Ioannis Deliyannis

Orcid: 0000-0001-5397-2258

According to our database1, Ioannis Deliyannis authored at least 20 papers between 2002 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Could virtual reality applications pose real risks to children and adolescents? A systematic review of ethical issues and concerns.
Virtual Real., 2022

Digital Scent Technology: Toward the Internet of Senses and the Metaverse.
IT Prof., 2022

Pre-service teachers' views about the use of digital educational games for collaborative learning.
Educ. Inf. Technol., 2022

2021
Potential Barriers to the Implementation of Digital Game-Based Learning in the Classroom: Pre-service Teachers' Views.
Technol. Knowl. Learn., 2021

Good Practices for Web-Based Cultural Heritage Information Management for Europeana.
Inf., 2021

2020
Serious Games Effect Analysis On Player's Characteristics.
Int. J. Smart Educ. Urban Soc., 2020

2019
Factors Influencing the Subjective Learning Effectiveness of Serious Games.
J. Inf. Technol. Educ. Res., 2019

Let players evaluate serious games. Design and validation of the Serious Games Evaluation Scale.
J. Int. Comput. Games Assoc., 2019

Adapting a Classic Platform Video Game to the Carbohydrate Counting Method for Insulin-Dependent Diabetics.
Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good, 2019

Designing a 2D Platform Game with Mathematics Curriculum.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019

2018
ActionTrip: automating egocentric video production through gestural interaction and landmark awareness.
Proceedings of the 22nd Pan-Hellenic Conference on Informatics, 2018

2016
Interactive multimedia installation art development using recycled input and sensing devices.
Int. J. Arts Technol., 2016

2013
Efficient Audio Fingerprint Application Verification Using the Adapted Computational Geometry Algorithm.
Comput. Inf. Sci., 2013

2012
Audio Fingerprint Extraction Using an Adapted Computational Geometry Algorithm.
Comput. Inf. Sci., 2012

2011
Augmenting virtual-reality environments with social-signal based music content.
Proceedings of the 17th International Conference on Digital Signal Processing, 2011

Producing and broadcasting non-linear art-based content through open source interactive internet-tv.
Proceedings of the 9th International Interactive TV&Video Conference, 2011

2009
An Interactive Multimedia Advertising Systems For Networked Mobile Devices.
Proceedings of the 4th Mediterranean Conference on Information Systems, 2009

Design And Development Of An Experimental Low-cost Internet-based Interactive TV Station.
Proceedings of the 4th Mediterranean Conference on Information Systems, 2009

2003
Multimedia Environments and Interactive Scientific Presentation of Industrially-Based Data Sets.
Proceedings of the Interactive Systems. Design, 2003

2002
WWW Delivery of Graph-Based, Multi-Level Multimedia Systems: Interaction over Scientific, Industrial and Educational Data.
Proceedings of the IADIS International Conference WWW/Internet 2002, 2002


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