Seok Joong Hwang

According to our database1, Seok Joong Hwang authored at least 14 papers between 2013 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Enhancing Computation Efficiency in Large Language Models through Weight and Activation Quantization.
Proceedings of the 2023 Conference on Empirical Methods in Natural Language Processing, 2023

2019
AIX: A high performance and energy efficient inference accelerator on FPGA for a DNN-based commercial speech recognition.
Proceedings of the Design, Automation & Test in Europe Conference & Exhibition, 2019

2017
Fast stereoscopic rendering on mobile ray tracing GPU for virtual reality applications.
Proceedings of the IEEE International Conference on Consumer Electronics, 2017

2016
Adaptive multi-rate ray sampling on mobile ray tracing GPU.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016

PerfEPI: Parallel performance estimation with effective progress index.
Proceedings of the IEEE International Conference on Consumer Electronics, 2016

2015
Latency tolerance techniques for real-time ray tracing on mobile computing platform.
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015

An efficient hybrid ray tracing and rasterizer architecture for mobile GPU.
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015

A mobile ray tracing engine with hybrid number representations.
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015

Reorder buffer: an energy-efficient multithreading architecture for hardware MIMD ray traversal.
Proceedings of the 7th Conference on High-Performance Graphics, 2015

2014
An energy efficient hardware multithreading scheme for mobile ray tracing.
Proceedings of the SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, 2014

Two-AABB traversal for mobile real-time ray tracing.
Proceedings of the SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, 2014

Shading language compiler implementation for mobile ray tracing accelerator.
Proceedings of the SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, 2014

2013
Efficient high throughput rate cross-correlation logic design for sign-bit reference waveforms.
Proceedings of the IEEE International Conference on Consumer Electronics, 2013

An OpenCL optimizing compiler for reconfigurable processors.
Proceedings of the 2013 International Conference on Field-Programmable Technology, 2013


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