Inger Ekman

According to our database1, Inger Ekman authored at least 17 papers between 2002 and 2014.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2014
A Practical Guide to Using Digital Games as an Experiment Stimulus.
Trans. Digit. Games Res. Assoc., 2014

"That's not a secure area"- physical-digital sound links in commercial locative games.
Trans. Digit. Games Res. Assoc., 2014

2013
On the desire to not kill your players: Rethinking sound in pervasive and mixed reality games.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

2011
Design and Evaluation of Human-Computer Rhythmic Interaction in a Tutoring System.
Comput. Music. J., 2011

Individual Differences in Work Load While Doing Multitasking with a Computer.
Proceedings of the Human-Computer Interaction. Design and Development Approaches, 2011

2010
Simulation of rhythmic learning: a case study.
Proceedings of the AM '10, 2010

Using vocal sketching for designing sonic interactions.
Proceedings of the Conference on Designing Interactive Systems, 2010

2008
Voluntary pupil size change as control in eyes only interaction.
Proceedings of the Eye Tracking Research & Application Symposium, 2008

<i>Invisible eni</i>: using gaze and pupil size to control a game.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Spoken Document Retrieval in a Highly Inflectional Language.
Proceedings of the 16th Nordic Conference of Computational Linguistics, 2007

2005
Designing Immersive Sound for a Pervasive Mobile Game.
Proceedings of the Digital Games Research Conference 2005, 2005

Designing sound for a pervasive mobile game.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
Integrating a game with a story--lessons from interactive television concept design.
Comput. Graph., 2004

Speech Transcription and Spoken Document Retrieval in Finnish.
Proceedings of the Machine Learning for Multimodal Interaction, 2004

An evaluation of a spoken document retrieval baseline system in finish.
Proceedings of the INTERSPEECH 2004, 2004

2003
Characters in Computer Games: Toward Understanding Interpretation and Design.
Proceedings of the Digital Games Research Conference 2003, 2003

2002
What should it do?: key isssues in navigation interface design for small screen devices.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002


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