Alberto Barbosa Raposo

Orcid: 0000-0001-7279-1823

Affiliations:
  • Pontifical Catholic University of Rio de Janeiro, Brazil


According to our database1, Alberto Barbosa Raposo authored at least 155 papers between 1994 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
3D point cloud denoising using anisotropic neighborhoods and a novel sharp feature detection algorithm.
Vis. Comput., November, 2023

ShapeGraMM: On the fly procedural generation of massive models for real-time visualization.
Comput. Graph., November, 2023

Towards Automated Semantic Segmentation in Mammography Images.
CoRR, 2023

Virtual Reality Dance Tracks from Skeletal Animations.
Proceedings of the 25th Symposium on Virtual and Augmented Reality, 2023

Hand gestures for continuous locomotion and snap turn for VR Experiences.
Proceedings of the 25th Symposium on Virtual and Augmented Reality, 2023

Fuzzy-Based Modeling with Semi-Automatic Rule Learning for Eye-Tracking Data Analysis: A Case Study on Raven's Progressive Matrices.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023

A Data-Centric Approach for Pectoral Muscle Deep Learning Segmentation Enhancements in Mammography Images.
Proceedings of the Advances in Visual Computing - 18th International Symposium, 2023

2022
Real-time data analysis in health monitoring systems: A comprehensive systematic literature review.
J. Biomed. Informatics, 2022

Enveloping CAD models for visualization and interaction in XR applications.
Eng. Comput., 2022

Transforming Point Cloud data into full panoramic maps for real-time VR applications.
Proceedings of the 24th Symposium on Virtual and Augmented Reality, 2022

Exploring User-Interaction Techniques by Using a Strength Feedback Measurement Device to Encourage Strength Movements of People with Hand Impairments.
Proceedings of the 24th Symposium on Virtual and Augmented Reality, 2022

Treating Dataset Imbalance in Fetal Echocardiography Classification.
Proceedings of the Communication Papers of the 17th Conference on Computer Science and Intelligence Systems, 2022

2021
End-user adaptable technologies for rehabilitation: a systematic literature review.
Univers. Access Inf. Soc., 2021

Collaboration Support in Co-located Collaborative Systems for Users with Autism Spectrum Disorders: A Systematic Literature Review.
Int. J. Hum. Comput. Interact., 2021

Training data enhancements for improving colonic polyp detection using deep convolutional neural networks.
Artif. Intell. Medicine, 2021

SGAT: Semantic Graph Attention for 3D human pose estimation.
Proceedings of the 34th SIBGRAPI Conference on Graphics, Patterns and Images, 2021

Enabling Autonomous Medical Image Data Annotation: A human-in-the-loop Reinforcement Learning Approach.
Proceedings of the 16th Conference on Computer Science and Intelligence Systems, 2021

2020
Magic Carpet: Interaction Fidelity for Flying in VR.
IEEE Trans. Vis. Comput. Graph., 2020

Development and Validation of LiDAR Sensor Simulators Based on Parallel Raycasting.
Sensors, 2020

Eye-tracking Data Analysis for Visual Exploration Assessment and Decision Making Interpretation in Virtual Reality Environments.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020

Topological and tactical study of terrains modeled into a synthetic training environment as a military educational resource.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020

A lightweight 2D Pose Machine with attention enhancement.
Proceedings of the 33rd SIBGRAPI Conference on Graphics, Patterns and Images, 2020

Training with synthetic images for object detection and segmentation in real machinery images.
Proceedings of the 33rd SIBGRAPI Conference on Graphics, Patterns and Images, 2020

Automatic Deformation Detection and Analysis Visualization of 3D Steel Structures in As-Built Point Clouds.
Proceedings of the Human-Computer Interaction. Design and User Experience, 2020

End-User Programming Architecture for Physical Movement Assessment: An Interactive Machine Learning Approach.
Proceedings of the Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Posture, Motion and Health, 2020

A Self-adaptive Serious Game for Eye-Hand Coordination Training.
Proceedings of the HCI in Games, 2020

An m-Health Application for Remote Monitoring of People with Bipolar Disorder through Digital Phenotyping and Smartphone Dependency.
Proceedings of the 33rd IEEE International Symposium on Computer-Based Medical Systems, 2020

