographics Symposium on Rendering, 2019

Aesthetically-Oriented Atmospheric Scattering.
Proceedings of the 8th ACM/Eurographics Expressive Symposium, 2019

Patch Textures: Hardware Implementation of Mesh Colors.
Proceedings of the High-Performance Graphics 2019, 2019

2018
A detailed study of ray tracing performance: render time and energy cost.
Vis. Comput., 2018

Time Interval Ray Tracing for Motion Blur.
IEEE Trans. Vis. Comput. Graph., 2018

SimTRaX: Simulation Infrastructure for Exploring Thousands of Cores.
Proceedings of the 2018 on Great Lakes Symposium on VLSI, 2018

Deferred adaptive compute shading.
Proceedings of the Conference on High-Performance Graphics, 2018

2017
Dual streaming for hardware-accelerated ray tracing.
Proceedings of High Performance Graphics, 2017

2016
Adaptive deferred shading.
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016

Parameterization of Tabulated BRDFs.
Proceedings of the Short Paper Proceedings of the 33rd Computer Graphics International, Heraklion, Greece, June 28, 2016


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