Konstantinos Chorianopoulos

Orcid: 0000-0002-5999-9387

According to our database1, Konstantinos Chorianopoulos authored at least 109 papers between 2001 and 2021.

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Bibliography

2021
Designing Multiplayer Serious Games with Science Content.
Multimodal Technol. Interact., 2021

Employing Social Interactions of Multiplayer Role-Playing Games in a Serious Game - The Case of maSters of AIR (SAIR).
Proceedings of the Games and Learning Alliance - 10th International Conference, 2021

Programming Human-Robot Interactions for Teaching Robotics within a Collaborative Learning Open Space: Robots Playing Capture the Flag Game: Programming Human-Robot Interactions within a Collaborative Learning Open Space.
Proceedings of the CHI Greece 2021: 1st International Conference of the ACM Greek SIGCHI Chapter, virtual Event / Athens, Greece, November 25, 2021

Pedestrian Path Making: Create on Mobile and Edit on Desktop.
Proceedings of the CHI Greece 2021: 1st International Conference of the ACM Greek SIGCHI Chapter, virtual Event / Athens, Greece, November 25, 2021

2020
Older Adults and Web 2.0 Storytelling Technologies: Probing the Technology Acceptance Model through an Age-related Perspective.
Int. J. Hum. Comput. Interact., 2020

Implicit factors related to Greek older adults' perceived usability of online technologies: an exploratory study.
Proceedings of the PETRA '20: The 13th PErvasive Technologies Related to Assistive Environments Conference, Corfu, Greece, June 30, 2020

Game Mechanics of a Character Progression Multiplayer Role-Playing Game with Science Content.
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020

2019
Integrating Science Tasks and Puzzles in Computer Role Playing Games.
Multimodal Technol. Interact., 2019

Programming Embodied Interactions with a Remotely Controlled Educational Robot.
ACM Trans. Comput. Educ., 2019

The effects of video game making within science content on student computational thinking skills and performance.
Interact. Technol. Smart Educ., 2019

Mobile Mapmaking: A Field Study of Gamification and Cartographic Editing.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Insights on Older Adults' Attitudes and Behavior Through the Participatory Design of an Online Storytelling Platform.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Adapting a Classic Platform Video Game to the Carbohydrate Counting Method for Insulin-Dependent Diabetics.
Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good, 2019

Designing a 2D Platform Game with Mathematics Curriculum.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019

2018
Programming video games and simulations in science education: exploring computational thinking through code analysis.
Interact. Learn. Environ., 2018

A taxonomy of video lecture styles.
CoRR, 2018

Programming touch and full-body interaction with a remotely controlled robot in a secondary education STEM course.
Proceedings of the 22nd Pan-Hellenic Conference on Informatics, 2018

ActionTrip: automating egocentric video production through gestural interaction and landmark awareness.
Proceedings of the 22nd Pan-Hellenic Conference on Informatics, 2018

2017
Teaching Programming in Secondary Education Through Embodied Computing Platforms: Robotics and Wearables.
ACM Trans. Comput. Educ., 2017

Citizen science for pedestrian cartography: collection and moderation of walkable routes in cities through mobile gamification.
Hum. centric Comput. Inf. Sci., 2017

Serious games as a malleable learning medium: The effects of narrative, gameplay, and making on students' performance and attitudes.
Br. J. Educ. Technol., 2017

Programming Human-Robot Interactions in Middle School: The Role of Mobile Input Modalities in Embodied Learning.
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017

2016
Flutrack.org: Open-source and linked data for epidemiology.
Health Informatics J., 2016

Design and implement chords and personal windows for multi-user collaboration on a large multi-touch vertical display.
Hum. centric Comput. Inf. Sci., 2016

Gameplay as Exercise.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Introducing Computer Programming to Children through Robotic and Wearable Devices.
Proceedings of the Workshop in Primary and Secondary Computing Education, 2015

Interaction Space of Chords on a Vertical Multi-touch Screen.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

Investigating the Potential of a Two-finger Chord Button in Multi-touch Applications.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

Ranking educational videos: The impact of social presence.
Proceedings of the 9th IEEE International Conference on Research Challenges in Information Science, 2015

Pedal Tanks - A Multiplayer Exergame Based on Teamwork and Competition.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Exploring the Importance of "Making" in an Educational Game Design.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Crowdsourcing experiments with a video analytics system.
Proceedings of the 6th International Conference on Information, 2015