2019
Tensorpose: Real-time pose estimation for interactive applications.
Comput. Graph., 2019

A Distributed Approach for Automatic Speed Adjustment During Navigation in 3D Multiscale Virtual Environments.
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019

Exploring Motor and Sensory Devices in a Bicycle Simulator.
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019

BraPolar: an M-Health Application for Remote Monitoring of People with Bipolar Disorder.
Proceedings of the 7th IEEE International Conference on Serious Games and Applications for Health, 2019

Terrain Generation Based on Real World Locations for Military Training and Simulation.
Proceedings of the 18th Brazilian Symposium on Computer Games and Digital Entertainment, 2019

Evaluation of Physical-Motor Status of People with Reduced Mobility using Motion Capture with Microsoft Kinect.
Proceedings of the 18th Brazilian Symposium on Computer Games and Digital Entertainment, 2019

A Platform for Assessing Physical Education Activity Engagement.
Proceedings of the Intelligent Human Systems Integration 2019, 2019

Automatic Detection of 3D Steel Structures in As-built Point Clouds.
Proceedings of the ICCPR '19: 8th International Conference on Computing and Pattern Recognition, 2019

A Semi-automatic Technique for Fetus Segmentation in 3D Ultrasound Exams.
Proceedings of the ICCPR '19: 8th International Conference on Computing and Pattern Recognition, 2019

Using Foot and Knee Movement and Posture Information to Mitigate the Probability of Injuries in Functional Training.
Proceedings of the Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Human Body and Motion, 2019

Training Data Enhancements for Robust Polyp Segmentation in Colonoscopy Images.
Proceedings of the 32nd IEEE International Symposium on Computer-Based Medical Systems, 2019

2018
Keep my head on my shoulders!: why third-person is bad for navigation in VR.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Floating Hamster Ball: A Locomotion Method for Free Flight in Virtual Environments.
Proceedings of the 20th Symposium on Virtual and Augmented Reality, 2018

Adaptive Patches for Mesh Denoising.
Proceedings of the 31st SIBGRAPI Conference on Graphics, Patterns and Images, 2018

CoASD: A tabletop game to support the collaborative work of users with autism spectrum disorder.
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018

A Proposal for Combining Ultrasound, Magnetic Resonance Imaging and Force Feedback Technology, During the Pregnancy, to Physically Feel the Fetus.
Proceedings of the Digital Human Modeling. Applications in Health, Safety, Ergonomics, and Risk Management, 2018

Design and Assessment of Two Handling Interaction Techniques for 3D Virtual Objects Using the Myo Armband.
Proceedings of the Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation, 2018

2017
Creepy Tracker Toolkit for Context-aware Interfaces.
Proceedings of the Interactive Surfaces and Spaces, 2017

Fall Risk Analysis during VR Interaction.
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017

Virtual Reality as a Support Tool for the Treatment of Flying Phobia: A Pilot Study.
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017

CAD Shape Grammar: Procedural Generation for Massive CAD Model.
Proceedings of the 30th SIBGRAPI Conference on Graphics, Patterns and Images, 2017

Mid-air modeling with Boolean operations in VR.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
A System for Integrated Visualization in Oil Exploration and Production.
IEEE Computer Graphics and Applications, 2016

Visual Computing and the Progress of Developing Countries.
IEEE Computer Graphics and Applications, 2016

Perceiving depth: optical versus video see-through.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Effects of speed and transitions on target-based travel techniques.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Simulation Training in Oil Platforms.
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016

EnvironRC: Integrating Mobile Communication and Collaboration to Offshore Engineering Virtual Reality Applications.
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016

Using Dense 3D Reconstruction for Visual Odometry Based on Structure from Motion Techniques.
Proceedings of the Advances in Visual Computing - 12th International Symposium, 2016

2015
Exploring Collaboration Patterns in a Multitouch Game to Encourage Social Interaction and Collaboration Among Users with Autism Spectrum Disorder.
Comput. Support. Cooperative Work., 2015

A 3D Simulation System for Emergency Evacuation in Offshore Platforms.
Proceedings of the XVII Symposium on Virtual and Augmented Reality, 2015

SimVR-Robotics: A Virtual Reality Tool for Evaluating and Planning the Use of Robots in Offshore Scenarios.
Proceedings of the XVII Symposium on Virtual and Augmented Reality, 2015

