Andreas Oikonomou

Orcid: 0000-0002-5069-3971

According to our database1, Andreas Oikonomou authored at least 26 papers between 2006 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
NeuroHSMD: Neuromorphic Hybrid Spiking Motion Detector.
ACM Trans. Reconfigurable Technol. Syst., September, 2023

Dynamic Training of Liquid State Machines.
CoRR, 2023

2022
Could virtual reality applications pose real risks to children and adolescents? A systematic review of ethical issues and concerns.
Virtual Real., 2022

Pre-service teachers' views about the use of digital educational games for collaborative learning.
Educ. Inf. Technol., 2022

2021
Potential Barriers to the Implementation of Digital Game-Based Learning in the Classroom: Pre-service Teachers' Views.
Technol. Knowl. Learn., 2021

NeuroHSMD: Neuromorphic Hybrid Spiking Motion Detector.
CoRR, 2021

HSMD: An Object Motion Detection Algorithm Using a Hybrid Spiking Neural Network Architecture.
IEEE Access, 2021

2020
LabelSens: enabling real-time sensor data labelling at the point of collection using an artificial intelligence-based approach.
Pers. Ubiquitous Comput., 2020

2019
LabelSens: Enabling Real-time Sensor Data Labelling at the point of Collection on Edge Computing.
CoRR, 2019

2018
Bio-Inspired Ganglion Cell Models for Detecting Horizontal and Vertical Movements.
Proceedings of the 2018 International Joint Conference on Neural Networks, 2018

EmoEcho: A Tangible Interface to Convey and Communicate Emotions.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

2014
Real-Time Evaluation of Breast Self-Examination Using Computer Vision.
Int. J. Biomed. Imaging, 2014

2013
Using Biometric Measurement in Real-Time as a Sympathetic System in Computer Games.
Int. J. Game Based Learn., 2013

An investigation of the effects of game difficulty on player enjoyment.
Entertain. Comput., 2013

2012
Computer vision-based breast self-examination stroke position and palpation pressure level classification using artificial neural networks and wavelet transforms.
Proceedings of the Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2012

Using Serious Games to Motivate Children with Cystic Fibrosis to Engage with Mucus Clearance Physiotherapy.
Proceedings of the Sixth International Conference on Complex, 2012

2011
History and alternative game input methods.
Proceedings of the 16th International Conference on Computer Games, 2011

Games as a new medium for social criticism.
Proceedings of the 16th International Conference on Computer Games, 2011

Creating more entertaining and re-playable games by dynamically introducing and manipulating, static gameplay elements and events.
Proceedings of the 16th International Conference on Computer Games, 2011

Stereoscopic 3D in video games: A review of current design practices and challenges.
Proceedings of the 16th International Conference on Computer Games, 2011

A study of how different game play aspects can affect the popularity of role-playing video games.
Proceedings of the 16th International Conference on Computer Games, 2011

Gaze tracking as a game input interface.
Proceedings of the 16th International Conference on Computer Games, 2011

Innovations in Serious Games for Future Learning.
Proceedings of the Serious Games and Edutainment Applications., 2011

2010
Network Architectures and Data Management for Massively Multiplayer Online Games.
Int. J. Grid High Perform. Comput., 2010

2009
Hand Pressure Detection Among Image Sequence In Breast Self-Examination Multimedia System.
Proceedings of the International Forum on Information Technology and Applications, 2009

2006
Interactive Reality System (IRiS): Interactive 3D Video Playback in Multimedia Applications.
J. Adv. Comput. Intell. Intell. Informatics, 2006


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