Serious Game Development as a Creative Learning Experience: Lessons Learnt.
Proceedings of the 4th IEEE/ACM International Workshop on Games and Software Engineering, 2015

Mapito.org: Open Geographic Platform for Locative Media Apps.
Proceedings of the Hybrid City 2015: Data to the People, 2015

Computing education in K-12 schools: A review of the literature.
Proceedings of the IEEE Global Engineering Education Conference, 2015

2014
VideoSkip: event detection in social web videos with an implicit user heuristic.
Multim. Tools Appl., 2014

Community-based Pedestrian Mapmaking.
J. Community Informatics, 2014

Design Principles for Serious Video Games in Mathematics Education: From Theory to Practice.
Int. J. Serious Games, 2014

Video-Based Learning and Open Online Courses.
Int. J. Emerg. Technol. Learn., 2014

Identifying Important Segments in Videos: A Collective Intelligence Approach.
Int. J. Artif. Intell. Tools, 2014

Video Pulses: User-Based Modeling of Interesting Video Segments.
Adv. Multim., 2014

Real-Time Monitoring of Flu Epidemics through Linguistic and Statistical Analysis of Twitter Messages.
Proceedings of the 9th International Workshop on Semantic and Social Media Adaptation and Personalization, 2014

Design Principles for Serious Games in Mathematics.
Proceedings of the 18th Panhellenic Conference on Informatics, 2014

Open system for video learning analytics.
Proceedings of the First (2014) ACM Conference on Learning @ Scale, 2014

Open Service for Video Learning Analytics.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

Collecting and making sense of video learning analytics.
Proceedings of the IEEE Frontiers in Education Conference, 2014

2013
Social Video Retrieval: Research Methods in Controlling, Sharing, and Editing of Web Video.
Proceedings of the Social Media Retrieval, 2013

Understanding children's behavior in an asynchronous video-mediated communication environment.
Pers. Ubiquitous Comput., 2013

Investigating Facebook's acceptance and satisfaction: a study in the Greek university community.
Int. J. Soc. Humanist. Comput., 2013

Does informal learning benefit from interactivity? The effect of trial and error on knowledge acquisition during a museum visit.
Int. J. Mob. Learn. Organisation, 2013

Collective intelligence within web video.
Hum. centric Comput. Inf. Sci., 2013

Using Facebook out of habit.
Behav. Inf. Technol., 2013

Could you help me to change the variables?: comparing instruction to encouragement for teaching programming.
Proceedings of the 8th Workshop in Primary and Secondary Computing Education, 2013

Learning by Playing and Learning by Making.
Proceedings of the Serious Games Development and Applications, 2013

Analytics on video-based learning.
Proceedings of the Third Conference on Learning Analytics and Knowledge, 2013

Pedestrian navigation and shortest path: Preference versus distance.
Proceedings of the Workshop Proceedings of the 9th International Conference on Intelligent Environments, 2013

User requirements for gamifying sports software.
Proceedings of the 3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, 2013

Time shifting patterns in browsing and search behavior for catch-up TV on the web.
Proceedings of the 11th European Conference on Interactive TV and Video, 2013

Usability design for video lectures.
Proceedings of the 11th European Conference on Interactive TV and Video, 2013

2012
Efficient Video Indexing on the Web: A System that Leverages User Interactions with a Video Player
CoRR, 2012

User-based key frame detection in social web video
CoRR, 2012

Crowdsourcing user interactions with the video player.
Proceedings of the Brazilian Symposium on Multimedia and the Web, 2012

Tool support for developing scalable multiuser applications on multi-touch screens.
Proceedings of the Interactive Tabletops and Surfaces, 2012

Crowdsourcing user interactions within web video through pulse modeling.
Proceedings of the ACM multimedia 2012 workshop on Crowdsourcing for multimedia, 2012

Evaluation of user engagement and message comprehension in a pervasive software installation.
Proceedings of the Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques, 2012

"Do Not Touch the Paintings!" The Benefits of Interactivity on Learning and Future Visits in a Museum.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

Math Is Not Only for Science Geeks: Design and Assessment of a Storytelling Serious Video Game.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

Creative and open software engineering practices and tools in maker community projects.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2012

"This Game Is Girly!" Perceived Enjoyment and Student Acceptance of Edutainment.
Proceedings of the E-Learning and Games for Training, Education, Health and Sports, 2012

2011
Introduction to user experience design for TV Apps.
Entertain. Comput., 2011

Evaluation of Tip-Activated and Push-Button Infrared Pens for Interactive Whiteboards.
Proceedings of the 15th Panhellenic Conference on Informatics, 2011