SimVR-Trei: A framework for developing vr-enhanced training.
Proceedings of the 8th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2015

Three-Dimensional Models and Simulation Tools Enabling Interaction and Immersion in Medical Education.
Proceedings of the Design, User Experience, and Usability: Interactive Experience Design, 2015

A spatial partitioning heuristic for automatic adjustment of the 3D navigation speed in multiscale virtual environments.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
Improving 3D navigation techniques in multiscale environments: a cubemap-based approach.
Multim. Tools Appl., 2014

SimTJS: A Model for Developing Serious Games for Training.
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014

Projection Mapping for a Kinect-Projector System.
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014

ComFiM: a game for multitouch devices to encourage communication between people with autism.
Proceedings of the 3nd IEEE International Conference on Serious Games and Applications for Health, 2014

ComFiM: A Cooperative Serious Game to Encourage the Development of Communicative Skills between Children with Autism.
Proceedings of the 2014 Brazilian Symposium on Computer Games and Digital Entertainment, 2014

Generating Super-Resolved Depth Maps Using Low-Cost Sensors and RGB Images.
Proceedings of the Advances in Visual Computing - 10th International Symposium, 2014

Real-Time Depth-Image-Based Rendering for 3DTV Using OpenCL.
Proceedings of the Advances in Visual Computing - 10th International Symposium, 2014

Modular Distributed Visualization and Collaboration for a Real-Time 3D Visualizer.
Proceedings of the 17th IEEE International Symposium on Object/Component/Service-Oriented Real-Time Distributed Computing, 2014

Collaborative Strategies in Multitouch Tabletop to Encourage Social Interaction in People with Autism.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

Virtual reality techniques for planning the offshore robotizing.
Proceedings of the 12th IEEE International Conference on Industrial Informatics, 2014

Interaction techniques for laymen in immersive virtual reality.
Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014

Programação com CodeMime: manipulação de conceitos computacionais através de gestos.
Proceedings of the Companion Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014

Design de tecnologias adaptáveis para uso de profissionais da área de autismo.
Proceedings of the Companion Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014

Uso de design probes no design de tecnologias para terapeutas de crianças com autismo.
Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014

Study and Evaluation of Separability Techniques and Occlusion in Multitouch Surfaces.
Proceedings of the Human-Computer Interaction. Advanced Interaction Modalities and Techniques, 2014

An Alternative Design Perspective for Technology Supporting Youngsters with Autism.
Proceedings of the Foundations of Augmented Cognition. Advancing Human Performance and Decision-Making through Adaptive Systems, 2014

Beyond Post-It: Structured Multimedia Annotations for Collaborative VEs.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2014

2013
LVRL: Reducing the Gap between Immersive VR and Desktop Graphical Applications.
Int. J. Virtual Real., 2013

AppRC: a framework for integrating mobile communication to virtual reality applications.
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013

A tablet-based 3D interaction tool for virtual engineering environments.
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013

An Interaction Tool for Immersive Environments Using Mobile Devices.
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013

Indoor localization using SLAM in parallel with a natural marker detector.
Proceedings of the 28th Annual ACM Symposium on Applied Computing, 2013

Metáforas de Perspectivas Culturais na (re) definição de padrões de colaboração de um jogo de multi-toque para usuários com autismo.
Proceedings of the Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais, 2013

Novas estratégias comunicativas como fator de qualidade na interação de surdos em um sistema organizacional.
Proceedings of the Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais, 2013

A Study of Navigation and Selection Techniques in Virtual Environments Using Microsoft Kinect®.
Proceedings of the Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments, 2013

Evaluating Devices and Navigation Tools in 3D Environments.
Proceedings of the Human-Computer Interaction. Interaction Modalities and Techniques, 2013

PAR: A Collaborative Game for Multitouch Tabletop to Support Social Interaction of Users with Autism.
Proceedings of the 5th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2013

Web Scripts and Mediation Dialogues as a Quality Factor in the Interaction of the Deaf.
Proceedings of the 5th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2013

Real-Time Label Visualization in Massive CAD Models.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013

2012
Toward the design of transitional interfaces: an exploratory study on a semi-immersive hybrid user interface.
Virtual Real., 2012

