Ioannis Doumanis

Orcid: 0000-0002-4898-7209

According to our database1, Ioannis Doumanis authored at least 24 papers between 2013 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
An empirical evaluation of QoME for NMP.
Proceedings of the 11th IFIP International Conference on New Technologies, 2021

Measuring and Comparing QoE of Hybrid VR Applications under Increased Network Load.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

Multimodal Assessment of Network Music Performance.
Proceedings of the ICMI '21 Companion: Companion Publication of the 2021 International Conference on Multimodal Interaction, Montreal, QC, Canada, October 18, 2021

2020
Using Serious Games for Learning British Sign Language Combining Video, Enhanced Interactivity, and VR Technology.
J. Univers. Comput. Sci., 2020

Improving video QoE with IP over ICN.
Int. J. Netw. Manag., 2020

Evaluating the Impact of Multimodal Collaborative Virtual Environments on User's Spatial Knowledge and Experience of Gamified Educational Tasks.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020

2019
Affective Communication between ECAs and Users in Collaborative Virtual Environments: The REVERIE European Parliament Use Case.
Multimodal Technol. Interact., 2019

The impact of multimodal collaborative virtual environments on learning: A gamified online debate.
Comput. Educ., 2019

Using Cognitive Walkthrough and Hybrid Prototyping to Gather User Requirements in Early Design Virtual Reality Prototypes.
Proceedings of the Immersive Learning Research Network - 5th International Conference, 2019

2018


2017
User experience evaluation of human representation in collaborative virtual environments.
Pers. Ubiquitous Comput., 2017

2016
Westminster Serious Games Platform (wmin-SGP) a tool for real-time authoring of roleplay simulations for learning.
EAI Endorsed Trans. Future Intell. Educ. Environ., 2016

Engaging Immersive Video Consumers: Challenges Regarding 360-Degree Gamified Video Applications.
Proceedings of the 15th International Conference on Ubiquitous Computing and 8th Communications and International Symposium on Cyberspace Safety and Security, 2016

2015
A Framework for Research in Gamified Mobile Guide Applications using Embodied Conversational Agents (ECAs).
Int. J. Serious Games, 2015

Evaluating an Intelligent Q&A System for Mobile Cultural Learning.
EAI Endorsed Trans. Future Intell. Educ. Environ., 2015

Evaluation of a dynamic role-playing platform for simulations based on Octalysis gamification framework.
Proceedings of the Workshop Proceedings of the 11th International Conference on Intelligent Environments, 2015

An Expert Review of REVERIE and its potential for game-based learning.
Proceedings of the Workshop Proceedings of the 11th International Conference on Intelligent Environments, 2015

Playing Immersive Games on the REVERIE Platform.
Proceedings of the 15th IEEE International Conference on Computer and Information Technology, 2015

The REVERIE Human Representation Addresses Issues Related to Virtual Presence, Communication, and Interaction in Collaborative Virtual Environments.
Proceedings of the 15th IEEE International Conference on Computer and Information Technology, 2015

2014
Evaluating the Impact of Embodied Conversational Agents (ECAs) Attentional Behaviors on User Retention of Cultural Content in a Simulated Mobile Environment.
Proceedings of the 7th Workshop on Eye Gaze in Intelligent Human Machine Interaction: Eye-Gaze & Multimodality, 2014

2013
Evaluating humanoid embodied conversational agents in mobile guide applications.
PhD thesis, 2013

Beyond Artificial Intelligence Markup Language (AIML) Rapid prototyping of a Q&A system.
Proceedings of the Workshop Proceedings of the 9th International Conference on Intelligent Environments, 2013

An Empirical Study on the Effects of Embodied Conversational Agents on User Retention Performance and Perception in a Simulated Mobile Environment.
Proceedings of the Workshop Proceedings of the 9th International Conference on Intelligent Environments, 2013


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