Children's Interactions in an Asynchronous Video Mediated Communication Environment.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

SocialSkip: pragmatic understanding within web video.
Proceedings of the 9th International Interactive TV&Video Conference, 2011

User experience quality in multi-touch tasks.
Proceedings of the 3rd ACM SIGCHI Symposium on Engineering Interactive Computing System, 2011

Multi-user chorded toolkit for multi-touch screens.
Proceedings of the 3rd ACM SIGCHI Symposium on Engineering Interactive Computing System, 2011

VideoPal: Exploring Asynchronous Video-Messaging to Enable Cross-Cultural Friendships.
Proceedings of the Twelfth European Conference on Computer Supported Cooperative Work, 2011

2010
Scenarios of Use for Sociable Mobile TV.
Proceedings of the Mobile TV: Customizing Content and Experience, 2010

Shared-Screen Interaction: Engaging Groups in Map-Mediated Nonverbal Communication.
Proceedings of the Shared Encounters, 2010

Introduction to the special issue on multimedia intelligent services and technologies.
Multim. Syst., 2010

Efficient Video Indexing on the Web: A System That Crowdsources User Interactions with a Video Player.
Proceedings of the User Centric Media - Second International ICST Conference, 2010

In the face (book) of the daily routine.
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments, 2010

Delegating the visual interface between a tablet and a TV.
Proceedings of the International Conference on Advanced Visual Interfaces, 2010

2009
The Evolution of TV Systems, Content, and Users Toward Interactivity.
Found. Trends Hum. Comput. Interact., 2009

Avatars' Appearance and Social Behavior in Online Virtual Worlds.
Proceedings of the PCI 2009, 2009

Taking Social TV Beyond Chatting: How The TV Viewer Adds Value To The Network.
Proceedings of the 4th Mediterranean Conference on Information Systems, 2009

Examining the Roles of Mobility in Social TV.
Proceedings of the Social Interactive Television, 2009

2008
Content-Enriched Communication: Social Uses of Interactive TV.
Encyclopedia of Wireless and Mobile Communications, 2008

Personalized and mobile digital TV applications.
Multim. Tools Appl., 2008

Multimedia systems, languages, and infrastructures for interactive television.
Multim. Syst., 2008

Introduction to Social TV: Enhancing the Shared Experience with Interactive TV.
Int. J. Hum. Comput. Interact., 2008

User Interface Design Principles for Interactive Television Applications.
Int. J. Hum. Comput. Interact., 2008

Social television and user interaction.
Comput. Entertain., 2008

Interactivity and user participation in the television lifecycle: creating, sharing, and controlling content.
Proceedings of the Proceeding of the 1st International Conference on Designing Interactive User Experiences for TV and Video, 2008

Interaction Design in Television Voting: A Usability Study on Music TV and Input Devices.
Proceedings of the Changing Television Environments, 6th European Conference, 2008

A cultural probes study on video sharing and social communication on the internet.
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008

2007
Coping with TiVo: Opportunities of the networked digital video recorder.
Telematics Informatics, 2007

Methods and Applications in Interactive Broadcasting.
J. Virtual Real. Broadcast., 2007

Learn and play with interactive TV.
Comput. Entertain., 2007

Shared encounters.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
User interface evaluation of interactive TV: a media studies perspective.
Univers. Access Inf. Soc., 2006

Interactive digital television and multimedia systems.
Proceedings of the 14th ACM International Conference on Multimedia, 2006

Interactive TV Design That Blends Seamlessly with Everyday Life.
Proceedings of the Universal Access in Ambient Intelligence Environments, 2006

2004
Affective usability evaluation for an interactive music television channel.
Comput. Entertain., 2004

User interface development for interactive television: extending a commercial DTV platform to the virtual channel API.
Comput. Graph., 2004

2003
Intelligent user interfaces in the living room: usability design for personalized television applications.
Proceedings of the 8th International Conference on Intelligent User Interfaces, 2003

Needs and Gratifications for Interactive TV Applications: Implications for Designers.
Proceedings of the 36th Hawaii International Conference on System Sciences (HICSS-36 2003), 2003

The digital set-top box as a virtual channel provider.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
A Metaphor for Personalized Television Programming.
Proceedings of the Universal Access: Theoretical Perspectives, 2002

2001
Information Systems in the Living Room: A Case Study of Personalized Interactive TV Design.
Proceedings of the 9th European Conference on Information Systems, 2001


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