Rendering Tubes from Discrete Curves Using Hardware Tessellation.
J. Graph. Tools, 2012

A Collaborative Virtual Reality Oil and Gas Workflow.
Int. J. Virtual Real., 2012

Title of tutorial: Designing immersive VR systems: From bits to bolts.
Proceedings of the 2012 IEEE Virtual Reality, 2012

A VR Framework for Desktop Applications.
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012

A Case Study on the Implementation of the 3C Collaboration Model in Virtual Environments.
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012

2011
A Petri Nets based Approach to Specify Individual and Collaborative Interaction in 3D Virtual Environments.
J. Univers. Comput. Sci., 2011

A Virtual Touch Interaction Device for Immersive Applications.
Int. J. Virtual Real., 2011

Multi-camera calibration based on an invariant pattern.
Comput. Graph., 2011

A collaborative VR visualization environment for offshore engineering projects.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

Analysis and Implementation of Local Subdivision Algorithms in the GPU.
Proceedings of the 2011 Brazilian Symposium on Games and Digital Entertainment, 2011

Improving 3D navigation in multiscale environments using cubemap-based techniques.
Proceedings of the 2011 ACM Symposium on Applied Computing (SAC), TaiChung, Taiwan, March 21, 2011

Composition of HCI evaluation methods for hybrid virtual environments.
Proceedings of the 2011 ACM Symposium on Applied Computing (SAC), TaiChung, Taiwan, March 21, 2011

Usability Tests for Improvement of 3D Navigation in Multiscale Environments.
Proceedings of the Human Centered Design, 2011

A Collaborative Environment for Offshore Engineering Simulations.
Proceedings of the Collaboration and Technology - 17th International Conference, 2011

2010
A methodology to specify three-dimensional interaction using Petri Nets.
J. Vis. Lang. Comput., 2010

DWeb3D: a toolkit for developing X3D applications in a simplified environment.
Proceedings of the 3D technologies for the World Wide Web, 2010

Multi-projector VR Systems.
Proceedings of the 23rd SIBGRAPI Conference on Graphics, Patterns and Images Tutorials, 2010

LOD Terrain Rendering by Local Parallel Processing on GPU.
Proceedings of the 2010 Brazilian Symposium on Games and Digital Entertainment, 2010

Designing Multi-projector VR Systems: From Bits to Bolts.
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010

2009
Environ: Integrating VR and CAD in Engineering Projects.
IEEE Computer Graphics and Applications, 2009

Designing a hybrid user interface: a case study on an oil and gas application.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

Prototyping Games for Training and Education in Second Life: Time2Play and TREG.
Proceedings of the VIII Brazilian Symposium on Games and Digital Entertainment, 2009

Integrating VR in an Engineering Collaborative Problem Solving Environment.
Proceedings of the ICEIS 2009, 2009

Using Petri Nets to specify collaborative three dimensional interaction.
Proceedings of the 13th International Conference on Computers Supported Cooperative Work in Design, 2009

Towards the use of collaborative virtual environments to crew unmanned oil platforms.
Proceedings of the 13th International Conference on Computers Supported Cooperative Work in Design, 2009

Enacting Collaboration via Storytelling in Second Life.
Proceedings of the Groupware: Design, Implementation, and Use, 15th International Workshop, 2009

2008
A Journey through Virtual and Augmented Reality - Reviewing the SVR Symposia from 2004 to 2008.
RITA, 2008

A Software Architecture for an Engineering Collaborative Problem Solving Environment.
Proceedings of the 32nd Annual IEEE Software Engineering Workshop, 2008

Collaborative Environment for Engineering Simulations with Integrated VR Visualization.
Proceedings of the On the Move to Meaningful Internet Systems: OTM 2008 Workshops, 2008

Augmented Reality Using Projective Invariant Patterns.
Proceedings of the Advances in Visual Computing, 4th International Symposium, 2008

Designing Multi-projector VR Systems: from Bits to Bolts.
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008

EnViron: An integrated VR tool for engineering projects.
Proceedings of the 12th International Conference on CSCW in Design, 2008

Inter- and intra-relationships between communication coordination and cooperation in the scope of the 3C Collaboration Model.
Proceedings of the 12th International Conference on CSCW in Design, 2008

Educational technology for collaborative virtual environments.
Proceedings of the 12th International Conference on CSCW in Design, 2008

2007
An Anti-aliasing Technique for Voxel-Based Massive Model Visualization Strategies.
Proceedings of the Advances in Visual Computing, Third International Symposium, 2007

A Novel Optical Tracking Algorithm for Point-Based Projective Invariant Marker Patterns.
Proceedings of the Advances in Visual Computing, Third International Symposium, 2007

Coordinating Multi-task Environments Through the Methodology of Relations Graph.
Proceedings of the Groupware: Design, Implementation, and Use, 13th International Workshop, 2007

2006
Towards the use of cad models in VR applications.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

Component-Based Groupware Development Based on the 3C Collaboration Model.
Proceedings of the 20th Brazilian Symposium on Software Engineering, 2006

Desafios para testes de usuários em sistemas colaborativos - lições de um estudo de caso.
Proceedings of the VII Symposium on Human Factors in Computer Systems, 2006

2005
Applying the 3C model to groupware development.
Int. J. Cooperative Inf. Syst., 2005

A multi-user videoconference-based collaboration tool: design and implementation issues.
Proceedings of the Ninth International Conference on Computer Supported Cooperative Work in Design, 2005

Towards an engineering approach for groupware development: learning from the AulaNet LMS development.
Proceedings of the Ninth International Conference on Computer Supported Cooperative Work in Design, 2005

An Architecture for Collaborative Geomodeling.
Proceedings of the Groupware: Design, Implementation, and Use, 11th International Workshop, 2005

2004
A multimedia workflow-based collaborative engineering environment for oil & gas industry.
Proceedings of the Proceedings VRCAI 2004, 2004

A Multimedia Workflow-Based Collaborative Engineering Environment: Integrating an Adaptative Workflow with a Multimedia Collaboration System and a Collaborative Virtual Environment for Petroleum Engineering.
Proceedings of the ICEIS 2004, 2004

ENVIRON - Visualization of CAD Models In a Virtual Reality Environment.
Proceedings of the 10th Eurographics Symposium on Virtual Environments, 2004

Prescribing e-Learning Activities Using Workflow Technologies.
Proceedings of the Computer Supported Activity Coordination, 2004

Activity Coordination in Collaborative Learning Environments.
Proceedings of the Computer Supported Activity Coordination, 2004

Combining Communication and Coordination Toward Articulation of Collaborative Activities.
Proceedings of the Groupware: Design, Implementation and Use: 10th International Workshop, 2004

2002
Finding Solutions for Effective Collaboration in a Heterogeneous Industrial Scenario.
Proceedings of the Seventh International Conference on CSCW in Design, 2002

Using Groupware Tools to Extend the Organizational Memory wih Collaboration Aspects.
Proceedings of the Seventh International Conference on CSCW in Design, 2002

Coordination in Collaborative Environments - A Global Approach.
Proceedings of the Seventh International Conference on CSCW in Design, 2002

Defining Task Interdependencies and Coordination Mechanism for Colaborative Systems.
Proceedings of the Cooperative Systems Design, 2002

2001
Coordination components for collaborative virtual environments.
Comput. Graph., 2001

Control of Articulated Figures Animations Using Petri Nets.
Proceedings of the 14th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2001), 2001

Coordination of Collaborative Activities: A Framework for the Definition of Tasks Interdependencies.
Proceedings of the Seventh International Workshop on Groupware (CRIWG'01), 2001

2000
Ferramentas de Programação Livres para Computação Gráfica e Animação por Computador.
RITA, 2000

Planning Computer Modeled Animation: Towards an Animation Machine.
Proceedings of the 13th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2000), 2000

1998
Animation modeling with petri nets.
Comput. Graph., 1998

1997
Visualization in a Mobile WWW Environment.
Proceedings of WebNet 97, 1997

An Approach for an Adaptive Visualization in a Mobile Environment.
Proceedings of the Interactive Distributed Multimedia Systems and Telecommunication Services, 1997

1994
Modeling Motion Simulation with DEDS.
Proceedings of the Applications and Impacts, Information Processing '94, Volume 2, Proceedings of the IFIP 13th World Computer Congress, Hamburg, Germany, 28 August, 1994


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